跳动的小球做这个动画,需掌握:
1、属性动画
2、Path类、Canvas类
3、贝塞尔曲线
4、SurfaceView用法
5、自定义attr属性
6 、架构: 状态模式,控制器
7 、自由落体,抛物线等概念
不多说了,直接上码
1.DancingView.java
public class DancingView extends SurfaceView implements SurfaceHolder.Callback {public static final int STATE_DOWN = 1;//向下状态public static final int STATE_UP = 2;//向上状态public static final int DEFAULT_POINT_RADIUS = 10;public static final int DEFAULT_BALL_RADIUS = 13;public static final int DEFAULT_LINE_WIDTH = 200;public static final int DEFAULT_LINE_HEIGHT = 2;public static final int DEFAULT_LINE_COLOR = Color.parseColor("#FF9800");public static final int DEFAULT_POINT_COLOR = Color.parseColor("#9C27B0");public static final int DEFAULT_BALL_COLOR = Color.parseColor("#FF4081");public static final int DEFAULT_DOWN_DURATION = 600;//mspublic static final int DEFAULT_UP_DURATION = 600;//mspublic static final int DEFAULT_FREEDOWN_DURATION = 1000;//mspublic static final int MAX_OFFSET_Y = 50;//水平下降最大偏移距离public int PONIT_RADIUS = DEFAULT_POINT_RADIUS;//小球半径public int BALL_RADIUS = DEFAULT_BALL_RADIUS;//小球半径private Paint mPaint;private Path mPath;private int mLineColor;private int mPonitColor;private int mBallColor;private int mLineWidth;private int mLineHeight;private float mDownDistance;private float mUpDistance;private float freeBallDistance;private ValueAnimator mDownController;//下落控制器private ValueAnimator mUpController;//上弹控制器private ValueAnimator mFreeDownController;//自由落体控制器private AnimatorSet animatorSet;private int state;private boolean ismUpControllerDied = false;private boolean isAnimationShowing = false;private boolean isBounced = false;private boolean isBallFreeUp = false;public DancingView(Context context) {super(context);init(context, null);}public DancingView(Context context, AttributeSet attrs) {super(context, attrs);init(context, attrs);}public DancingView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);init(context, attrs);}private void init(Context context, AttributeSet attrs) {initAttributes(context, attrs);mPaint = new Paint();mPaint.setAntiAlias(true);mPaint.setStrokeWidth(mLineHeight);mPaint.setStrokeCap(Paint.Cap.ROUND);mPath = new Path();getHolder().addCallback(this);initController();}private void initAttributes(Context context, AttributeSet attrs) {TypedArray typeArray = context.obtainStyledAttributes(attrs, R.styleable.DancingView);mLineColor = typeArray.getColor(R.styleable.DancingView_lineColor, DEFAULT_LINE_COLOR);mLineWidth = typeArray.getDimensionPixelOffset(R.styleable.DancingView_lineWidth, DEFAULT_LINE_WIDTH);mLineHeight = typeArray.getDimensionPixelOffset(R.styleable.DancingView_lineHeight, DEFAULT_LINE_HEIGHT);mPonitColor = typeArray.getColor(R.styleable.DancingView_pointColor, DEFAULT_POINT_COLOR);mBallColor = typeArray.getColor(R.styleable.DancingView_ballColor, DEFAULT_BALL_COLOR);typeArray.recycle();}private void initController() {mDownController = ValueAnimator.ofFloat(0, 1);mDownController.setDuration(DEFAULT_DOWN_DURATION);mDownController.setInterpolator(new DecelerateInterpolator());mDownController.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator animation) {mDownDistance = MAX_OFFSET_Y * (float) animation.getAnimatedValue();postInvalidate();}});mDownController.addListener(new Animator.AnimatorListener() {@Overridepublic void onAnimationStart(Animator animation) {state = STATE_DOWN;}@Overridepublic void onAnimationEnd(Animator animation) {}@Overridepublic void onAnimationCancel(Animator animation) {}@Overridepublic void onAnimationRepeat(Animator animation) {}});mUpController = ValueAnimator.ofFloat(0, 1);mUpController.setDuration(DEFAULT_UP_DURATION);mUpController.setInterpolator(new DancingInterpolator());mUpController.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator animation) {mUpDistance = MAX_OFFSET_Y * (float) animation.getAnimatedValue();if (mUpDistance >= MAX_OFFSET_Y) {//进入自由落体状态isBounced = true;if (!mFreeDownController.isRunning() && !mFreeDownController.isStarted() && !isBallFreeUp) {mFreeDownController.start();}}postInvalidate();}});mUpController.addListener(new Animator.AnimatorListener() {@Overridepublic void onAnimationStart(Animator animation) {state = STATE_UP;}@Overridepublic void onAnimationEnd(Animator animation) {ismUpControllerDied = true;}@Overridepublic void onAnimationCancel(Animator animation) {}@Overridepublic void onAnimationRepeat(Animator animation) {}});mFreeDownController = ValueAnimator.ofFloat(0, 8f);mFreeDownController.setDuration(DEFAULT_FREEDOWN_DURATION);mFreeDownController.setInterpolator(new DecelerateInterpolator());mFreeDownController.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator animation) {//该公式解决上升减速 和 下降加速float t = (float) animation.getAnimatedValue();freeBallDistance = 40 * t - 5 * t * t;if (ismUpControllerDied) {//往上抛,到临界点postInvalidate();}}});mFreeDownController.addListener(new Animator.AnimatorListener() {@Overridepublic void onAnimationStart(Animator animation) {isBallFreeUp = true;}@Overridepublic void onAnimationEnd(Animator animation) {isAnimationShowing = false;//循环第二次startAnimations();}@Overridepublic void onAnimationCancel(Animator animation) {}@Overridepublic void onAnimationRepeat(Animator animation) {}});animatorSet = new AnimatorSet();animatorSet.play(mDownController).before(mUpController);animatorSet.addListener(new Animator.AnimatorListener() {@Overridepublic void onAnimationStart(Animator animation) {isAnimationShowing = true;}@Overridepublic void onAnimationEnd(Animator animation) {}@Overridepublic void onAnimationCancel(Animator animation) {}@Overridepublic void onAnimationRepeat(Animator animation) {}});}/** * 启动动画,外部调用 */public void startAnimations() {if (isAnimationShowing) {return;}if (animatorSet.isRunning()) {animatorSet.end();animatorSet.cancel();}isBounced = false;isBallFreeUp = false;ismUpControllerDied = false;animatorSet.start();}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);// 一条绳子用左右两部分的二阶贝塞尔曲线组成mPaint.setColor(mLineColor);mPath.reset();//起始点mPath.moveTo(getWidth() / 2 - mLineWidth / 2, getHeight() / 2);if (state == STATE_DOWN) {//下落/**************绘制绳子开始*************///左部分 的贝塞尔mPath.quadTo((float) (getWidth() / 2 - mLineWidth / 2 + mLineWidth * 0.375), getHeight() / 2 + mDownDistance,getWidth() / 2, getHeight() / 2 + mDownDistance);//右部分 的贝塞尔mPath.quadTo((float) (getWidth() / 2 + mLineWidth / 2 - mLineWidth * 0.375), getHeight() / 2 + mDownDistance,getWidth() / 2 + mLineWidth / 2, getHeight() / 2);mPaint.setStyle(Paint.Style.STROKE);canvas.drawPath(mPath, mPaint);/**************绘制绳子结束*************//**************绘制弹跳小球开始*************/mPaint.setStyle(Paint.Style.FILL);mPaint.setColor(mBallColor);canvas.drawCircle(getWidth() / 2, getHeight() / 2 + mDownDistance - BALL_RADIUS, BALL_RADIUS, mPaint);/**************绘制弹跳小球结束*************/} else if (state == STATE_UP) { //向上弹/**************绘制绳子开始*************///左部分的贝塞尔mPath.quadTo((float) (getWidth() / 2 - mLineWidth / 2 + mLineWidth * 0.375), getHeight() / 2 + 50 - mUpDistance,getWidth() / 2,getHeight() / 2 + (50 - mUpDistance));//右部分的贝塞尔mPath.quadTo((float) (getWidth() / 2 + mLineWidth / 2 - mLineWidth * 0.375), getHeight() / 2 + 50 - mUpDistance,getWidth() / 2 + mLineWidth / 2,getHeight() / 2);mPaint.setStyle(Paint.Style.STROKE);canvas.drawPath(mPath, mPaint);/**************绘制绳子结束*************/mPaint.setStyle(Paint.Style.FILL);mPaint.setColor(mBallColor);//弹性小球,自由落体if (!isBounced) {//上升canvas.drawCircle(getWidth() / 2, getHeight() / 2 + (MAX_OFFSET_Y - mUpDistance) - BALL_RADIUS, BALL_RADIUS, mPaint);} else {//自由落体canvas.drawCircle(getWidth() / 2, getHeight() / 2 - freeBallDistance - BALL_RADIUS, BALL_RADIUS, mPaint);}}mPaint.setColor(mPonitColor);mPaint.setStyle(Paint.Style.FILL);canvas.drawCircle(getWidth() / 2 - mLineWidth / 2, getHeight() / 2, PONIT_RADIUS, mPaint);canvas.drawCircle(getWidth() / 2 + mLineWidth / 2, getHeight() / 2, PONIT_RADIUS, mPaint);}@Overridepublic void surfaceCreated(SurfaceHolder holder) {Canvas canvas = holder.lockCanvas();//锁定整个SurfaceView对象,获取该Surface上的Canvas.draw(canvas);holder.unlockCanvasAndPost(canvas);//释放画布,提交修改}@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {}@Overridepublic void surfaceDestroyed(SurfaceHolder holder) {}}2.DancingInterpolator.java
public class DancingInterpolator implements Interpolator {@Overridepublic float getInterpolation(float input) {return (float) (1 - Math.exp(-3 * input) * Math.cos(10 * input));}}3.自定义属性 styles.xml
<declare-styleable name="DancingView"><attr name="lineWidth" format="dimension" /><attr name="lineHeight" format="dimension" /><attr name="pointColor" format="reference|color" /><attr name="lineColor" format="reference|color" /><attr name="ballColor" format="reference|color" /></declare-styleable>注意:颜色、尺寸、参数可以自己测试,调整。