Windows 8开发入门(四) Windows 8的常用鼠标事件2013-12-01 博客园 程兴亮在Windows 8中采用一些新的鼠标事件以替代以前Silverlight的鼠标事件,其常用事件如下:PointerWheelChanged:鼠标中键滑动事件。PointerPressed:鼠标点击下去的时候即触发事件。PointerReleased:鼠标点击下去的时候释放鼠标时触发事件。PointerEntered:鼠标进入有效范围之时触发一次。PointerMoved:鼠标在有效范围之内移动之时触发事件。PointerExited:鼠标退出有效范围之时触发事件。在本文中将通过实例演示各种鼠标事件的响应.下面我们看实例源码如下:
<Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}"> <Canvas Name="MainCanvas" Width="600" Height="300" Background="Cornsilk"PointerWheelChanged="MainCanvas_PointerWheelChanged"PointerReleased="MainCanvas_PointerReleased"PointerPressed="MainCanvas_PointerPressed"PointerMoved="MainCanvas_PointerMoved"PointerExited="MainCanvas_PointerExited"PointerEntered="MainCanvas_PointerEntered"></Canvas> <TextBlock HorizontalAlignment="Left" Foreground="Gold" Margin="383,99,0,0" TextWrapping="Wrap"Name="tbLabel" Text="" VerticalAlignment="Top" Height="40" Width="418"/> <TextBlock HorizontalAlignment="Left" Foreground="Gold" Margin="774,99,0,0" TextWrapping="Wrap"Name="tbLabelNext" Text="" VerticalAlignment="Top" Height="40" Width="209"/> <TextBlock HorizontalAlignment="Left" Foreground="Gold" Margin="564,171,0,0" TextWrapping="Wrap"Name="tbLabelFore" Text="" VerticalAlignment="Top" Height="40" Width="209"/> </Grid>
其中Xaml.cs后台代码如下,
/// <summary> /// 可用于自身或导航至 Frame 内部的空白页。 /// </summary> public sealed partial class MainPage : Page { public MainPage() { this.InitializeComponent(); } Point start = new Point();/// <summary> /// 在此页将要在 Frame 中显示时进行调用。 /// </summary> /// <param name="e">描述如何访问此页的事件数据。Parameter /// 属性通常用于配置页。</param> protected override void OnNavigatedTo(NavigationEventArgs e) {}//鼠标中键滑动事件 private void MainCanvas_PointerWheelChanged(object sender, PointerRoutedEventArgs e) { this.tbLabel.Text = "滑动了一次鼠标中箭"; }//鼠标点击下去的事件 private void MainCanvas_PointerPressed(object sender, PointerRoutedEventArgs e) { start = e.GetCurrentPoint(MainCanvas).Position; this.tbLabel.Text = "点击了一次鼠标或者屏幕";}//鼠标松键事件 private void MainCanvas_PointerReleased(object sender, PointerRoutedEventArgs e) { Point end = e.GetCurrentPoint(MainCanvas).Position; double angle = 0; //判断拖动鼠标角度 if (Math.Abs(end.X - start.X) < 1 && Math.Abs(end.Y - start.Y) < 1) { angle = 0; } else if (end.X > start.X) {if (end.Y > start.Y) { angle = 360 - Math.Atan((end.Y - start.Y) * 1.0 / (end.X - start.X)) * 180 / Math.PI; } else { angle = Math.Atan((start.Y - end.Y) * 1.0 / (end.X - start.X)) * 180 / Math.PI; } } else if (end.X < start.X) { if (end.Y > start.Y) { angle = Math.Atan((end.Y - start.Y) * 1.0 / (start.X - end.X)) * 180 / Math.PI + 180; } else { angle = 180 - Math.Atan((start.Y - end.Y) * 1.0 / (start.X - end.X)) * 180 / Math.PI; } } if (angle == 0) { this.tbLabel.Text = "点击了一次鼠标或者屏幕"; } else if (angle >= 45 && angle < 135) { this.tbLabelFore.Text = "从下往上"; } else if (angle <= 45 || angle > 315) { this.tbLabelFore.Text = "从左向右滑"; } else if (angle >= 135 && angle < 225) { this.tbLabelFore.Text = "从右向左滑"; } else if (angle >= 225 && angle < 315) { this.tbLabelFore.Text = "从上往下"; }}//鼠标移动事件 private void MainCanvas_PointerMoved(object sender, PointerRoutedEventArgs e) { Point point = e.GetCurrentPoint(MainCanvas).Position; this.tbLabel.Text = "鼠标正在移动X:"+point.X+",Y:"+point.Y; }//鼠标移出范围事件 private void MainCanvas_PointerExited(object sender, PointerRoutedEventArgs e) { this.tbLabelNext.Text = "鼠标移出作用范围"; }//鼠标进入范围事件 private void MainCanvas_PointerEntered(object sender, PointerRoutedEventArgs e) { this.tbLabelNext.Text = "鼠标进入范围"; } }