iOS雷达效果这段时间新app开始了,有个产品需求是做一个类似如下效果的雷达图:

中间的图片是用户头像,然后需要展示一个雷达扫描的效果。
分析下雷达图的大致构成:
- 底部一个呈现用户头像的UIImageView
- 几个颜色渐变的同心圆,这些同心圆。 只需要在雷达视图的drawRect方法里画就可以了
- 盖在最上层的一个扇形,且扇形的圆心和雷达图视图的圆心是同一个点。扫描效果就是让这个扇形绕圆心转,因此把这个扇形抽成一个单独的类比较好。
同时这个雷达图应该提供两个接口:开始动画,暂停动画。因此雷达图的.h文件暴露出来的接口如下:
@interface CPRadarView : UIView- (void)start;//开始扫描- (void)stop;//停止扫描@end
.m文件实现如下:
typedef NS_ENUM(NSUInteger, SectorAnimationStatus) {//扇形视图动画状态 SectorAnimationUnStart, SectorAnimationIsRunning, SectorAnimationIsPaused,};#define CircleGap 15@interface CPRadarView ()@property (nonatomic, strong) CPSectorView sectorView; //扇形视图@property (nonatomic, assign) SectorAnimationStatus status;@end@implementation CPRadarView- (instancetype)initWithFrame:(CGRect)frame { if(self = [super initWithFrame:frame]) {[self setupUI];_status = SectorAnimationUnStart; } return self;}- (void)setupUI { self.backgroundColor = [UIColor whiteColor]; [self addSubview:({CGRect temp = self.frame;UIImageView imageView = [[UIImageView alloc] initWithFrame:CGRectMake((temp.size.width - temp.size.width / 3.0) / 2.0, (temp.size.height - temp.size.width / 3.0) / 2.0, temp.size.width / 3.0, temp.size.width / 3.0)];imageView.layer.cornerRadius = temp.size.width / 6.0;imageView.layer.masksToBounds = YES;imageView.image = [UIImage imageNamed:@"hehe.JPG"];imageView; })]; [self addSubview:({ CGRect temp = self.frame;_sectorView = [[CPSectorView alloc] initWithRadius:temp.size.width / 6.0 + 4 CircleGap degree:M_PI / 6];CGRect frame = _sectorView.frame;frame.origin.x = (self.frame.size.width - frame.size.width) / 2.0;frame.origin.y = (self.frame.size.height - frame.size.height) / 2.0;_sectorView.frame = frame;_sectorView; })];}- (void)start { if (_status == SectorAnimationUnStart) {_status = SectorAnimationIsRunning;CABasicAnimation rotationAnimation;rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];rotationAnimation.toValue = [NSNumber numberWithFloat: 2 M_PI ];rotationAnimation.duration = 5;rotationAnimation.cumulative = YES;rotationAnimation.removedOnCompletion = NO;rotationAnimation.repeatCount = MAXFLOAT;rotationAnimation.fillMode = kCAFillModeForwards;[_sectorView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"]; } if (_status == SectorAnimationIsPaused) {_status = SectorAnimationIsRunning;[self resumeLayer:_sectorView.layer]; }}- (void)stop { _status = SectorAnimationIsPaused; [self pauseLayer:_sectorView.layer];}/* 暂停动画@param layer layer /-(void)pauseLayer:(CALayer)layer { CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil]; layer.speed = 0.0; layer.timeOffset = pausedTime;}/* 恢复动画@param layer layer /- (void)resumeLayer:(CALayer)layer { CFTimeInterval pausedTime = [layer timeOffset]; layer.speed = 1.0; layer.timeOffset = 0.0; layer.beginTime = 0.0; CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime; layer.beginTime = timeSincePause;}/* 主要是用于画同心圆@param rect rect /- (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); NSArray colors = @[[UIColor colorWithHexString:@"ff4e7d"], [UIColor colorWithHexString:@"fd7293"], [UIColor colorWithHexString:@"fcb8cd"], [UIColor colorWithHexString:@"fde9f2"], [UIColor colorWithHexString:@"fcebf3"]]; CGFloat radius = rect.size.width / 6.0; for (UIColor color in colors) {CGFloat red, green, blue, alpha;[color getRed:&red green:&green blue:&blue alpha:&alpha];CGContextSetRGBStrokeColor(context, red, green, blue, alpha);CGContextSetLineWidth(context, 1);CGContextAddArc(context, rect.size.width / 2.0, rect.size.height / 2.0, radius, 0, 2* M_PI, 0); CGContextDrawPath(context, kCGPathStroke);radius += CircleGap; }}
其中CPSectorView 是定义的扇形视图,它什么都没干,只是将这个扇形画出来,其.h文件如下:
@interface CPSectorView : UIView- (instancetype)initWithRadius:(CGFloat)radius degree:(CGFloat)degree;@end
radius 表示扇形的半径,degree表示扇形的弧度。其m文件如下:
@interface CPSectorView ()@property (nonatomic, assign) CGFloat radius;@property (nonatomic, assign) CGFloat degree;@end@implementation CPSectorView- (instancetype)initWithRadius:(CGFloat )radius degree:(CGFloat)degree { self = [super initWithFrame:CGRectMake(0, 0, 2 radius, 2 radius)]; if (self) {_degree = degree;_radius = radius; } self.backgroundColor = [UIColor clearColor]; return self;}- (void)drawRect:(CGRect)rect {// CGContextRef context = UIGraphicsGetCurrentContext();// UIColor *aColor = [UIColor colorWithHexString:@"ff4e7d" alpha:0.5];// CGContextSetRGBStrokeColor(context, 1, 1, 1, 0);// CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));// CGContextSetFillColorWithColor(context, aColor.CGColor);//填充颜色//// CGContextMoveToPoint(context, center.x, center.y);// CGContextAddArc(context,center.x, center.y, _radius, _degree / 2.0, -_degree / 2.0, 1);// CGContextClosePath(context);// CGContextDrawPath(context, kCGPathFillStroke); //绘制路径 CGContextRef ctx = UIGraphicsGetCurrentContext(); UIGraphicsBeginImageContext(rect.size); CGContextRef imgCtx = UIGraphicsGetCurrentContext(); CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect)); CGContextMoveToPoint(imgCtx, center.x,center.y); CGContextSetFillColor(imgCtx, CGColorGetComponents([UIColor blackColor].CGColor)); CGContextAddArc(imgCtx, center.x, center.y, _radius, _degree / 2.0, -_degree / 2.0, 1); CGContextFillPath(imgCtx);//画扇形遮罩 CGImageRef mask = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext()); UIGraphicsEndImageContext(); CGContextClipToMask(ctx, self.bounds, mask); CGFloat components[8]={1.0, 0.306, 0.49, 0.5,//start color(r,g,b,alpha)0.992, 0.937, 0.890, 0.5//end color }; //为扇形增加径向渐变色 CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB(); CGGradientRef gradient = CGGradientCreateWithColorComponents(space, components, NULL,2); CGColorSpaceRelease(space),space=NULL;//release CGPoint start = center; CGPoint end = center; CGFloat startRadius = 0.0f; CGFloat endRadius = _radius; CGContextRef graCtx = UIGraphicsGetCurrentContext(); CGContextDrawRadialGradient(graCtx, gradient, start, startRadius, end, endRadius, 0); CGGradientRelease(gradient),gradient=NULL;//release}
如果对扇形不做径向颜色渐变直接用注释的代码即可。具体代码就不解释了,注释和函数名字都很清晰。
以上就是对IOS 雷达效果的资料整理,后续继续补充相关资料,谢谢大家对本站的支持!