源代码可以网上找开源项目Coding.net,上面的效果原理为两张图片组合,外面那个则为动画转动,里面的图标则是透明度的变化;主要代码如下:
1:把它封装在EaseLoadingView里面
@interface EaseLoadingView : UIView@property (strong, nonatomic) UIImageView *loopView, *monkeyView;@property (assign, nonatomic, readonly) BOOL isLoading;- (void)startAnimating;- (void)stopAnimating;@end@interface EaseLoadingView ()@property (nonatomic, assign) CGFloat loopAngle, monkeyAlpha, angleStep, alphaStep;@end@implementation EaseLoadingView- (instancetype)initWithFrame:(CGRect)frame{ self = [super initWithFrame:frame]; if (self) {self.backgroundColor = [UIColor clearColor];_loopView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"loading_loop"]];_monkeyView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"loading_monkey"]];[_loopView setCenter:self.center];[_monkeyView setCenter:self.center];[self addSubview:_loopView];[self addSubview:_monkeyView];[_loopView mas_makeConstraints:^(MASConstraintMaker *make) { make.center.equalTo(self);}];[_monkeyView mas_makeConstraints:^(MASConstraintMaker *make) { make.center.equalTo(self);}];_loopAngle = 0.0;_monkeyAlpha = 1.0;_angleStep = 360/3;_alphaStep = 1.0/3.0; } return self;}- (void)startAnimating{ self.hidden = NO; if (_isLoading) {return; } _isLoading = YES; [self loadingAnimation];}- (void)stopAnimating{ self.hidden = YES; _isLoading = NO;}- (void)loadingAnimation{ static CGFloat duration = 0.25f; _loopAngle += _angleStep; if (_monkeyAlpha >= 1.0 || _monkeyAlpha <= 0.0) {_alphaStep = -_alphaStep; } _monkeyAlpha += _alphaStep; [UIView animateWithDuration:duration delay:0.0 options:UIViewAnimationOptionCurveLinear animations:^{CGAffineTransform loopAngleTransform = CGAffineTransformMakeRotation(_loopAngle * (M_PI / 180.0f));_loopView.transform = loopAngleTransform;_monkeyView.alpha = _monkeyAlpha; } completion:^(BOOL finished) {if (_isLoading && [self superview] != nil) { [self loadingAnimation];}else{ [self removeFromSuperview]; _loopAngle = 0.0; _monkeyAlpha = 1,0; _alphaStep = ABS(_alphaStep); CGAffineTransform loopAngleTransform = CGAffineTransformMakeRotation(_loopAngle * (M_PI / 180.0f)); _loopView.transform = loopAngleTransform; _monkeyView.alpha = _monkeyAlpha;} }];}@end注意loadingAnimation这里面有动作的处理及透明度的处理,当停止加载后把它自个从当前的视图去除;
#pragma mark LoadingView@property (strong, nonatomic) EaseLoadingView *loadingView;- (void)beginLoading;- (void)endLoading;@end- (void)setLoadingView:(EaseLoadingView *)loadingView{ [self willChangeValueForKey:@"LoadingViewKey"]; objc_setAssociatedObject(self, &LoadingViewKey,loadingView,OBJC_ASSOCIATION_RETAIN_NONATOMIC); [self didChangeValueForKey:@"LoadingViewKey"];}- (EaseLoadingView *)loadingView{ return objc_getAssociatedObject(self, &LoadingViewKey);}- (void)beginLoading{ for (UIView *aView in [self.blankPageContainer subviews]) {if ([aView isKindOfClass:[EaseBlankPageView class]] && !aView.hidden) { return;} } if (!self.loadingView) { //初始化LoadingViewself.loadingView = [[EaseLoadingView alloc] initWithFrame:self.bounds]; } [self addSubview:self.loadingView]; [self.loadingView mas_makeConstraints:^(MASConstraintMaker *make) {make.self.edges.equalTo(self); }]; [self.loadingView startAnimating];}- (void)endLoading{ if (self.loadingView) {[self.loadingView stopAnimating]; }}注意:cocoa的KVO模型中,有两种通知观察者的方式,自动通知和手动通知。顾名思义,自动通知由cocoa在属性值变化时自动通知观察者,而手动通知需要在值变化时调用 willChangeValueForKey:和didChangeValueForKey: 方法通知调用者。
- (void)sendRequest{ [self.view beginLoading]; __weak typeof(self) weakSelf = self; [[Coding_NetAPIManager sharedManager] request_CodeFile:_myCodeFile withPro:_myProject andBlock:^(id data, NSError *error) {[weakSelf.view endLoading];if (data) { weakSelf.myCodeFile = data; [weakSelf refreshCodeViewData];}[weakSelf.view configBlankPage:EaseBlankPageTypeView hasData:(data != nil) hasError:(error != nil) reloadButtonBlock:^(id sender) { [weakSelf sendRequest];}]; }];}其中[self.view beginLoading]跟[weakSelf.view endLoading]就可以调用动画效果;
//设置普通状态的动画图片 NSMutableArray *idleImages = [NSMutableArray array]; for (NSUInteger i = 1; i<=60; ++i) {UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"dropdown_anim__000%zd",i]];[idleImages addObject:image];[idleImages addObject:image]; }以上内容是本文通过IOS等待时动画效果的实现,希望对大家有所帮助。