实现过程如下
控制器调用就一句代码:
[self showLoadingInView:self.view];方便控制器如此调用,就要为控制器添加一个分类
#import <UIKit/UIKit.h>#import "GQCircleLoadView.h"@interface UIViewController (GQCircleLoad)//显示动画- (void)showLoadingInView:(UIView*)view;//隐藏动画- (void)hideLoad;@property (nonatomic,strong) GQCircleLoadView *loadingView;@end.m文件
#import "UIViewController+GQCircleLoad.h"#import <objc/runtime.h>@implementation UIViewController (GQCircleLoad)- (GQCircleLoadView*)loadingView{ return objc_getAssociatedObject(self, @"loadingView");}- (void)setLoadingView:(GQCircleLoadView*)loadingView{ objc_setAssociatedObject(self, @"loadingView", loadingView, OBJC_ASSOCIATION_RETAIN_NONATOMIC);}- (void)showLoadingInView:(UIView*)view{ if (self.loadingView == nil) {self.loadingView = [[GQCircleLoadView alloc]init]; } if (view) {[view addSubview:self.loadingView];self.loadingView.frame = view.bounds; }else{UIWindow *appKeyWindow = [UIApplication sharedApplication].keyWindow;[appKeyWindow addSubview:self.loadingView];self.loadingView.frame = appKeyWindow.bounds; }}- (void)hideLoad{ [self.loadingView removeFromSuperview];}@end接下来就是
GQCircleLoadView
继承UIView
,里面通过drawRect
画出圆圈,并且动画的实现#import "GQCircleLoadView.h"#define WINDOW_width [[UIScreen mainScreen] bounds].size.width#define WINDOW_height [[UIScreen mainScreen] bounds].size.heightstatic NSInteger circleCount = 3;static CGFloat cornerRadius = 10;static CGFloat magin = 15;@interface GQCircleLoadView()<CAAnimationDelegate>@property (nonatomic, strong) NSMutableArray *layerArr;@end@implementation GQCircleLoadView- (instancetype)initWithFrame:(CGRect)frame{ if (self = [super initWithFrame:frame]) {self.backgroundColor = [UIColor clearColor]; } return self;}// 画圆- (void)drawCircles{ for (NSInteger i = 0; i < circleCount; ++i) {CGFloat x = (WINDOW_width - (cornerRadius*2) * circleCount - magin * (circleCount-1)) / 2.0 + i * (cornerRadius*2 + magin) + cornerRadius;CGRect rect = CGRectMake(-cornerRadius, -cornerRadius , 2*cornerRadius, 2*cornerRadius);UIBezierPath *beizPath=[UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:cornerRadius];CAShapeLayer *layer=[CAShapeLayer layer];layer.path=beizPath.CGPath;layer.fillColor=[UIColor grayColor].CGColor;layer.position = CGPointMake(x, self.frame.size.height * 0.5);[self.layer addSublayer:layer];[self.layerArr addObject:layer]; } [self drawAnimation:self.layerArr[0]]; // 旋转(可打开试试效果)// CABasicAnimation* rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];// rotationAnimation.toValue = [NSNumber numberWithFloat: - M_PI * 2.0 ];// rotationAnimation.duration = 1;// rotationAnimation.cumulative = YES;// rotationAnimation.repeatCount = MAXFLOAT;// [self.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];}// 动画实现- (void)drawAnimation:(CALayer*)layer { CABasicAnimation *scaleUp = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; scaleUp.fromValue = @1; scaleUp.toValue = @1.5; scaleUp.duration = 0.25; scaleUp.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; CABasicAnimation *scaleDown = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; scaleDown.beginTime = scaleUp.duration; scaleDown.fromValue = @1.5; scaleDown.toValue = @1; scaleDown.duration = 0.25; scaleDown.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; CAAnimationGroup *group = [[CAAnimationGroup alloc] init]; group.animations = @[scaleUp, scaleDown]; group.repeatCount = 0; group.duration = scaleUp.duration + scaleDown.duration; group.delegate = self; [layer addAnimation:group forKey:@"groupAnimation"];}#pragma mark - CAAnimationDelegate- (void)animationDidStart:(CAAnimation *)anim{ if ([anim isKindOfClass:CAAnimationGroup.class]) {CAAnimationGroup *animation = (CAAnimationGroup *)anim;[self.layerArr enumerateObjectsUsingBlock:^(CAShapeLayer *obj, NSUInteger idx, BOOL * _Nonnull stop) { CAAnimationGroup *a0 = (CAAnimationGroup *)[obj animationForKey:@"groupAnimation"]; if (a0 && a0 == animation) {CAShapeLayer *nextlayer = self.layerArr[(idx+1)>=self.layerArr.count?0:(idx+1)];[self performSelector:@selector(drawAnimation:) withObject:nextlayer afterDelay:0.25];*stop = YES; }}]; }}- (void)drawRect:(CGRect)rect{ [super drawRect:rect]; [self drawCircles];}- (NSMutableArray *)layerArr{ if (_layerArr == nil) {_layerArr = [[NSMutableArray alloc] init]; } return _layerArr;}@endDemo就不上传了,总共四个文件代码已经全贴上了!