def num1_button_click(event) if $operator != nil $op_y << "1" @my_textbox.set_value($op_y) else $op_x << "1" @my_textbox.set_value($op_x) end end
def num2_button_click(event) if $operator != nil $op_y << "2" @my_textbox.set_value($op_y) else $op_x << "2" @my_textbox.set_value($op_x) end end
def num3_button_click(event) if $operator != nil $op_y << "3" @my_textbox.set_value($op_y) else $op_x << "3" @my_textbox.set_value($op_x) end end
def num4_button_click(event) if $operator != nil $op_y << "4" @my_textbox.set_value($op_y) else $op_x << "4" @my_textbox.set_value($op_x) end end
def num5_button_click(event) if $operator != nil $op_y << "5" @my_textbox.set_value($op_y) else $op_x << "5" @my_textbox.set_value($op_x) end end
def num6_button_click(event) if $operator != nil $op_y << "6" @my_textbox.set_value($op_y) else $op_x << "6" @my_textbox.set_value($op_x) end end
def num7_button_click(event) if $operator != nil $op_y << "7" @my_textbox.set_value($op_y) else $op_x << "7" @my_textbox.set_value($op_x) end end
def num8_button_click(event) if $operator != nil $op_y << "8" @my_textbox.set_value($op_y) else $op_x << "8" @my_textbox.set_value($op_x) end end
def num9_button_click(event) if $operator != nil $op_y << "9" @my_textbox.set_value($op_y) else $op_x << "9" @my_textbox.set_value($op_x) end end
def num0_button_click(event) if $operator != nil $op_y << "0" @my_textbox.set_value($op_y) else $op_x << "0" @my_textbox.set_value($op_x) end end
def squ_button_click(event) if $operator != nil if ($op_y.to_f >= 0) $op_y = Math.sqrt($op_y.to_f).to_s else $op_y = (-Math.sqrt($op_y.to_f.abs)).to_s end @my_textbox.set_value($op_y) else if ($op_x.to_f >= 0) $op_x = Math.sqrt($op_x.to_f).to_s else $op_x = (-Math.sqrt($op_x.to_f.abs)).to_s end @my_textbox.set_value($op_x) end end
def num1_button_click(event) if $operator != nil $op_y << "1" @my_textbox.set_value($op_y) else $op_x << "1" @my_textbox.set_value($op_x) end end
def num2_button_click(event) if $operator != nil $op_y << "2" @my_textbox.set_value($op_y) else $op_x << "2" @my_textbox.set_value($op_x) end end
def num3_button_click(event) if $operator != nil $op_y << "3" @my_textbox.set_value($op_y) else $op_x << "3" @my_textbox.set_value($op_x) end end
def num4_button_click(event) if $operator != nil $op_y << "4" @my_textbox.set_value($op_y) else $op_x << "4" @my_textbox.set_value($op_x) end end
def num5_button_click(event) if $operator != nil $op_y << "5" @my_textbox.set_value($op_y) else $op_x << "5" @my_textbox.set_value($op_x) end end
def num6_button_click(event) if $operator != nil $op_y << "6" @my_textbox.set_value($op_y) else $op_x << "6" @my_textbox.set_value($op_x) end end
def num7_button_click(event) if $operator != nil $op_y << "7" @my_textbox.set_value($op_y) else $op_x << "7" @my_textbox.set_value($op_x) end end
def num8_button_click(event) if $operator != nil $op_y << "8" @my_textbox.set_value($op_y) else $op_x << "8" @my_textbox.set_value($op_x) end end
def num9_button_click(event) if $operator != nil $op_y << "9" @my_textbox.set_value($op_y) else $op_x << "9" @my_textbox.set_value($op_x) end end
def num0_button_click(event) if $operator != nil $op_y << "0" @my_textbox.set_value($op_y) else $op_x << "0" @my_textbox.set_value($op_x) end end
def squ_button_click(event) if $operator != nil if ($op_y.to_f >= 0) $op_y = Math.sqrt($op_y.to_f).to_s else $op_y = (-Math.sqrt($op_y.to_f.abs)).to_s end @my_textbox.set_value($op_y) else if ($op_x.to_f >= 0) $op_x = Math.sqrt($op_x.to_f).to_s else $op_x = (-Math.sqrt($op_x.to_f.abs)).to_s end @my_textbox.set_value($op_x) end end