package com.example.Android.snake;import android.app.Activity; import android.os.Bundle; import android.util.Log; import android.view.Window; import android.widget.TextView;/** * Snake: a simple game that everyone can enjoy. * * This is an implementation of the classic Game "Snake", in which you control a * serpent roaming around the garden looking for apples. Be careful, though, * because when you catch one, not only will you become longer, but you"ll move * faster. Running into yourself or the walls will end the game. * */ public class Snake extends Activity { private final static String TAG = "**** ***Snake***** *****"; private SnakeView mSnakeView;
private static String ICICLE_KEY = "snake-view"; /** * Called when Activity is first created. Turns off the title bar, sets up * the content views, and fires up the SnakeView. * */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // No Title bar requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.snake_layout); mSnakeView = (SnakeView) findViewById(R.id.snake); mSnakeView.setTextView((TextView) findViewById(R.id.text)); if (savedInstanceState == null) { // We were just launched -- set up a new game mSnakeView.setMode(SnakeView.READY); } else { // We are being restored Bundle map = savedInstanceState.getBundle(ICICLE_KEY); if (map != null) { mSnakeView.restoreState(map); } else { mSnakeView.setMode(SnakeView.PAUSE); } } } @Override protected void onPause() { super.onPause(); // Pause the game along with the activity mSnakeView.setMode(SnakeView.PAUSE); } @Override public void onSaveInstanceState(Bundle outState) { //Store the game state outState.putBundle(ICICLE_KEY, mSnakeView.saveState()); }}/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ --------------------------------------------------------------------------------package com.example.android.snake;import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.view.View; /** * 格子的绘画 * TileView: a View-variant designed for handling arrays of "icons" or other * drawables. * */ public class TileView extends View { /** * Parameters controlling the size of the tiles and their range within view. * Width/Height are in pixels, and Drawables will be scaled to fit to these * dimensions. X/Y Tile Counts are the number of tiles that will be drawn. */ protected static int mTileSize; /** x轴方向上格子的个数 */ protected static int mXTileCount; /** y轴方向上格子的个数 */ protected static int mYTileCount; private static int mXOffset; private static int mYOffset; /** * * A hash that maps integer handles specified by the subclasser to the * drawable that will be used for that reference */ private Bitmap[] mTileArray; /** * 声明用来存放绘画图像的x,y轴的位置的数组 * A two-dimensional array of integers in which the number represents the * index of the tile that should be drawn at that locations */ private int[][] mTileGrid; private final Paint mPaint = new Paint(); public TileView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView); mTileSize = a.getInt(R.styleable.TileView_tileSize, 12);
a.recycle(); } public TileView(Context context, AttributeSet attrs) { super(context, attrs); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView); mTileSize = a.getInt(R.styleable.TileView_tileSize, 12);
a.recycle(); }
/** * Rests the internal array of Bitmaps used for drawing tiles, and * sets the maximum index of tiles to be inserted * * @param tilecount */
public void resetTiles(int tilecount) { mTileArray = new Bitmap[tilecount]; } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { mXTileCount = (int) Math.floor(w / mTileSize); mYTileCount = (int) Math.floor(h / mTileSize); mXOffset = ((w - (mTileSize * mXTileCount)) / 2); mYOffset = ((h - (mTileSize * mYTileCount)) / 2); mTileGrid = new int[mXTileCount][mYTileCount]; clearTiles(); } /** * Function to set the specified Drawable as the tile for a particular * integer key. * * @param key * @param tile */ public void loadTile(int key, Drawable tile) { Bitmap bitmap = Bitmap.createBitmap(mTileSize, mTileSize, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); //指定矩形的大小 tile.setBounds(0, 0, mTileSize, mTileSize); tile.draw(canvas);
mTileArray[key] = bitmap; } /** * Resets all tiles to 0 (empty) * 清空 */ public void clearTiles() { for (int x = 0; x < mXTileCount; x++) { for (int y = 0; y < mYTileCount; y++) { setTile(0, x, y); } } } /** * Used to indicate that a particular tile (set with loadTile and referenced * by an integer) should be drawn at the given x/y coordinates during the * next invalidate/draw cycle. * * @param tileindex 图片的索引 * @param x * @param y */ public void setTile(int tileindex, int x, int y) { mTileGrid[x][y] = tileindex; } /** * 画出主界面图 */ @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); for (int x = 0; x < mXTileCount; x += 1) { for (int y = 0; y < mYTileCount; y += 1) { if (mTileGrid[x][y] > 0) { canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x * mTileSize, mYOffset + y * mTileSize, mPaint); } } } }}