本文实例为大家分享了iOS全局跑马灯制作方法,供大家参考,具体内容如下
思路:1.创建一个单例
+ (instancetype)shareManager { static CCPaomaView *pModel = nil; static dispatch_once_t once; dispatch_once(&once, ^{pModel = [[CCPaomaView alloc]initWithFrame:CGRectMake(0, 0, KScreenWidth, 0.0468 *KScreenHeight)]; }); return pModel;}
2.把接收的数据存在本地的 plist,不适用于大量数据,每次读取第一个数据,读取完成删除整个 plist,再把剩下的重新存进 plist
3.根据动画代理,监听动画执行结束,将动画实例置为 nil
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{ NSLog(@"%@",[self.paomaLabel.layer animationForKey:@"paoMaDeng"]); if ([self.paomaLabel.layer animationForKey:@"paoMaDeng"] == anim) {//移除第一组数据[_array removeObjectAtIndex:0];//移除整个 plist[CCPaomaModel removePaomaPlist];//重新写入[_array writeToFile:[CCPaomaModel filename] atomically:YES];//动画停止之后,将实例置为 nil_pmAniamtion = nil;//数组为空之后移除跑马灯if (_array.count > 0) { [self showPaomaView:self.superview];}else{ self.hidden = YES; [self removeFromSuperview];}NSLog(@"%@",self.array); }}
4.判断动画实例是否为空,使得切换界面,跑马灯继续,而不是重新开始
- (void)paomaAniamtion:(CGFloat)count{ //判断动画实例存不存在,存在继续,不存在即创建 if (_pmAniamtion == nil) {_pmAniamtion = [CABasicAnimation animation];_pmAniamtion.keyPath = @"transform.translation.x";CGFloat W = CGRectGetWidth(_paomaLabel.bounds);_pmAniamtion.fromValue = @(W);_pmAniamtion.toValue = @(-W);_pmAniamtion.duration = _aniTime;_pmAniamtion.repeatCount = count;_pmAniamtion.removedOnCompletion = NO;//动画结束不移除_pmAniamtion.fillMode = kCAFillModeForwards; //动画结束会保持结束的状态_pmAniamtion.delegate = self;//设置代理[_paomaLabel.layer addAnimation:_pmAniamtion forKey:@"paoMaDeng"]; }else{_pmAniamtion.repeatCount = count; }}
5.切换界面,暂停、恢复动画
#pragma mark -- 界面出现、消失,创建、恢复、暂停动画- (void)viewWillAppear:(BOOL)animated { [_paomaView showPaomaView:self.view]; [_paomaView resumeAnimation];}- (void)viewWillDisappear:(BOOL)animated { [_paomaView pauseAniamtion];}
话不多说,github 见代码
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。