简介本文介绍一个Android手势密码开源库的使用及实现的详细过程,该开源库主要实现以下几个功能:
- 支持手势密码的绘制,并支持密码保存功能,解锁时自动比对密码给出结果
- 封装了绘制密码的方法,比对两次密码是否一致,可以快捷地进行手势密码的设置
- 可以设置密码输入错误后的重试次数上限
- 可以自定义不同状态下手势密码图案的颜色
- 可以自定义手势密码的触摸点数量(n*n)
最近需要用到手势密码解锁功能,找了一些demo感觉用起来都有点麻烦,于是参考一些文章自己造了下轮子,封装了相关的一些方法,使用起来比较便捷。
github链接如下,觉得还可以请帮忙star支持下~
github链接 个人博客
使用效果
首先看下使用效果:
使用方法XML布局文件中使用该控件
<com.syd.oden.gesturelock.view.GestureLockViewGroupandroid:id="@+id/gesturelock"android:layout_width="match_parent"android:layout_height="match_parent"app:preference_id="1"android:layout_marginTop="30dp"app:count="3" />
可以设置的一些参数,说明如下:
- color_no_finger:未触摸时圆形的颜色
- color_finger_on:触摸时圆形的颜色
- color_finger_up_correct:输入正确时圆形的颜色
- color_finger_up_error:出错时圆形的颜色
- count:收拾密码的圆形数量,n*n
- preference_id:手势密码保存的id号,不输入或输入-1则使用默认的id
初始化private void initGesture() {mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.gesturelock);gestureEventListener();gesturePasswordSettingListener();gestureRetryLimitListener(); }
设置手势密码监听事件private void gestureEventListener() {mGestureLockViewGroup.setGestureEventListener(new GestureEventListener() { @Override public void onGestureEvent(boolean matched) {mylog.d("onGestureEvent matched: " + matched);if (!matched) { tv_state.setTextColor(Color.RED); tv_state.setText("手势密码错误");} else { if (isReset) {isReset = false;Toast.makeText(MainActivity.this, "清除成功!", Toast.LENGTH_SHORT).show();resetGesturePattern(); } else {tv_state.setTextColor(Color.WHITE);tv_state.setText("手势密码正确"); }} }}); }
若已经设置有密码则会进入该回调,在这里对结果进行处理,上面的例子中加入了一个重设密码的处理。
手势密码设置private void gesturePasswordSettingListener() {mGestureLockViewGroup.setGesturePasswordSettingListener(new GesturePasswordSettingListener() { @Override public boolean onFirstInputComplete(int len) {if (len > 3) { tv_state.setTextColor(Color.WHITE); tv_state.setText("再次绘制手势密码"); return true;} else { tv_state.setTextColor(Color.RED); tv_state.setText("最少连接4个点,请重新输入!"); return false;} } @Override public void onSuccess() {tv_state.setTextColor(Color.WHITE);Toast.makeText(MainActivity.this, "密码设置成功!", Toast.LENGTH_SHORT).show();tv_state.setText("请输入手势密码解锁!"); } @Override public void onFail() {tv_state.setTextColor(Color.RED);tv_state.setText("与上一次绘制不一致,请重新绘制"); }}); }
若还未设置密码,绘制手势的时候会进入该回调,返回值为绘制的触摸点的数量,onFirstInputComplete中返回true则进入第二手势密码的绘制,两次输入一致后自动保存密码。
重试次数超过限制监听private void gestureRetryLimitListener() {mGestureLockViewGroup.setGestureUnmatchedExceedListener(3, new GestureUnmatchedExceedListener() { @Override public void onUnmatchedExceedBoundary() {tv_state.setTextColor(Color.RED);tv_state.setText("错误次数过多,请稍后再试!"); }}); }
若设置了该监听事件,则输入错误有次数限制,超过上限后进入回调,在该回调中进行处理。
清除密码的逻辑自己加个判断处理下即可,具体可以看下github上的demo
其他的一些APIpublic void removePassword() :清除密码public void savePassword() : 保存密码,设置手势密码成功后会自动保存,也可以调用该接口另外设置密码public void getPassword(): 获取密码public void setRetryTimes(int retryTimes) : 设置重试次数上限public boolean isSetPassword() : 返回现在是否已经设置有密码public void resetView() : 将视图Reset
在项目中导入该库仅需加入两行代码:
在工程的 build.gradle中加入:
allprojects {repositories { ... maven { url "https://jitpack.io" }} }
module的build.gradle中加入依赖:
dependencies { compile "com.github.autume:GestureLock:1.0.0" }
总的使用就是这样,是不是很简单!
具体实现过程下面讲下实现的过程,如果只是直接拿来用的话也可以略过这部分。
自定义手势密码的圆形view这部分主要参考Hongyang大大的博客,稍微修改了一下
初始化传入参数public GestureLockView(Context context, int colorNoFingerr, int colorFingerOn, int colorCorrect, int colorError) {super(context);this.mColorNoFinger = colorNoFingerr;this.mColorFingerOn = colorFingerOn;this.mColorFingerUpCorrect = colorCorrect;this.mColorFingerUpError = colorError;mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mArrowPath = new Path(); }
根据不同的触摸状态绘制不同颜色的圆@Override protected void onDraw(Canvas canvas) {switch (mCurrentStatus) { case STATUS_FINGER_ON:// 绘制外圆mPaint.setStyle(Style.STROKE);mPaint.setColor(mColorFingerOn);mPaint.setStrokeWidth(2);canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);// 绘制内圆mPaint.setStyle(Style.FILL);canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);break; case STATUS_FINGER_UP:// 绘制外圆if (GestureLockViewGroup.isCorrect) mPaint.setColor(mColorFingerUpCorrect);else mPaint.setColor(mColorFingerUpError);mPaint.setStyle(Style.STROKE);mPaint.setStrokeWidth(2);canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);// 绘制内圆mPaint.setStyle(Style.FILL);canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);drawArrow(canvas);break; case STATUS_NO_FINGER:// 绘制外圆mPaint.setStyle(Style.STROKE);mPaint.setColor(mColorNoFinger);canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);// 绘制内圆mPaint.setStyle(Style.FILL);mPaint.setColor(mColorNoFinger);canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);break;} }
绘制箭头@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {super.onMeasure(widthMeasureSpec, heightMeasureSpec);mWidth = MeasureSpec.getSize(widthMeasureSpec);mHeight = MeasureSpec.getSize(heightMeasureSpec);// 取长和宽中的小值mWidth = mWidth < mHeight ? mWidth : mHeight;mRadius = mCenterX = mCenterY = mWidth / 2;mRadius -= mStrokeWidth / 2;// 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockView决定需要旋转多少度float mArrowLength = mWidth / 2 * mArrowRate;mArrowPath.moveTo(mWidth / 2, mStrokeWidth + 2);mArrowPath.lineTo(mWidth / 2 - mArrowLength, mStrokeWidth + 2 + mArrowLength);mArrowPath.lineTo(mWidth / 2 + mArrowLength, mStrokeWidth + 2 + mArrowLength);mArrowPath.close();mArrowPath.setFillType(Path.FillType.WINDING); } private void drawArrow(Canvas canvas) {if (mArrowDegree != -1) { mPaint.setStyle(Paint.Style.FILL); canvas.save(); canvas.rotate(mArrowDegree, mCenterX, mCenterY); canvas.drawPath(mArrowPath, mPaint); canvas.restore();} }
自定义手势密码的ViewGroup加入自定义view的属性<?xml version="1.0" encoding="utf-8"?><resources> <attr name="color_no_finger" format="color" /> <attr name="color_finger_on" format="color" /> <attr name="color_finger_up_correct" format="color" /> <attr name="color_finger_up_error" format="color" /> <attr name="count" format="integer" /> <attr name="preference_id" format="integer" /> <declare-styleable name="GestureLockViewGroup"><attr name="color_no_finger" /><attr name="color_finger_on" /><attr name="color_finger_up_correct" /><attr name="color_finger_up_error" /><attr name="count" /><attr name="preference_id" /> </declare-styleable></resources>
获取参数及初始化public GestureLockViewGroup(Context context, AttributeSet attrs,int defStyle) {super(context, attrs, defStyle);/** * 获得所有自定义的参数的值 */TypedArray a = context.obtainStyledAttributes(attrs,R.styleable.GestureLockViewGroup, defStyle, 0);mNoFingerColor = a.getColor(R.styleable.GestureLockViewGroup_color_no_finger, mNoFingerColor);mFingerOnColor = a.getColor(R.styleable.GestureLockViewGroup_color_finger_on, mFingerOnColor);mFingerUpColorCorrect = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_correct, mFingerUpColorCorrect);mFingerUpColorError = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_error, mFingerUpColorError);mCount = a.getInt(R.styleable.GestureLockViewGroup_count, mCount);mPrferenceId = a.getInt(R.styleable.GestureLockViewGroup_preference_id, mPrferenceId);a.recycle();/** * 获取密码状态 */gesturePreference = new GesturePreference(context, mPrferenceId);password = gesturePreference.ReadStringPreference();Log.d(TAG, "password now is : " + password);isSetPassword = !password.equals("null"); //判断是否已经保存有密码isInPasswordSettingMode = !isSetPassword;//当未设置密码,进入密码设置模式// 初始化画笔mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mPaint.setStyle(Paint.Style.STROKE);mPaint.setStrokeCap(Paint.Cap.ROUND);mPaint.setStrokeJoin(Paint.Join.ROUND);mPath = new Path(); }
根据参数绘制出圆在onMeasure后调用该方法,绘制圆形矩阵
private GestureLockView[] mGestureLockViews; //保存所有的GestureLockViewprivate void initViews() {// 初始化mGestureLockViewsif (mGestureLockViews == null) { mGestureLockViews = new GestureLockView[mCount * mCount]; // 计算每个GestureLockView的宽度 mGestureLockViewWidth = (int) (4 * mWidth * 1.0f / (5 * mCount + 1)); //计算每个GestureLockView的间距 mMarginBetweenLockView = (int) (mGestureLockViewWidth * 0.25); // 设置画笔的宽度为GestureLockView的内圆直径稍微小点 mPaint.setStrokeWidth(mGestureLockViewWidth * 0.29f); for (int i = 0; i < mGestureLockViews.length; i++) {//初始化每个GestureLockViewmGestureLockViews[i] = new GestureLockView(getContext(), mNoFingerColor, mFingerOnColor, mFingerUpColorCorrect, mFingerUpColorError);mGestureLockViews[i].setId(i + 1);//设置参数,主要是定位GestureLockView间的位置RelativeLayout.LayoutParams lockerParams = new RelativeLayout.LayoutParams(mGestureLockViewWidth, mGestureLockViewWidth);// 不是每行的第一个,则设置位置为前一个的右边if (i % mCount != 0) { lockerParams.addRule(RelativeLayout.RIGHT_OF, mGestureLockViews[i - 1].getId());}// 从第二行开始,设置为上一行同一位置View的下面if (i > mCount - 1) { lockerParams.addRule(RelativeLayout.BELOW, mGestureLockViews[i - mCount].getId());}//设置右下左上的边距int rightMargin = mMarginBetweenLockView;int bottomMargin = mMarginBetweenLockView;int leftMagin = 0;int topMargin = 0;/** * 每个View都有右外边距和底外边距 第一行的有上外边距 第一列的有左外边距 */if (i >= 0 && i < mCount)// 第一行{ topMargin = mMarginBetweenLockView;}if (i % mCount == 0)// 第一列{ leftMagin = mMarginBetweenLockView;}lockerParams.setMargins(leftMagin, topMargin, rightMargin,bottomMargin);mGestureLockViews[i].setMode(Mode.STATUS_NO_FINGER);addView(mGestureLockViews[i], lockerParams); }} }
在触摸监听中处理不同事件@Override public boolean onTouchEvent(MotionEvent event) {int action = event.getAction();int x = (int) event.getX();int y = (int) event.getY();Log.d(TAG, "mTryTimes : " + mTryTimes);//重试次数超过限制,直接返回if (mTryTimes <= 0 && isRetryTimeLimit) {return true;}switch (action) { case MotionEvent.ACTION_DOWN:reset();// 重置break; case MotionEvent.ACTION_MOVE:drawAndGetSelectedWhenTouchMove(x, y);break; case MotionEvent.ACTION_UP:if (isInPasswordSettingMode) { if (gesturePasswordSettingListener != null)setPasswordHandle(); //设置密码} else { if (mChoose.size() > 0) {isCorrect = checkAnswer(); } else {return true; } if (gestureEventListener != null) {gestureEventListener.onGestureEvent(isCorrect); //将结果回调 } if (this.mTryTimes == 0) {gestureUnmatchedExceedListener.onUnmatchedExceedBoundary(); //超出重试次数,进入回调 }}drawWhenTouchUp();break;}invalidate();return true; } private void drawAndGetSelectedWhenTouchMove(int x, int y) {mPaint.setColor(mFingerOnColor);mPaint.setAlpha(50);GestureLockView child = getChildIdByPos(x, y);if (child != null) { int cId = child.getId(); if (!mChoose.contains(cId)) {mChoose.add(cId);mChooseString = mChooseString + cId;child.setMode(Mode.STATUS_FINGER_ON);// 设置指引线的起点mLastPathX = child.getLeft() / 2 + child.getRight() / 2;mLastPathY = child.getTop() / 2 + child.getBottom() / 2;if (mChoose.size() == 1)// 当前添加为第一个{ mPath.moveTo(mLastPathX, mLastPathY);} else// 非第一个,将两者使用线连上{ mPath.lineTo(mLastPathX, mLastPathY);} }}// 指引线的终点mTmpTarget.x = x;mTmpTarget.y = y; } private void drawWhenTouchUp() {if (isCorrect) { mPaint.setColor(mFingerUpColorCorrect);} else { mPaint.setColor(mFingerUpColorError);}mPaint.setAlpha(50);Log.d(TAG, "mChoose = " + mChoose);// 将终点设置位置为起点,即取消指引线mTmpTarget.x = mLastPathX;mTmpTarget.y = mLastPathY;// 改变子元素的状态为UPsetItemModeUp();// 计算每个元素中箭头需要旋转的角度for (int i = 0; i + 1 < mChoose.size(); i++) { int childId = mChoose.get(i); int nextChildId = mChoose.get(i + 1); GestureLockView startChild = (GestureLockView) findViewById(childId); GestureLockView nextChild = (GestureLockView) findViewById(nextChildId); int dx = nextChild.getLeft() - startChild.getLeft(); int dy = nextChild.getTop() - startChild.getTop(); // 计算角度 int angle = (int) Math.toDegrees(Math.atan2(dy, dx)) + 90; startChild.setArrowDegree(angle);} }
设置密码处理:private void setPasswordHandle() {if (isWaitForFirstInput) { if (gesturePasswordSettingListener.onFirstInputComplete(mChooseString.length())) {firstInputPassword = mChooseString;isWaitForFirstInput = false; }} else { if (firstInputPassword.equals(mChooseString)) {gesturePasswordSettingListener.onSuccess();savePassword(mChooseString);isInPasswordSettingMode = false; } else {gesturePasswordSettingListener.onFail(); }}reset(); }
检查手势密码是否正确:public boolean checkAnswer() {if (password.equals(mChooseString)) { return true;} else { if (isRetryTimeLimit)this.mTryTimes--; return false;} }
重置:private void reset() {mChoose.clear();mChooseString = "";mPath.reset();for (GestureLockView gestureLockView : mGestureLockViews) { gestureLockView.setMode(Mode.STATUS_NO_FINGER); gestureLockView.setArrowDegree(-1);} }
对外公开的一些方法public void setGestureEventListener(GestureEventListener gestureEventListener) {this.gestureEventListener = gestureEventListener; } public void setGestureUnmatchedExceedListener(int retryTimes, GestureUnmatchedExceedListener gestureUnmatchedExceedListener) {isRetryTimeLimit = true;this.mTryTimes = retryTimes;this.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener; } public void setGesturePasswordSettingListener(GesturePasswordSettingListener gesturePasswordSettingListener) {this.gesturePasswordSettingListener = gesturePasswordSettingListener; } public void removePassword() {gesturePreference.WriteStringPreference("null");this.isSetPassword = false;isWaitForFirstInput = true;isInPasswordSettingMode = true; } public void savePassword(String password) {this.password = password;gesturePreference.WriteStringPreference(password); } public String getPassword() {return password; } public void resetView() {reset();invalidate(); } public void setRetryTimes(int retryTimes) {this.mTryTimes = retryTimes; } public boolean isSetPassword() {return isSetPassword; }
定义密码存储的Preference就是简单的存和读
public GesturePreference(Context context, int nameTableId) {this.context = context;if (nameTableId != -1) this.nameTable = nameTable + nameTableId; } public void WriteStringPreference(String data) {SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);SharedPreferences.Editor editor = preferences.edit();editor.putString(nameTable, data);editor.commit(); } public String ReadStringPreference() {SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);return preferences.getString(nameTable, "null"); }
总结
ok,至此,整个手势密码的实现就完成了。
以上就是小编对Android实现简易手势密码的资料整理,后续继续整理相关资料,谢谢大家对本站的支持!