1,利用invalidate()刷新界面 实例化一个Handler对象,并重写handleMessage方法调用invalidate()实现界面刷新;而在线程中通过sendMessage发送界面更新消息。 复制代码 代码如下: // 在onCreate()中开启线程 new Thread(new GameThread()).start();、 // 实例化一个handler Handler myHandler = new Handler() { // 接收到消息后处理 public void handleMessage(Message msg) { switch (msg.what) { case Activity01.REFRESH: mGameView.invalidate(); // 刷新界面 break; } super.handleMessage(msg); } }; class GameThread implements Runnable { public void run() { while (!Thread.currentThread().isInterrupted()) { Message message = new Message(); message.what = Activity01.REFRESH; // 发送消息 Activity01.this.myHandler.sendMessage(message); try { Thread.sleep(100); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } }
2,使用postInvalidate()刷新界面 使用postInvalidate则比较简单,不需要handler,直接在线程中调用postInvalidate即可。 复制代码 代码如下: class GameThread implements Runnable { public void run() { while (!Thread.currentThread().isInterrupted()) { try { Thread.sleep(100); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } // 使用postInvalidate可以直接在线程中更新界面 mGameView.postInvalidate(); } } } View 类中postInvalidate()方法源码如下,可见它也是用到了handler的: public void postInvalidate() { postInvalidateDelayed(0); }
public void postInvalidateDelayed(long delayMilliseconds) { // We try only with the AttachInfo because there"s no point in invalidating // if we are not attached to our window if (mAttachInfo != null) { Message msg = Message.obtain(); msg.what = AttachInfo.INVALIDATE_MSG; msg.obj = this; mAttachInfo.mHandler.sendMessageDelayed(msg, delayMilliseconds); } }