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这段时间突然想到一个很久之前用到的知识-瀑布流,本来想用一个简单的方法,发现自己走入了歧途,最终只能狠下心来重写UICollectionViewFlowLayout.下面我将用两种方法实现瀑布流,以及会介绍第一种实现的bug.
<1>第一种
效果图如下所示:


这种实现方法的思路: 
1)首先调用随机函数,产生随机高度,并把它保存到数组中

 - (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {CGFloat cellW = 100;CGFloat cellH = 100 + (arc4random() % 80);[self.heightArrayM addObject:@(cellH)];return CGSizeMake(cellW, cellH);}
2)在设置cell的frame的地方,通过取余,取整确定cell的高度,并设定cell的frame

- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath];//当前处于多少行NSInteger num1 = indexPath.row / count;//当前处于多少列int num2 = indexPath.row % count;CGFloat cellX = num2 * 100 + (num2 + 1) * margin;CGFloat cellY = 0;for (int i = 0; i < num1; i++) {NSInteger position = num2 + i * 3;cellY += [self.heightArrayM[position] floatValue] + margin;}CGFloat cellW = 100;CGFloat cellH = cellHeight;cell.frame = CGRectMake(cellX, cellY, cellW, cellH);//cell.backgroundColor = [UIColor redColor];cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0];//NSLog(@"%@", NSStringFromCGRect(cell.frame)); return cell;}
弊端 : 其实这种方法的弊端,相信从上面的动态图中可以看出来,当往上面滑的时候,由于cell的循环机制,下面的cell的会消失,但是由于高度不一致,同时撤销的是最后一行的cell,所以下面的cell在屏幕上就会消失.
下面附上第一种方法的源代码:

#import "ViewController.h"#define margin 10#define count 3#define cellHeight [self.heightArrayM[indexPath.row] floatValue]static NSString * const ID = @"cell";@interface ViewController ()<UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout>@property (weak, nonatomic) IBOutlet UICollectionView *collectionView;@property (nonatomic, strong) NSMutableArray *heightArrayM;@end@implementation ViewController- (NSMutableArray *)heightArrayM {if (_heightArrayM == nil) {_heightArrayM = [NSMutableArray array];}return _heightArrayM;}- (void)viewDidLoad {[super viewDidLoad];[self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:ID];self.collectionView.dataSource = self;self.collectionView.delegate = self;//设置collectionView[self setupCollectionView];}//设置collectionView的布局- (UICollectionViewFlowLayout *)setupCollectionLayout {UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];flowLayout.minimumInteritemSpacing = margin;flowLayout.minimumLineSpacing = margin;flowLayout.sectionInset = UIEdgeInsetsMake(margin, margin, margin, margin);return flowLayout;}//设置collectionView- (void)setupCollectionView {self.collectionView.collectionViewLayout =[self setupCollectionLayout];}#pragma mark - UICollectionViewDataSouce- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {return 60;}- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath];//当前处于多少行NSInteger num1 = indexPath.row / count;//当前处于多少列int num2 = indexPath.row % count;CGFloat cellX = num2 * 100 + (num2 + 1) * margin;CGFloat cellY = 0;for (int i = 0; i < num1; i++) {NSInteger position = num2 + i * 3;cellY += [self.heightArrayM[position] floatValue] + margin;}CGFloat cellW = 100;CGFloat cellH = cellHeight;cell.frame = CGRectMake(cellX, cellY, cellW, cellH);//cell.backgroundColor = [UIColor redColor];cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0];//NSLog(@"%@", NSStringFromCGRect(cell.frame)); return cell;}- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {CGFloat cellW = 100;CGFloat cellH = 100 + (arc4random() % 80);[self.heightArrayM addObject:@(cellH)];return CGSizeMake(cellW, cellH);}@end
<2>下面介绍第二种(Swift实现)
效果图如下所示:


这种实现方法就是比较成熟的了,我把它封装成一个类.其实主要是实现三个函数
1)重写父类的prepare方法,准备所有cell的样式

 extension WaterfallLayout {// prepare准备所有Cell的布局样式override func prepare() {super.prepare()// 0.获取item的个数let itemCount = collectionView!.numberOfItems(inSection: 0)// 1.获取列数let cols = dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2// 2.计算Item的宽度let itemW = (collectionView!.bounds.width - self.sectionInset.left - self.sectionInset.right - self.minimumInteritemSpacing * CGFloat((cols - 1))) / CGFloat(cols)// 3.计算所有的item的属性for i in startIndex..<itemCount {// 1.设置每一个Item位置相关的属性let indexPath = IndexPath(item: i, section: 0)// 2.根据位置创建Attributes属性let attrs = UICollectionViewLayoutAttributes(forCellWith: indexPath)// 3.随机一个高度guard let height = dataSource?.waterfallLayout(self, indexPath: indexPath) else {fatalError("请设置数据源,并且实现对应的数据源方法")}// 4.取出最小列的位置var minH = colHeights.min()!let index = colHeights.index(of: minH)!minH = minH + height + minimumLineSpacingcolHeights[index] = minH// 5.设置item的属性attrs.frame = CGRect(x: self.sectionInset.left + (self.minimumInteritemSpacing + itemW) * CGFloat(index), y: minH - height - self.minimumLineSpacing, width: itemW, height: height)attrsArray.append(attrs)}// 4.记录最大值maxH = colHeights.max()!// 5.给startIndex重新复制startIndex = itemCount}}
2)返回设置cell样式的数组
 override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {return attrsArray}
3)返回当前的contentSize
override var collectionViewContentSize: CGSize {return CGSize(width: 0, height: maxH + sectionInset.bottom - minimumLineSpacing)}
总结:
在下面我封装的这个类中,只需要遵守我的数据代理源协议并且实现我的协议中的两个方法,传给我对应得高度(我这里是传的随机的),可选的方法,若是不实现,会有一个默认值,就可以实现该功能.协议如下:
@objc protocol WaterfallLayoutDataSource : class {func waterfallLayout(_ layout : WaterfallLayout, indexPath : IndexPath) -> CGFloat@objc optional func numberOfColsInWaterfallLayout(_ layout : WaterfallLayout) -> Int}
完成代码如下所示:

ViewController.swift中的代码:

import UIKitextension UIColor {class func randomColor() -> UIColor {return UIColor(colorLiteralRed: Float(arc4random_uniform(256)) / 255.0, green: Float(arc4random_uniform(256)) / 255.0, blue: Float(arc4random_uniform(256)) / 255.0, alpha: 1.0)}}private let kWaterCellID = "kWaterCellID"class ViewController: UIViewController {var count : Int = 20override func viewDidLoad() {super.viewDidLoad()// 1.设置布局let layout = WaterfallLayout()layout.minimumLineSpacing = 10layout.minimumInteritemSpacing = 10layout.sectionInset = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10)layout.dataSource = self// 2.创建UICollectionViewlet collectionView = UICollectionView(frame: view.bounds, collectionViewLayout: layout)collectionView.dataSource = selfcollectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: kWaterCellID)view.addSubview(collectionView)}}extension ViewController : UICollectionViewDataSource {func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {return count}func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {let cell = collectionView.dequeueReusableCell(withReuseIdentifier: kWaterCellID, for: indexPath)cell.backgroundColor = UIColor.randomColor()if indexPath.item == count - 1 {count += 20collectionView.reloadData()}return cell}}extension ViewController : WaterfallLayoutDataSource {func waterfallLayout(_ layout: WaterfallLayout, indexPath: IndexPath) -> CGFloat {return CGFloat(arc4random_uniform(80) + 100)}func numberOfColsInWaterfallLayout(_ layout: WaterfallLayout) -> Int {return 3}}
封装自定义布局中的WaterfallLayout.swift代码如下:

import UIKit@objc protocol WaterfallLayoutDataSource : class {func waterfallLayout(_ layout : WaterfallLayout, indexPath : IndexPath) -> CGFloat@objc optional func numberOfColsInWaterfallLayout(_ layout : WaterfallLayout) -> Int}class WaterfallLayout: UICollectionViewFlowLayout {// MARK: 对外提供属性weak var dataSource : WaterfallLayoutDataSource?// MARK: 私有属性fileprivate lazy var attrsArray : [UICollectionViewLayoutAttributes] = [UICollectionViewLayoutAttributes]()fileprivate var totalHeight : CGFloat = 0fileprivate lazy var colHeights : [CGFloat] = {let cols = self.dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2var colHeights = Array(repeating: self.sectionInset.top, count: cols)return colHeights}()fileprivate var maxH : CGFloat = 0fileprivate var startIndex = 0}extension WaterfallLayout {// prepare准备所有Cell的布局样式override func prepare() {super.prepare()// 0.获取item的个数let itemCount = collectionView!.numberOfItems(inSection: 0)// 1.获取列数let cols = dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2// 2.计算Item的宽度let itemW = (collectionView!.bounds.width - self.sectionInset.left - self.sectionInset.right - self.minimumInteritemSpacing * CGFloat((cols - 1))) / CGFloat(cols)// 3.计算所有的item的属性for i in startIndex..<itemCount {// 1.设置每一个Item位置相关的属性let indexPath = IndexPath(item: i, section: 0)// 2.根据位置创建Attributes属性let attrs = UICollectionViewLayoutAttributes(forCellWith: indexPath)// 3.随机一个高度guard let height = dataSource?.waterfallLayout(self, indexPath: indexPath) else {fatalError("请设置数据源,并且实现对应的数据源方法")}// 4.取出最小列的位置var minH = colHeights.min()!let index = colHeights.index(of: minH)!minH = minH + height + minimumLineSpacingcolHeights[index] = minH// 5.设置item的属性attrs.frame = CGRect(x: self.sectionInset.left + (self.minimumInteritemSpacing + itemW) * CGFloat(index), y: minH - height - self.minimumLineSpacing, width: itemW, height: height)attrsArray.append(attrs)}// 4.记录最大值maxH = colHeights.max()!// 5.给startIndex重新复制startIndex = itemCount}}extension WaterfallLayout {override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {return attrsArray}override var collectionViewContentSize: CGSize {return CGSize(width: 0, height: maxH + sectionInset.bottom - minimumLineSpacing)}}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。