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首页 / 移动开发 / Android / 使用Android自定义控件实现滑动解锁九宫格

本文概述:
 滑动解锁九宫格的分析:
1、需要自定义控件;
2、需要重写事件onTouchEvent();
3、需要给九个点设置序号和坐标,这里用Map类就行;
4、需要判断是否到滑到过九点之一,并存储滑到过的点的序号,而且需要一个方法可以返回它们,这里用List类就行;
滑动解锁当前还是比较流行的,今天写了个简单的滑动解锁九宫格的例程,分享出来让初学者看看。
我的是这样的:


Demo
首先,自定义一个View

/** * 九宫格 */public class NineGridView extends View {private int width;//该控件的宽private int height;//该控件的高private Paint mPaintBigCircle;//用于画外圆private Paint mPaintSmallCircle;//用于画内圆private Paint mPaintLine;//用于画线private Paint mPaintText;//用于画文本private Path path;//手势划线时需要用到它private Map<Integer, Float[]> pointContainer;//存储九个点的坐标private List<Integer> pointerSlipped;//存储得到的九宫格密码public List<Integer> getPointerSlipped() {return pointerSlipped;}public void setPointerSlipped(List<Integer> pointerSlipped) {this.pointerSlipped = pointerSlipped;}public NineGridView(Context context) {super(context);}public NineGridView(Context context, AttributeSet attrs) {super(context, attrs);mPaintBigCircle = new Paint();mPaintBigCircle.setColor(Color.BLUE);mPaintBigCircle.setStyle(Paint.Style.STROKE);//不充满mPaintBigCircle.setAntiAlias(true);//抗锯齿打开mPaintSmallCircle = new Paint();mPaintSmallCircle.setColor(Color.GREEN);mPaintSmallCircle.setStyle(Paint.Style.FILL);//充满,即画的几何体为实心mPaintSmallCircle.setAntiAlias(true);mPaintLine = new Paint();mPaintLine.setColor(Color.GREEN);mPaintLine.setStyle(Paint.Style.STROKE);mPaintLine.setStrokeWidth(20);mPaintLine.setAntiAlias(true);mPaintText = new Paint();mPaintText.setColor(Color.WHITE);mPaintText.setTextAlign(Paint.Align.CENTER);//向中央对齐mPaintText.setTextSize(50);mPaintText.setAntiAlias(true);path = new Path();pointContainer = new HashMap<>();pointerSlipped = new ArrayList<>();}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {super.onMeasure(widthMeasureSpec, heightMeasureSpec);width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);}private float pivotX;//触屏得到的x坐标private float pivotY;//触屏得到的y坐标private float selectedX;//当前选中的圆点的x坐标private float selectedY;//当前选中的圆点的y坐标private float selectedXOld;//从前选中的圆点的x坐标private float selectedYOld;//从前选中的圆点的y坐标private boolean isHasMoved = false;//用于判断path是否调用过moveTo()方法@Overridepublic boolean onTouchEvent(MotionEvent event) {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:pivotX = event.getX();pivotY = event.getY();//每次触屏时需要清空一下pointerSlipped,即重置密码pointerSlipped.clear();Log.d("pointTouched", pivotX + "," + pivotY);getSelectedPointIndex(pivotX, pivotY);invalidate();//重绘break;case MotionEvent.ACTION_MOVE:pivotX = event.getX();pivotY = event.getY();getSelectedPointIndex(pivotX, pivotY);invalidate();break;case MotionEvent.ACTION_UP:/** * 当手指离开屏幕时,重置path */path.reset();isHasMoved = false;String indexSequence = "";//打印出上一次手势密码的值for(int index:pointerSlipped){indexSequence += "/"+index;}Log.d("index",indexSequence);break;}invalidate();return true;}/** * 得到并存储经过的圆点的序号 * @param pivotX * @param pivotY */private void getSelectedPointIndex(float pivotX, float pivotY) {int index = 0;if (pivotX > patternMargin && pivotX < patternMargin + bigCircleRadius * 2) {if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {selectedX = pointContainer.get(1)[0];selectedY = pointContainer.get(1)[1];index = 1;Log.d("selectedPoint", selectedX + "," + selectedY);} else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {selectedX = pointContainer.get(4)[0];selectedY = pointContainer.get(4)[1];index = 4;} else if (pivotY > height / 2 + added * 2 && pivotY < height / 2 + added * 2 + bigCircleRadius * 2) {selectedX = pointContainer.get(7)[0];selectedY = pointContainer.get(7)[1];index = 7;}} else if (pivotX > patternMargin + added && pivotX < patternMargin + added + bigCircleRadius * 2) {if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {selectedX = pointContainer.get(2)[0];selectedY = pointContainer.get(2)[1];index = 2;} else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {selectedX = pointContainer.get(5)[0];selectedY = pointContainer.get(5)[1];index = 5;} else if (pivotY > height / 2 + added * 2 && pivotY <height / 2 + added * 2 + bigCircleRadius * 2) {selectedX = pointContainer.get(8)[0];selectedY = pointContainer.get(8)[1];index = 8;}} else if (pivotX > patternMargin + added * 2 && pivotX < patternMargin + added * 2 + bigCircleRadius * 2) {if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {selectedX = pointContainer.get(3)[0];selectedY = pointContainer.get(3)[1];index = 3;} else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {selectedX = pointContainer.get(6)[0];selectedY = pointContainer.get(6)[1];index = 6;} else if (pivotY > height / 2 + added * 2 && pivotY < height / 2 + added * 2 + bigCircleRadius * 2) {selectedX = pointContainer.get(9)[0];selectedY = pointContainer.get(9)[1];index = 9;}}if (selectedX!=selectedXOld||selectedY!=selectedYOld){//当这次的坐标与上次的坐标不同时存储这次点序号pointerSlipped.add(index);selectedXOld = selectedX;selectedYOld = selectedY;if (!isHasMoved){//当第一次触碰到九个点之一时,path调用moveTo;path.moveTo(selectedX,selectedY);isHasMoved = true;}else{//path移动至当前圆点坐标path.lineTo(selectedX,selectedY);}}}private String text = "请绘制解锁图案";private float x;//绘制的圆形的x坐标private float y;//绘制圆形的纵坐标private float added;//水平竖直方向每个圆点中心间距private float patternMargin = 100;//九宫格距离边界距离private float bigCircleRadius = 90;//外圆半径private float smallCircleRadius = 25;//内圆半径private int index;//圆点的序号@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);added = (width - patternMargin * 2) / 3;x = patternMargin + added / 2;y = added / 2 + height / 2;index = 1;canvas.drawColor(Color.BLACK);canvas.drawText(text, width / 2, height / 4, mPaintText);/** * 绘制九个圆点图案 */for (int column = 0; column < 3; column++) {for (int row = 0; row < 3; row++) {canvas.drawCircle(x, y, bigCircleRadius, mPaintBigCircle);canvas.drawCircle(x, y, smallCircleRadius, mPaintSmallCircle);pointContainer.put(index, new Float[]{x, y});index++;x += added;}y += added;x = patternMargin + added / 2;}x = patternMargin + added / 2;y = added / 2 + height / 2;canvas.drawPath(path, mPaintLine);}}
为什么要规避重复?
因为在触屏时,会调用很多次onTouchEvent()方法,这样存储的手势密码肯定会不准确,我在以上代码中作出了处理,已经避免了重复,看打印信息:
这里写图片描述
显然,密码没有相邻数重复,当然还有一种情况就是手指在两个点之间来回等问题,这种状况也需要避免,这里没有作处理。当然,我做得还不够。。。
自定义view中用到的dp和px互相转换的工具类:
public class SizeConvert {/** * 将dp转换为sp */public static int dip2px(Context context, float dipValue){final float scale = context.getResources().getDisplayMetrics().density;return (int)(dipValue * scale + 0.5f);}/** * sp转dp */public static int px2dip(Context context, float pxValue){final float scale = context.getResources().getDisplayMetrics().density;return (int)(pxValue / scale + 0.5f);}}
主活动:
public class NineGridActivity extends BaseActivity{@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.view_nine_grid);}}
layout中的布局文件view_nine_grid:
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"><com.test.shiweiwei.myproject.selfish_view.NineGridViewandroid:layout_width="match_parent"android:layout_height="match_parent"/></LinearLayout>
总结
我写的只是最基本的九宫格滑动解密项目,实际用的九宫格解密比这个要复杂,有许多特效和其他更严谨的处理,事件的处理也不是这样草草了事,如果想写得漂亮,还得多花工夫。