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C#实现平衡二叉查找树2011-09-30
using System;
using System.Collections;
namespace DataStructure
{
/// <summary>
/// AVLTree 的摘要说明。-----平衡二叉查找树
/// </summary>
public class AVLTree:BST
{
protected int height;//空树的高定义为-1;
//构造一棵空的二叉查找树
public AVLTree():base()
{
//
// TODO: 在此处添加构造函数逻辑
//
height=-1;
}
public AVLTree(object _obj):base(_obj)
{
height=0;
}
//------------------------------------------------------------------
protected override object GetEmptyInstance(uint _degree)
{return new AVLTree(); }
//------------------------------------------------------------------
protected int BalanceFactor()
{
if (this.IsEmpty() )
return 0;
return ((AVLTree)this.Left).height-((AVLTree)this.Right).height;
}
//调整高度
protected void AdjustHeight(){ this.height=Math.Max( ((AVLTree)this.Left).height, ((AVLTree)this.Right).height)+1; }
//平衡时的四种旋转方式
protected void LLRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
AVLTree avlB=new AVLTree(this.key);
avlB.AttachSubtree(1,(AVLTree)this[0][1]);
avlB.AttachSubtree(2,(AVLTree)this[1]);
this.key=this[0].Key;
this[0]=this[0][0];
this[1]=avlB;
//调整两个节点的高度
((AVLTree)this.Right).AdjustHeight();
this.AdjustHeight();
}
protected void LRRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
((AVLTree)this.Left).RRRotation();
this.LLRotation();
}
protected void RRRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
AVLTree avlB=new AVLTree(this.key);
avlB.AttachSubtree(1,(AVLTree)this[0]);
avlB.AttachSubtree(2,(AVLTree)this[1][0]);
//avlA.AttachSubtree(1,avlB);
//this=avlA;
this.key=this[1].Key;
this[0]=avlB;
this[1]=this[1][1];
//调整两个节点的高度
((AVLTree)this.Left).AdjustHeight();
this.AdjustHeight();
}
protected void RLRotation()
{
if( this.IsEmpty() )
throw new Exception("My:invalid operation!");
((AVLTree)this.Right).LLRotation();
this.RRRotation();
}//---------------override--------------------
public override void AttachKey(object _obj)
{
if(!IsEmpty())
throw new Exception("My:this node must be a empty tree node!");
this.key=_obj;
//产生一个degree长的数组,并将其初始化为空树
this.treeList=new ArrayList();
this.treeList.Capacity=(int)this.degree;
for(int i=0;i<this.degree;i++)
{
treeList.Add(new AVLTree());
}
//
this.height=0;
}
//在改动树的结构后平衡树
public override void Balance()
{
this.AdjustHeight();
//大于1则说明不平衡
if( Math.Abs(this.BalanceFactor())>1)
{
if(this.BalanceFactor()>0)
{if (((AVLTree)this.Left).BalanceFactor()>0)
this.LLRotation();
else
this.LRRotation();
}
else
{ if (((AVLTree)this.Right).BalanceFactor()<0)
this.RRRotation();
else
this.RLRotation();
}} }
public int Height{get{return this.height;}}
}