} }, "thread2"); thread2.start(); } }运行结果:1 我需要等一个信号com.luchao.traditionalthread.ConditionTest$1@10bc3c9 2 我拿到了锁 3 我发出一个信号 4 我拿到一个信号com.luchao.traditionalthread.ConditionTest$1@10bc3c9可以看到,Condition的执行方式,是当在线程1中调用await方法后,线程1将释放锁,并且将自己沉睡,等待唤醒,线程2获取到锁后,开始做事,完毕后,调用Condition的signal方法,唤醒线程1,线程1恢复执行。以上说明Condition是一个多线程间协调通信的工具类,使得某个,或者某些线程一起等待某个条件(Condition),只有当该条件具备( signal 或者 signalAll方法被带调用)时 ,这些等待线程才会被唤醒,从而重新争夺锁。Condition与传统线程通信有些类似,它的使用更广,可以将多个线程进行通信,以完成更加复杂的通信。用Condition替换传统线程通信,在前面的传统有一个子线程和主线程交替运行50次的实例,使用Condition也可以完成。代码如下:public class ConditionCommuniction { public static void main(String[] args) { final Business business = new Business(); new Thread(new Runnable() { @Override public void run() { for (int i = 0; i < 50; i++) { business.sub(i); } } }).start(); for (int i = 0; i < 50; i++) { business.main(i); } }
static class Business{ private Lock lock = new ReentrantLock(); private boolean isMain = true; private Condition condition = lock.newCondition(); public void main(int i){ lock.lock(); try { while(!isMain){ condition.await(); } for (int j = 0; j < 100; j++) { System.out.println("main is looping :" + j +" in " + i); } isMain = false; condition.signal(); } catch (Exception e) { // TODO: handle exception } finally{ lock.unlock(); } } public void sub(int i){ lock.lock(); try { while(isMain){ condition.await(); } for (int j = 0; j < 10; j++) { System.out.println("sub is looping :" + j +" in " + i); } isMain = true; condition.signal(); } catch (Exception e) { // TODO: handle exception } finally{ lock.unlock(); } } } }在Condition中,用await()替换wait(),用signal()替换notify(),用signalAll()替换notifyAll(),传统线程的通信方式,Condition都可以实现,这里注意,Condition是被绑定到Lock上的,要创建一个Lock的Condition必须用newCondition()方法。这样看来,Condition和传统的线程通信没什么区别,Condition的强大之处在于它可以为多个线程间建立不同的Condition,下面引入API中的一段代码,加以说明。class BoundedBuffer { final Lock lock = new ReentrantLock();//锁对象 final Condition notFull = lock.newCondition();//写线程条件 final Condition notEmpty = lock.newCondition();//读线程条件
final Object[] items = new Object[100];//缓存队列 int putptr/*写索引*/, takeptr/*读索引*/, count/*队列中存在的数据个数*/;
public Object take() throws InterruptedException { lock.lock(); try { while (count == 0)//如果队列为空 notEmpty.await();//阻塞读线程 Object x = items[takeptr];//取值 if (++takeptr == items.length) takeptr = 0;//如果读索引读到队列的最后一个位置了,那么置为0 --count;//个数-- notFull.signal();//唤醒写线程 return x; } finally { lock.unlock(); } } }这就是多个Condition的强大之处,假设缓存队列中已经存满,那么阻塞的肯定是写线程,唤醒的肯定是读线程,相反,阻塞的肯定是读线程,唤醒的肯定是写线程,那么假设只有一个Condition会有什么效果呢,缓存队列中已经存满,这个Lock不知道唤醒的是读线程还是写线程了,如果唤醒的是读线程,皆大欢喜,如果唤醒??是写线程,那么线程刚被唤醒,又被阻塞了,这时又去唤醒,这样就浪费了很多时间。将上面主线程和子线程交替运行的程序进行扩展,三个线程交替运行,代码如下:public class ThreeConditionCommunication { public static void main(String[] args) { final Business business = new Business(); new Thread(new Runnable() {
@Override public void run() { for (int i = 0; i < 50; i++) { business.sub1(i); } } }).start(); new Thread(new Runnable() {
@Override public void run() { for (int i = 0; i < 50; i++) { business.sub2(i); } } }).start(); for (int i = 0; i < 50; i++) { business.main(i); } } static class Business{ Lock lock = new ReentrantLock(); Condition main = lock.newCondition(); Condition sub1 = lock.newCondition(); Condition sub2 = lock.newCondition(); int runNum = 1;
public void main(int i){ lock.lock(); try { while(runNum!=1){ main.await();//主线程等待 } for (int j = 0; j < 100; j++) { System.out.println("main is looping of "+j+" in "+i); } runNum = 2; sub1.signal();//唤醒子线程1 } catch (Exception e) { // TODO: handle exception } finally{ lock.unlock(); } } public void sub1(int i){ lock.lock(); try { while(runNum!=2){ sub1.await();//子线程1等待 } for (int j = 0; j < 10; j++) { System.out.println("sub1 is looping of "+j+" in "+i); } runNum = 3; sub2.signal();//唤醒子线程2 } catch (Exception e) { // TODO: handle exception } finally{ lock.unlock(); } } public void sub2(int i){ lock.lock(); try { while(runNum!=3){ sub2.await();//子线程2等待 } for (int j = 0; j < 20; j++) { System.out.println("sub2 is looping of "+j+" in "+i); } runNum = 1; main.signal();//唤醒主线程 } catch (Exception e) { // TODO: handle exception } finally{ lock.unlock(); } } } }由此可见,Condition在多线程通信的强大作用,可以大大提高程序效率。本文永久更新链接地址:http://www.linuxidc.com/Linux/2016-02/128683.htm