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本文实例介绍了iOS实现左右拖动抽屉效果,具体内容如下
利用了触摸事件滑动 touchesMoved: 来触发左右视图的出现和消失 利用loadView方法中添加view 在self.view载入前就把 左右中View都设置好frame 每一个方法都由单独的功能。
#import "DarwViewController.h"@interface DarwViewController ()@property (nonatomic, weak) UIView *leftView;@property (nonatomic, weak) UIView *rightView;@property (nonatomic, weak) UIView *mainView;/** * 动画是否进行 */@property (nonatomic ,assign) BOOL animating; @end @implementation DarwViewController- (void)viewDidLoad {[super viewDidLoad];}-(void)loadView{self.view = [[UIView alloc]initWithFrame:[UIScreen mainScreen].bounds];//左边viewUIView *leftView = [[UIView alloc]initWithFrame:self.view.frame];[self.view addSubview:leftView];leftView.backgroundColor= [UIColor redColor];self.leftView = leftView; //右边ViewUIView *rightView = [[UIView alloc]initWithFrame:self.view.frame];[self.view addSubview:rightView];rightView.backgroundColor= [UIColor blueColor];self.rightView = rightView; //主页面UIView *mainView = [[UIView alloc]initWithFrame:self.view.frame];[self.view addSubview:mainView];mainView.backgroundColor= [UIColor yellowColor];self.mainView = mainView;//KVO监听[self.mainView addObserver:self forKeyPath:@"frame" options:NSKeyValueObservingOptionNew context:nil];}/** * KVO回调方法 当mainView Frame值改变时触发 * * @param keyPath <#keyPath description#> * @param object <#object description#> * @param change <#change description#> * @param context <#context description#> */-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context{if (self.animating) return; //如果mainView正在动画 就不执行if (self.mainView.frame.origin.x > 0 ){//X > 0 就隐藏右边View 显示左边Viewself.rightView.hidden = YES;self.leftView.hidden = NO;}else if (self.mainView.frame.origin.x < 0){//X < 0 就隐藏左边View 显示右边VIewself.leftView.hidden = YES;self.rightView.hidden = NO;}}#pragma mark -- 触摸事件-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{//获得触摸对象UITouch *touch = [touches anyObject]; //获得当前触摸点CGPoint currentPoint = [touch locationInView:self.view];//获得上一个触摸点CGPoint previousPoint = [touch previousLocationInView:self.view]; //计算x方向的偏移量CGFloat offsetX = currentPoint.x - previousPoint.x;//根据x的偏移量计算y的偏移量self.mainView.frame = [self rectWithOffsetX:offsetX]; }#define screenW [UIScreen mainScreen].bounds.size.width#define screenH [UIScreen mainScreen].bounds.size.height/** * 计算主视图的frame * * @param offsetX x的偏移量 * * @return 偏移后新的frame */- (CGRect ) rectWithOffsetX:(CGFloat )offsetX{//Y轴的偏移量CGFloat offsetY = (screenH *1/5) * (offsetX/screenW); //比例 :(用于宽高的缩放)CGFloat scale = (screenH - offsetY *2) / screenH;if (self.mainView.frame.origin.x < 0 ){//如果x是负数 及左边View要显示//比例就要设为比1小scale = 2 - scale;}//获取当前mainView的frameCGRect frame = self.mainView.frame; //重新设置mainView的frame值frame.size.width = frame.size.width *scale >screenW ? screenW : frame.size.width *scale; frame.size.height = frame.size.height *scale >screenH ? screenH :frame.size.height *scale; frame.origin.x += offsetX;frame.origin.y =(screenH - frame.size.height)*0.5;//返回偏移后新的framereturn frame;}#define maxRightX (screenW *0.8)#define maxLeftX (-screenW *0.6)-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{CGFloat targetX = 0;//如果松手的那一下 当前mainVIew的x大于屏幕的一半if (self.mainView.frame.origin.x > screenW * 0.5){//向右边定位targetX = maxRightX;}//如果松手的那一下 当前mainVIew的最大X值小于屏幕的一半else if (CGRectGetMaxX(self.mainView.frame) < screenW *0.5){//向左边定位targetX = maxLeftX;} //计算偏移量CGFloat offsetX = targetX -self.mainView.frame.origin.x; self.animating = YES; [UIView animateWithDuration:0.4 animations:^{if (targetX == 0){//如果targetX==0 复位self.mainView.frame = self.view.frame;}else{//如果targetX != 0 那就到指定位置self.mainView.frame = [self rectWithOffsetX:offsetX];}} completion:^(BOOL finished) {self.animating = NO;}]; }@end
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