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首页 / 操作系统 / Linux / Android的postOnAnimation分析

在Android中绘图中,线程可以使用postOnAnimation函数,用于在系统进行下一次动画操作时,运行当前的线程,postOnAnimation(this):
 
    public void postOnAnimation(Runnable action) {
       final AttachInfo attachInfo = mAttachInfo;
       if (attachInfo != null) {
           attachInfo.mViewRootImpl.mChoreographer.postCallback(
                   Choreographer.CALLBACK_ANIMATION, action, null);
       } else {
           // Assume that post will succeed later
           ViewRootImpl.getRunQueue().post(action);
       }
   }
 
只看attachInfo不为空的情况,会执行if里面的语句,可以看到属性的Choreographer,看一下Choreographer的postCallback:
 
    public void postCallback(int callbackType, Runnable action, Object token) {
       postCallbackDelayed(callbackType, action, token, 0);
   }
 
postCallbackDelayed:  public void postCallbackDelayed(int callbackType,
           Runnable action, Object token, long delayMillis) {
       if (action == null) {
           throw new IllegalArgumentException("action must not be null");
       }
       if (callbackType < 0 || callbackType > CALLBACK_LAST) {
           throw new IllegalArgumentException("callbackType is invalid");
       }
 
        postCallbackDelayedInternal(callbackType, action, token, delayMillis);
   }
 
可见最终的实现是在postCallbackDelayedInternal里面,看一下postCallbackDelayedInternal的代码:
 
 private void postCallbackDelayedInternal(int callbackType,
           Object action, Object token, long delayMillis) {
       if (DEBUG) {
           Xlog.d(TAG, "PostCallback: type=" + callbackType
                   + ", action=" + action + ", token=" + token
                   + ", delayMillis=" + delayMillis + ",this = " + this);
       }
           synchronized (mLock) {
           final long now = SystemClock.uptimeMillis();
           final long dueTime = now + delayMillis;
           mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token);
 
            if (dueTime <= now) {
               scheduleFrameLocked(now);
           } else {
               Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_CALLBACK, action);
               msg.arg1 = callbackType;
               msg.setAsynchronous(true);
               mHandler.sendMessageAtTime(msg, dueTime);
           }
       }
   }
 
可以看到在postCallbackDelayedInternal里,在mCallbackQueues队列里面的callbackType添加一个元素。mCallbackQueues是一个CallbackQueue,从命名里就可以看出现,是一个用于回调的队列,并且是安时间先后顺序排好的,与闹钟原理一样,并且里面有一个CallbackRecord类,记录回调相关的信息。callbackType的类型有三种:CALLBACK_INPUT、CALLBACK_ANIMATION、CALLBACK_TRAVERSAL,这里我们用的是CALLBACK_ANIMATION。在postOnAnimation没有delay,所以只要收到Vsync信号,便立即会被执行 。当有Vsync到来是,会执行doFrame,doFrame里有:
 
...
 
        doCallbacks(Choreographer.CALLBACK_INPUT, frameTimeNanos);
       doCallbacks(Choreographer.CALLBACK_ANIMATION, frameTimeNanos);
       doCallbacks(Choreographer.CALLBACK_TRAVERSAL, frameTimeNanos);
 doCallbacks里面有如下语句:
 ...
 
 callbacks = mCallbackQueues[callbackType].extractDueCallbacksLocked(now);
 ...
 
        try {
           for (CallbackRecord c = callbacks; c != null; c = c.next) {
               if (DEBUG) {
                   Xlog.d(TAG, "RunCallback: type=" + callbackType
                           + ", action=" + c.action + ", token=" + c.token
                           + ", latencyMillis=" + (SystemClock.uptimeMillis() - c.dueTime)
                           + ",this = " + this);
                }
               c.run(frameTimeNanos);
           }
       } finally {
 ...
 
doCallbacks遍历postCallbackDelayedInternal里面添加的元素,并执行元素里的run函数,整个流程也就跑了一遍。更多Android相关信息见Android 专题页面 http://www.linuxidc.com/topicnews.aspx?tid=11