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首页 / 移动开发 / Android / Android实现图片阴影效果的方法

本文实例介绍了Android实现图片阴影效果,设置画布颜色,图像倾斜效果,图片阴影效果的方法,采用canvas.save(Canvas.MATRIX_SAVE_FLAG);来实现。由于图片的实际尺寸比显示出来的图像要大一些,因此需要适当更改下大小,以达到较好的效果,在原有矩形基础上,画成圆角矩形,同时带有阴影层。读者可以根据自身需要对该程序代码进行个性化的修改以便更符合自身项目需求。
具体实现代码如下:
package canvas.test;import android.app.Activity;import android.os.Bundle;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuff.Mode;import android.graphics.PorterDuffXfermode;import android.graphics.Rect;import android.graphics.RectF;import android.graphics.drawable.Drawable;import android.view.View;public class ShaderEffect extends Activity {@Overridepublic void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(new ImageEffect(this));}class ImageEffect extends View{Paint paint; public ImageEffect (Context context){super(context);paint = new Paint();//初始化画笔,为后面阴影效果使用。paint.setAntiAlias(true);//去除锯齿。paint.setShadowLayer(5f, 5.0f, 5.0f, Color.BLACK);//设置阴影层,这是关键。paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));}@Overridepublic void onDraw(Canvas canvas){super.onDraw(canvas);int posX = 20;int posY = 50;int PicWidth,PicHegiht; Drawable drawable = getResources().getDrawable(R.drawable.button);Drawable dbe = getResources().getDrawable(R.drawable.button).mutate();//如果不调用mutate方法,则原图也会被改变,因为调用的资源是同一个,所有对象是共享状态的。Drawable drawTest = getResources().getDrawable(R.drawable.button);Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.button);PicWidth = drawable.getIntrinsicWidth();PicHegiht = drawable.getIntrinsicHeight();drawTest.setBounds(posX, (2 * posY) + PicHegiht, posX + PicWidth, (2 * posY) + 2 * PicHegiht );drawable.setBounds(posX,posY,posX+PicWidth,posY+PicHegiht);dbe.setBounds(0, 0, PicWidth, PicHegiht);canvas.drawColor(Color.WHITE);//设置画布颜色canvas.save(Canvas.MATRIX_SAVE_FLAG);dbe.setColorFilter(0x7f000000,PorterDuff.Mode.SRC_IN);canvas.translate(posX + (int)(0.9 * PicWidth/2), posY + PicHegiht/2);//图像平移为了刚好在原图后形成影子效果。canvas.skew(-0.9F, 0.0F);//图像倾斜效果。canvas.scale(1.0f, 0.5f);//图像(其实是画布)缩放,Y方向缩小为1/2。dbe.draw(canvas);//此处为画原图像影子效果图,比原图先画,则会在下层。drawable.clearColorFilter();canvas.restore();canvas.save(Canvas.MATRIX_SAVE_FLAG);drawable.draw(canvas);//此处为画原图像,由于canvas有层次效果,因此会盖在影子之上。canvas.restore();//默认无效果原图canvas.save(Canvas.MATRIX_SAVE_FLAG);drawTest.draw(canvas);canvas.restore();//图片阴影效果canvas.save(Canvas.MATRIX_SAVE_FLAG);//Rect rect = new Rect(2*posX + PicWidth, 2*posY + PicHegiht, 2*posX + 2*PicWidth, 2*posY + 2*PicHegiht);//此为理论上的阴影图坐标Rect rect = new Rect(2*posX + PicWidth + 3, 2*posY + PicHegiht + 3, 2*posX + 2*PicWidth - 2, 2*posY + 2*PicHegiht - 2);//由于图片的实际尺寸比显示出来的图像要大一些,因此需要适当更改下大小,以达到较好的效果RectF rectF = new RectF(rect);canvas.drawRoundRect(rectF, 10f, 10f, paint);//在原有矩形基础上,画成圆角矩形,同时带有阴影层。canvas.drawBitmap(bmp, 2*posX + PicWidth, 2*posY + PicHegiht, null);//画上原图。canvas.restore();}}}