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首页 / 操作系统 / Linux / Ubuntu 12.10 Cocos2dx 2.2.1 工程移植到Android

1.到项目文件的proj.Android目录下,编辑build_native.sh文件,指定NDK和cocos2dx路径export NDK_ROOT=/home/liyuchen/dev/android-ndk-r9d
export NDK_MODULE_PATH=/home/liyuchen/dev/cocos2d-x-2.2.1/cocos2dx2.执行脚本./build_native.sh此处报错多与ndk版本有关3.在eclipse中(已经配置好android sdk和ndk)中import,Android下的Existing Android Code into Workspace通常到达这一步会报错,如果是缺少源文件,请到cocos2d-x-2.2.1/cocos2dx/platform/android/java/src目录下的全部文件导入到eclipse工程中的src下4.修改jni/Android.mk文件如果新建的工程不需要修改,跳过此步。如果已有的工程要移植到安卓,将新建的源文件添加到Android.mk文件中,这个文件类似于makefile文件,例如在Classes目录下新增了MainScene.cpp,那么需要做如下修改(红色部分为修改)LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODULE := cocos2dcpp_sharedLOCAL_MODULE_FILENAME := libcocos2dcppLOCAL_SRC_FILES := hellocpp/main.cpp
                 ../../Classes/AppDelegate.cpp
                 ../../Classes/HelloWorldScene.cpp
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: rgb(255, 0, 0);">../../Classes/MainScene.cpp</span>LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_staticinclude $(BUILD_SHARED_LIBRARY)$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)5.修改AndroidManifest文件,将横屏改为竖屏,此步可以忽略,视情况而定。android:screenOrientation="landscape"修改为
android:screenOrientation="portrait"如果运行时jni目录下的Android.mk文件报错,这个文件修改起来较麻烦,错误大多与ndk的版本有关,我在换成了ndk9d的版本后问题解决6.Run as Android Application 即可,在proj.android的bin目录下会生成一个apk文件,至此移植结束。--------------------------------------分割线 --------------------------------------新里程碑:Cocos2d-x v3.0 正式版本发布! http://www.linuxidc.com/Linux/2014-04/100858.htmCocos2d基础及基本函数 http://www.linuxidc.com/Linux/2014-02/97382.htmCocos2d 如何做 Android 适配 http://www.linuxidc.com/Linux/2013-05/84616.htm剖析Cocos2d-x之Action实现 http://www.linuxidc.com/Linux/2013-04/82436.htmUbuntu下Cocos2d-x开发环境搭建及配置 http://www.linuxidc.com/Linux/2013-03/81876.htm--------------------------------------分割线 --------------------------------------更多Oracle相关信息见Oracle 专题页面 http://www.linuxidc.com/topicnews.aspx?tid=12更多Android相关信息见Android 专题页面 http://www.linuxidc.com/topicnews.aspx?tid=11本文永久更新链接地址:http://www.linuxidc.com/Linux/2014-06/103523.htm