主要代码:
//设置配送范围function setRange(_point, _ppoints){var polygon = new BMap.Polygon(_ppoints, {strokeColor:"blue", strokeWeight:2, strokeOpacity:0.5}); //创建多边形map.addOverlay(polygon);//增加多边形polygon.enableEditing();//允许编辑polygon.addEventListener("lineupdate",function(e){var rangeArr = polygon.getPath();$("#distributeRange").val(JSON.stringify(rangeArr));});}以上代码主要是监听 lineupdate 事件,每一次拖拽百度地图回调函数将返回的多边形的顶点,然后通过JSON.stringify方法转为string类型存在一个标签里面,以待后续的表单提交操作。
/** * 判断点是否在多边形内 * @param point 检测点 * @param pts多边形的顶点 * @return 点在多边形内返回true,否则返回false */public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){int N = pts.size();boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回trueint intersectCount = 0;//cross points count of x double precision = 2e-10; //浮点类型计算时候与0比较时候的容差Point2D.Double p1, p2;//neighbour bound verticesPoint2D.Double p = point; //当前点p1 = pts.get(0);//left vertexfor(int i = 1; i <= N; ++i){//check all raysif(p.equals(p1)){return boundOrVertex;//p is an vertex}p2 = pts.get(i % N);//right vertexif(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interestsp1 = p2; continue;//next ray left point}if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)if(p.y <= Math.max(p1.y, p2.y)){//x is before of rayif(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal rayreturn boundOrVertex;}if(p1.y == p2.y){//ray is verticalif(p1.y == p.y){//overlies on a vertical rayreturn boundOrVertex;}else{//before ray++intersectCount;} }else{//cross point on the left sidedouble xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of yif(Math.abs(p.y - xinters) < precision){//overlies on a rayreturn boundOrVertex;}if(p.y < xinters){//before ray++intersectCount;} }}}else{//special case when ray is crossing through the vertexif(p.x == p2.x && p.y <= p2.y){//p crossing over p2Point2D.Double p3 = pts.get((i+1) % N); //next vertexif(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x++intersectCount;}else{intersectCount += 2;}}}p1 = p2;//next ray left point}if(intersectCount % 2 == 0){//偶数在多边形外return false;} else { //奇数在多边形内return true;}}主要是判断和这个方法的可行性。
<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><title>GeoUtils示例</title><script type="text/javascript" src="http://api.map.baidu.com/api?v=1.2"></script><script type="text/javascript" src="http://api.map.baidu.com/library/GeoUtils/1.2/src/GeoUtils_min.js"></script><style type="text/css">table {font-size: 14px;}</style></head><body><div style="float:left;width:600px;height:500px;border:1px solid gray" id="container"></div><div style="float:left;width:300px;height:500px;border:1px solid gray" id="control"><table style="width:100%;"><tr><td colspan="2">判断点是否在多边形内:</td></tr><tr><td><input type="button" value="多边形1" onclick="polygon1()" /></td></tr><tr><td><input type="button" value="多边形2" onclick="polygon2()" /></td></tr><tr><td>经度<input type="text" value="" id="lng"></td></tr><tr><td>纬度<input type="text" value="" id="lat"></td></tr><tr><td>结果:</td></tr><tr><td><p id="result" style="color:red"></p></td></tr><table></div></body></html><script type="text/javascript">var map = new BMap.Map("container");var pt = new BMap.Point(116.404, 39.915);var mkr = new BMap.Marker(pt);var ply; //多边形map.centerAndZoom(pt, 16);map.enableScrollWheelZoom(); //开启滚动缩放map.enableContinuousZoom(); //开启缩放平滑//初始化为多边形1polygon1();//生成多边形1function polygon1() {var pts = [];var pt1 = new BMap.Point(116.395, 39.910);var pt2 = new BMap.Point(116.394, 39.914);var pt3 = new BMap.Point(116.403, 39.920);var pt4 = new BMap.Point(116.402, 39.914);var pt5 = new BMap.Point(116.410, 39.913);pts.push(pt1);pts.push(pt2);pts.push(pt3);pts.push(pt4);pts.push(pt5);ply = new BMap.Polygon(pts);//演示:将面添加到地图上map.clearOverlays();map.addOverlay(ply);}//生成多边形2function polygon2() {var pts = [];var pt1 = new BMap.Point(116.395, 39.910);var pt2 = new BMap.Point(116.394, 39.914);var pt3 = new BMap.Point(116.396, 39.919);var pt4 = new BMap.Point(116.406, 39.920);var pt5 = new BMap.Point(116.410, 39.913);pts.push(pt1);pts.push(pt2);pts.push(pt3);pts.push(pt4);pts.push(pt5);ply = new BMap.Polygon(pts);//演示:将多边形添加到地图上map.clearOverlays();map.addOverlay(ply);}map.addEventListener("click", function (e) {mkr.setPosition(e.point);map.addOverlay(mkr);//将点击的点的坐标显示在页面上document.getElementById("lng").value = e.point.lng;document.getElementById("lat").value = e.point.lat;InOrOutPolygon(e.point.lng, e.point.lat);});function InOrOutPolygon(lng, lat){var pt = new BMap.Point(lng, lat);var result = BMapLib.GeoUtils.isPointInPolygon(pt, ply);if (result == true) {document.getElementById("result").innerHTML = "点在多边形内";} else {document.getElementById("result").innerHTML = "点在多边形外";}}</script>界面如下:
在页面上点击一个点后,获取了该点的坐标(用于自己的方法测试),并调用了 InOrOutPolygon 来判断了该店是否在此范围内。
后台的测试方法:
// 测试一个点是否在多边形内public static void main(String[] args) {Point2D.Double point = new Point2D.Double(116.404072, 39.916605);List<Point2D.Double> pts = new ArrayList<Point2D.Double>();pts.add(new Point2D.Double(116.395, 39.910));pts.add(new Point2D.Double(116.394, 39.914));pts.add(new Point2D.Double(116.403, 39.920));pts.add(new Point2D.Double(116.402, 39.914));pts.add(new Point2D.Double(116.410, 39.913));if(IsPtInPoly(point, pts)){System.out.println("点在多边形内");}else{System.out.println("点在多边形外");}}经过测试,结果满意。