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我们首先看一下效果图,有个整体的印象


好了,为了便于理解,这里就按照动画所见内容依次展开来说
准备

这里决定采用canvas(画布)和paint(画笔)实现了这个简单动画控件。
由图片可以看到有两条交叉的十字线、几个圆圈和一些白点,那么首先定义一下所需的画笔,画布及一些数据

setBackgroundColor(Color.TRANSPARENT);//宽度=5,抗锯齿,描边效果的白色画笔mPaintLine = new Paint();mPaintLine.setStrokeWidth(5);mPaintLine.setAntiAlias(true);mPaintLine.setStyle(Style.STROKE);mPaintLine.setColor(Color.WHITE);//宽度=5,抗锯齿,描边效果的浅绿色画笔mPaintCircle = new Paint();mPaintCircle.setStrokeWidth(5);mPaintCircle.setAntiAlias(true);mPaintCircle.setStyle(Style.FILL);mPaintCircle.setColor(0x99000000);//暗绿色的画笔mPaintSector = new Paint();mPaintSector.setColor(0x9D00ff00);mPaintSector.setAntiAlias(true);//定义一个暗绿色的梯度渲染mShader = new SweepGradient(viewSize / 2, viewSize / 2, Color.TRANSPARENT, Color.GREEN);mPaintSector.setShader(mShader);//白色实心画笔mPaintPoint=new Paint();mPaintPoint.setColor(Color.WHITE);mPaintPoint.setStyle(Style.FILL);//随机生成一些数组点,模拟雷达扫描结果point_x = UtilTools.Getrandomarray(15, 300);point_y = UtilTools.Getrandomarray(15, 300);
这里说一下这个SweepGradient
SweepGradient的构造函数:
public SweepGradient(float cx, float cy, int[] colors, float[] positions)


public SweepGradient(float cx, float cy, int color0, int color1)
其中cx,cy 指定圆心, color1,color0 或 colors 指定渐变的颜色 ,对于使用多于两种颜色时,还可以通过positions 指定每种颜色的相对位置,positions 设为NULL时表示颜色均匀分布。
绘制基本图形

canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle);canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine);canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine);canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine);//绘制两条十字线canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine);canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);
这样就绘制除了整个UI,接下来加上动画,就可以实现整体的效果。
动画实现

这里实现动画的时候,用到了Matrix这个东西,也就是矩阵。上学的时候,线性代数老师讲各种线性变换时,脑子里在想,这玩意是干嘛使得,现在总算是遇上了,现在看起来也是云里雾里。总的来说就是可以使用Matrix实现强大的图形动画,包括位移、旋转、缩放及透明变化等效果,matrix有着一系列的setTranslate,setRotate,setScale等方法。很方便的实现图形各种变换,主要还是需要理解各种变换。
动画实现线程

 protected class ScanThread extends Thread {private RadarView view;public ScanThread(RadarView view) { // TODO Auto-generated constructor stub this.view = view;}@Overridepublic void run() { // TODO Auto-generated method stub while (threadRunning) {if (isstart) { view.post(new Runnable() {public void run() { start = start + 1; matrix = new Matrix(); //设定旋转角度,制定进行转转操作的圆心// matrix.postRotate(start, viewSize / 2, viewSize / 2);// matrix.setRotate(start,viewSize/2,viewSize/2); matrix.preRotate(direction*start,viewSize/2,viewSize/2); view.invalidate();} }); try {Thread.sleep(5); } catch (InterruptedException e) {// TODO Auto-generated catch blocke.printStackTrace(); }} }} }
首先,这里在一个独立线程中不断的对start做累加,作为旋转角度。然后将其和matrix关联。这里尝试使用了matrix的三个方法,暂时没有发现区别。
动画绘制

接下来在onDraw方法中不断绘制图形即可

//根据matrix中设定角度,不断绘制shader,呈现出一种扇形扫描效果canvas.concat(matrix);canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);
最终实现

好了,最终整体的代码如下:
public class RadarView extends FrameLayout { private Context mContext; private int viewSize = 800; private Paint mPaintLine; private Paint mPaintCircle; private Paint mPaintSector; public boolean isstart = false; private ScanThread mThread; private Paint mPaintPoint; //旋转效果起始角度 private int start = 0; private int[] point_x; private int[] point_y; private Shader mShader; private Matrix matrix; public final static int CLOCK_WISE=1; public final static int ANTI_CLOCK_WISE=-1; @IntDef({ CLOCK_WISE, ANTI_CLOCK_WISE }) public @interface RADAR_DIRECTION { } //默认为顺时针呢 private final static int DEFAULT_DIERCTION=CLOCK_WISE; //设定雷达扫描方向 private int direction=DEFAULT_DIERCTION; private boolean threadRunning = true; public RadarView(Context context, AttributeSet attrs) {super(context, attrs);// TODO Auto-generated constructor stubmContext = context;initPaint(); } public RadarView(Context context) {super(context);// TODO Auto-generated constructor stubmContext = context;initPaint(); } private void initPaint() {// TODO Auto-generated method stubsetBackgroundColor(Color.TRANSPARENT);//宽度=5,抗锯齿,描边效果的白色画笔mPaintLine = new Paint();mPaintLine.setStrokeWidth(5);mPaintLine.setAntiAlias(true);mPaintLine.setStyle(Style.STROKE);mPaintLine.setColor(Color.WHITE);//宽度=5,抗锯齿,描边效果的浅绿色画笔mPaintCircle = new Paint();mPaintCircle.setStrokeWidth(5);mPaintCircle.setAntiAlias(true);mPaintCircle.setStyle(Style.FILL);mPaintCircle.setColor(0x99000000);//暗绿色的画笔mPaintSector = new Paint();mPaintSector.setColor(0x9D00ff00);mPaintSector.setAntiAlias(true);mShader = new SweepGradient(viewSize / 2, viewSize / 2, Color.TRANSPARENT, Color.GREEN);mPaintSector.setShader(mShader);//白色实心画笔mPaintPoint=new Paint();mPaintPoint.setColor(Color.WHITE);mPaintPoint.setStyle(Style.FILL);//随机生成的点,模拟雷达扫描结果point_x = UtilTools.Getrandomarray(15, 300);point_y = UtilTools.Getrandomarray(15, 300); } public void setViewSize(int size) {this.viewSize = size;setMeasuredDimension(viewSize, viewSize); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {// TODO Auto-generated method stubsetMeasuredDimension(viewSize, viewSize); } public void start() {mThread = new ScanThread(this);mThread.setName("radar");mThread.start();threadRunning = true;isstart = true; } public void stop() {if (isstart) { threadRunning = false; isstart = false;} } @Override protected void onDraw(Canvas canvas) {// TODO Auto-generated method stubcanvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle);canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine);canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine);canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine);//绘制两条十字线canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine);canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);//这里在雷达扫描过制定圆周度数后,将随机绘制一些白点,模拟搜索结果if (start > 100) { for (int i = 0; i < 2; i++) {canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); }}if (start > 200) { for (int i = 2; i < 5; i++) {canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); }}if (start > 300) { for (int i = 5; i < 9; i++) {canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); }}if (start > 500) { for (int i = 9; i < 11; i++) {canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); }}if (start > 800) { for (int i = 11; i < point_x.length; i++) {canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); }}//根据matrix中设定角度,不断绘制shader,呈现出一种扇形扫描效果canvas.concat(matrix);canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);super.onDraw(canvas); } public void setDirection(@RADAR_DIRECTION int direction) {if (direction != CLOCK_WISE && direction != ANTI_CLOCK_WISE) { throw new IllegalArgumentException("Use @RADAR_DIRECTION constants only!");}this.direction = direction; } protected class ScanThread extends Thread {private RadarView view;public ScanThread(RadarView view) { // TODO Auto-generated constructor stub this.view = view;}@Overridepublic void run() { // TODO Auto-generated method stub while (threadRunning) {if (isstart) { view.post(new Runnable() {public void run() { start = start + 1; matrix = new Matrix(); //设定旋转角度,制定进行转转操作的圆心// matrix.postRotate(start, viewSize / 2, viewSize / 2);// matrix.setRotate(start,viewSize/2,viewSize/2); matrix.preRotate(direction*start,viewSize/2,viewSize/2); view.invalidate();} }); try {Thread.sleep(5); } catch (InterruptedException e) {// TODO Auto-generated catch blocke.printStackTrace(); }} }} }}
说明

多余的部分就不再解释,代码里已经注释的很清楚。这个RadarView的使用也是很简单,需要停止时,调用其stop方法即可。
@Override protected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);RadarView radarView = (RadarView) findViewById(R.id.radar);//设置雷达扫描方向radarView.setDirection(RadarView.ANTI_CLOCK_WISE);radarView.start(); }
这里雷达ViewSize设置为800,所以在布局文件中设定大小时将不起作用,正常使用时,需根据实际需求调整viewsize大小和几个Circle的半径,从而达到更有好的UI展示效果。
总结
以上就是Android中雷达扫描效果实现的全部内容,希望本文对大家Android开发有所帮助。