//初始化Animation alphaAnimation = new AlphaAnimation(0.1f, 1.0f);//设置动画时间 alphaAnimation.setDuration(3000);this.startAnimation(alphaAnimation);其中AlphaAnimation类第一个参数fromAlpha表示动画起始时的透明度, 第二个参数toAlpha表示动画结束时的透明度。
Animation rotateAnimation = new RotateAnimation(0f, 360f);rotateAnimation.setDuration(1000);this.startAnimation(rotateAnimation);其中RotateAnimation类第一个参数fromDegrees表示动画起始时的角度, 第二个参数toDegrees表示动画结束时的角度。
//初始化Animation scaleAnimation = new ScaleAnimation(0.1f, 1.0f,0.1f,1.0f);//设置动画时间scaleAnimation.setDuration(500);this.startAnimation(scaleAnimation);ScaleAnimation类中
//初始化Animation translateAnimation = new TranslateAnimation(0.1f, 100.0f,0.1f,100.0f);//设置动画时间 translateAnimation.setDuration(1000);this.startAnimation(translateAnimation);TranslateAnimation类
表二 | ||
XML节点 | 功能说明 | |
alpha | 渐变透明度动画效果 | |
<alpha android:fromAlpha=”0.1″ android:toAlpha=”1.0″ android:duration=”3000″ /> | ||
fromAlpha | 属性为动画起始时透明度 | 0.0表示完全透明 1.0表示完全不透明 以上值取0.0-1.0之间的float数据类型的数字 |
toAlpha | 属性为动画结束时透明度 |
表三 | |||
scale | 渐变尺寸伸缩动画效果 | ||
<scale android:interpolator= “@android:anim/accelerate_decelerate_interpolator” android:fromXScale=”0.0″ android:toXScale=”1.4″ android:fromYScale=”0.0″ android:toYScale=”1.4″ android:pivotX=”50%” android:pivotY=”50%” android:fillAfter=”false” android:startOffset=“700” android:duration=”700″ android:repeatCount=”10″ /> | |||
fromXScale[float] fromYScale[float] | 为动画起始时,X、Y坐标上的伸缩尺寸 | 0.0表示收缩到没有 1.0表示正常无伸缩 值小于1.0表示收缩 值大于1.0表示放大 | |
toXScale [float] toYScale[float] | 为动画结束时,X、Y坐标上的伸缩尺寸 | ||
pivotX[float] pivotY[float] | 为动画相对于物件的X、Y坐标的开始位置 | 属性值说明:从0%-100%中取值,50%为物件的X或Y方向坐标上的中点位置 | |
表四 | |||
translate | 画面转换位置移动动画效果 | ||
<translate android:fromXDelta=”30″ android:toXDelta=”-80″ android:fromYDelta=”30″ android:toYDelta=”300″ android:duration=”2000″ /> | |||
fromXDelta toXDelta | 为动画、结束起始时 X坐标上的位置 | ||
fromYDelta toYDelta | 为动画、结束起始时 Y坐标上的位置 | ||
表五 | |||
rotate | 画面转移旋转动画效果 | ||
<rotate android:interpolator=”@android:anim/accelerate_decelerate_interpolator” android:fromDegrees=”0″ android:toDegrees=”+350″ android:pivotX=”50%” android:pivotY=”50%” android:duration=”3000″ /> | |||
fromDegrees | 为动画起始时物件的角度 | 说明 当角度为负数——表示逆时针旋转 当角度为正数——表示顺时针旋转 (负数from——to正数:顺时针旋转) (负数from——to负数:逆时针旋转) (正数from——to正数:顺时针旋转) (正数from——to负数:逆时针旋转) | |
toDegrees | 属性为动画结束时物件旋转的角度 可以大于360度 | ||
pivotX pivotY | 为动画相对于物件的X、Y坐标的开始位 | 说明:以上两个属性值 从0%-100%中取值 50%为物件的X或Y方向坐标上的中点位置 | |
//初始化 Translate动画translateAnimation = new TranslateAnimation(0.1f, 100.0f,0.1f,100.0f);//初始化 Alpha动画alphaAnimation = new AlphaAnimation(0.1f, 1.0f);//动画集AnimationSet set = new AnimationSet(true);set.addAnimation(translateAnimation);set.addAnimation(alphaAnimation);//设置动画时间 (作用到每个动画)set.setDuration(1000);this.startAnimation(set);是不是觉得很简单呢?
package com.yfz.view;import com.yfz.R;import android.content.Context;import android.graphics.Canvas;import android.graphics.drawable.BitmapDrawable;import android.util.Log;import android.view.KeyEvent;import android.view.View;import android.view.animation.AlphaAnimation;import android.view.animation.Animation;import android.view.animation.AnimationSet;import android.view.animation.RotateAnimation;import android.view.animation.ScaleAnimation;import android.view.animation.TranslateAnimation;public class TweenAnim extends View {//Alpha动画 - 渐变透明度private Animation alphaAnimation = null;//Sacle动画 - 渐变尺寸缩放private Animation scaleAnimation = null;//Translate动画 - 位置移动private Animation translateAnimation = null;//Rotate动画 - 画面旋转private Animation rotateAnimation = null;public TweenAnim(Context context) {super(context);}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);Log.e("Tween", "onDraw");//加载一个图片canvas.drawBitmap(((BitmapDrawable)getResources().getDrawable(R.drawable.gallery_photo_5)).getBitmap(), 0, 0, null);}@Overridepublic boolean onKeyDown(int keyCode, KeyEvent event) {Log.e("Tween", "onKeyDown");return true;}@Overridepublic boolean onKeyUp(int keyCode, KeyEvent event) {Log.e("Tween", "onKeyDown");switch (keyCode) {case KeyEvent.KEYCODE_DPAD_UP:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_UP");alphaAnimation = new AlphaAnimation(0.1f, 1.0f);//设置动画时间alphaAnimation.setDuration(3000);this.startAnimation(alphaAnimation);break;case KeyEvent.KEYCODE_DPAD_DOWN:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_DOWN");rotateAnimation = new RotateAnimation(0f, 360f);rotateAnimation.setDuration(1000);this.startAnimation(rotateAnimation);break;case KeyEvent.KEYCODE_DPAD_LEFT:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_LEFT");//初始化scaleAnimation = new ScaleAnimation(0.1f, 1.0f,0.1f,1.0f);//设置动画时间scaleAnimation.setDuration(500);this.startAnimation(scaleAnimation);break;case KeyEvent.KEYCODE_DPAD_RIGHT:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_RIGHT");//初始化translateAnimation = new TranslateAnimation(0.1f, 100.0f,0.1f,100.0f);//设置动画时间translateAnimation.setDuration(1000);this.startAnimation(translateAnimation);break;case KeyEvent.KEYCODE_DPAD_CENTER:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_CENTER");//初始化 Translate动画translateAnimation = new TranslateAnimation(0.1f, 100.0f,0.1f,100.0f);//初始化 Alpha动画alphaAnimation = new AlphaAnimation(0.1f, 1.0f);//动画集AnimationSet set = new AnimationSet(true);set.addAnimation(translateAnimation);set.addAnimation(alphaAnimation);//设置动画时间 (作用到每个动画)set.setDuration(1000);this.startAnimation(set);break;default:break;}return true;}}在Activity中调用该类时,需要注意一定setFocusable(true), 否则焦点在Activity上的话,onKeyUp方法是不会生效的。
TweenAnim anim = new TweenAnim(Lesson_11.this);anim.setFocusable(true);setContentView(anim);上面通过Java代码,实现了4中不同的Tween动画,其实在Android中完全可以通过 XML文件来实现动画。这种方式可能更加简洁、清晰,也更利于重用。
<?xml version="1.0" encoding="utf-8"?><set xmlns:android="http://schemas.android.com/apk/res/android"><alphaandroid:fromAlpha="0.1"android:toAlpha="1.0"android:duration="2000"/></set>不用解释了吧。
<?xml version="1.0" encoding="utf-8"?><set xmlns:android="http://schemas.android.com/apk/res/android"><rotateandroid:interpolator="@android:anim/accelerate_decelerate_interpolator"android:fromDegrees="0"android:toDegrees="360"android:pivotX="50%"android:pivotY="50%"android:duration="500"/></set>ScaleAnimation
<?xml version="1.0" encoding="utf-8"?><set xmlns:android="http://schemas.android.com/apk/res/android"><scaleandroid:interpolator="@android:anim/accelerate_decelerate_interpolator"android:fromXScale="0.0"android:toXScale="1.0"android:fromYScale="0.0"android:toYScale="1.0"android:pivotX="50%"android:pivotY="50%"android:fillAfter="false"android:duration="500"/></set>TranslateAnimation
<?xml version="1.0" encoding="utf-8"?><set xmlns:android="http://schemas.android.com/apk/res/android"><translateandroid:fromXDelta="10"android:toXDelta="100"android:fromYDelta="10"android:toYDelta="100"/></set>布局文件都已经写完,那么如何来使用这些文件呢?
package com.yfz.view;import com.yfz.R;import android.content.Context;import android.graphics.Canvas;import android.graphics.drawable.BitmapDrawable;import android.util.Log;import android.view.KeyEvent;import android.view.View;import android.view.animation.AlphaAnimation;import android.view.animation.Animation;import android.view.animation.AnimationSet;import android.view.animation.AnimationUtils;import android.view.animation.RotateAnimation;import android.view.animation.ScaleAnimation;import android.view.animation.TranslateAnimation;public class TweenAnim2 extends View {//Alpha动画 - 渐变透明度private Animation alphaAnimation = null;//Sacle动画 - 渐变尺寸缩放private Animation scaleAnimation = null;//Translate动画 - 位置移动private Animation translateAnimation = null;//Rotate动画 - 画面旋转private Animation rotateAnimation = null;public TweenAnim2(Context context) {super(context);}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);Log.e("Tween", "onDraw");//加载一个图片canvas.drawBitmap(((BitmapDrawable)getResources().getDrawable(R.drawable.gallery_photo_5)).getBitmap(), 0, 0, null);}@Overridepublic boolean onKeyDown(int keyCode, KeyEvent event) {Log.e("Tween", "onKeyDown");return true;}@Overridepublic boolean onKeyUp(int keyCode, KeyEvent event) {Log.e("Tween", "onKeyDown");switch (keyCode) {case KeyEvent.KEYCODE_DPAD_UP:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_UP");alphaAnimation = AnimationUtils.loadAnimation(this.getContext(), R.anim.alpha_anim);this.startAnimation(alphaAnimation);break;case KeyEvent.KEYCODE_DPAD_DOWN:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_DOWN");rotateAnimation = AnimationUtils.loadAnimation(this.getContext(), R.anim.rotate_anim);this.startAnimation(rotateAnimation);break;case KeyEvent.KEYCODE_DPAD_LEFT:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_LEFT");scaleAnimation = AnimationUtils.loadAnimation(this.getContext(), R.anim.scale_anim);this.startAnimation(scaleAnimation);break;case KeyEvent.KEYCODE_DPAD_RIGHT:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_RIGHT");translateAnimation = AnimationUtils.loadAnimation(this.getContext(), R.anim.translate_anim);this.startAnimation(translateAnimation);break;case KeyEvent.KEYCODE_DPAD_CENTER:Log.e("Tween", "onKeyDown - KEYCODE_DPAD_CENTER");//初始化 Translate动画translateAnimation = AnimationUtils.loadAnimation(this.getContext(), R.anim.translate_anim);//初始化 Alpha动画alphaAnimation = AnimationUtils.loadAnimation(this.getContext(), R.anim.alpha_anim);//动画集AnimationSet set = new AnimationSet(true);set.addAnimation(translateAnimation);set.addAnimation(alphaAnimation);//设置动画时间 (作用到每个动画)set.setDuration(1000);this.startAnimation(set);break;default:break;}return true;}}希望本文所述对大家Android程序设计有所帮助。