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首页 / 移动开发 / Android / Android自定义View仿支付宝芝麻信用分仪表盘

先看下iOS的芝麻信用分截图


这是我做的效果,还是有点差距的



支付宝9.9版本芝麻信用分的实现

首先初始化各种画笔,默认的sizepadding,小圆点.

(因为实在找不到原版芝麻信用的带点模糊效果的小圆点,所以只好用这个代替)

//View的默认大小defaultSize = dp2px(250);//默认Padding大小arcDistance = dp2px(14);//外层圆环画笔mMiddleArcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mMiddleArcPaint.setStrokeWidth(8);mMiddleArcPaint.setColor(Color.WHITE);mMiddleArcPaint.setStyle(Paint.Style.STROKE);mMiddleArcPaint.setAlpha(80);//内层圆环画笔mInnerArcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mInnerArcPaint.setStrokeWidth(30);mInnerArcPaint.setColor(Color.WHITE);mInnerArcPaint.setAlpha(80);mInnerArcPaint.setStyle(Paint.Style.STROKE);//正中间字体画笔mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mTextPaint.setColor(Color.WHITE);mTextPaint.setTextAlign(Paint.Align.CENTER);//圆环大刻度画笔mCalibrationPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mCalibrationPaint.setStrokeWidth(4);mCalibrationPaint.setStyle(Paint.Style.STROKE);mCalibrationPaint.setColor(Color.WHITE);mCalibrationPaint.setAlpha(120);//圆环小刻度画笔mSmallCalibrationPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mSmallCalibrationPaint.setStrokeWidth(1);mSmallCalibrationPaint.setStyle(Paint.Style.STROKE);mSmallCalibrationPaint.setColor(Color.WHITE);mSmallCalibrationPaint.setAlpha(130);//圆环刻度文本画笔mCalibrationTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mCalibrationTextPaint.setTextSize(30);mCalibrationTextPaint.setColor(Color.WHITE);//外层进度画笔mArcProgressPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mArcProgressPaint.setStrokeWidth(8);mArcProgressPaint.setColor(Color.WHITE);mArcProgressPaint.setStyle(Paint.Style.STROKE);mArcProgressPaint.setStrokeCap(Paint.Cap.ROUND);//外层圆环上小圆点Bitmap画笔mBitmapPaint = new Paint();mBitmapPaint.setStyle(Paint.Style.FILL);mBitmapPaint.setAntiAlias(true);//初始化小圆点图片bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_circle);//当前点的实际位置pos = new float[2];//当前点的tangent值tan = new float[2];matrix = new Matrix();
代码很简单,就是各种初始化,往下看.
View的测量,主要在给设置warp_content时候给定一个默认宽高值.
@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){ setMeasuredDimension(resolveMeasure(widthMeasureSpec, defaultSize), resolveMeasure(heightMeasureSpec, defaultSize));}//根据传入的值进行测量public int resolveMeasure(int measureSpec, int defaultSize){ int result = 0; int specSize = MeasureSpec.getSize(measureSpec); switch (MeasureSpec.getMode(measureSpec)){ case MeasureSpec.UNSPECIFIED:result = defaultSize;break; case MeasureSpec.AT_MOST://设置warp_content时设置默认值result = Math.min(specSize, defaultSize);break; case MeasureSpec.EXACTLY://设置math_parent 和设置了固定宽高值break; default:result = defaultSize;}return result;}
然后确定View的宽高后的回调方法.
@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh){super.onSizeChanged(w, h, oldw, oldh);width = w;height = h;radius = width / 2; //外层圆环矩形 mMiddleRect = new RectF(defaultPadding, defaultPadding,width - defaultPadding, height - defaultPadding); //内层圆环矩形 mInnerRect = new RectF(defaultPadding + arcDistance, defaultPadding + arcDistance,width - defaultPadding - arcDistance, height - defaultPadding - arcDistance); // 外层进度矩形 mMiddleProgressRect = new RectF(defaultPadding, defaultPadding,width - defaultPadding, height - defaultPadding);}
这里就是初始化圆弧所需要的矩形实现,下边开始进行重点,绘制,

绘制外层的圆弧,很简单, 圆弧的起始角度,角度.
private void drawMiddleArc(Canvas canvas){ canvas.drawArc(mMiddleRect, mStartAngle, mEndAngle, false, mMiddleArcPaint);}
绘制内层圆弧
private void drawInnerArc(Canvas canvas){canvas.drawArc(mInnerRect, mStartAngle, mEndAngle, false, mInnerArcPaint);}
绘制内层圆弧上的小刻度,画布旋转到圆弧左下角起点,计算出每条刻度线的起始点后,整个圆弧是210度,

每6角度绘制一条刻度线.
private void drawSmallCalibration(Canvas canvas){//旋转画布canvas.save();canvas.rotate(-105, radius, radius);//计算刻度线的起点结束点int startDst = (int) (defaultPadding + arcDistance - mInnerArcPaint.getStrokeWidth() / 2 - 1);int endDst = (int) (startDst + mInnerArcPaint.getStrokeWidth());for (int i = 0; i <= 35; i++) { //每旋转6度绘制一个小刻度 canvas.drawLine(radius, startDst, radius, endDst, mSmallCalibrationPaint); canvas.rotate(6, radius, radius); } canvas.restore();}
绘制内层圆弧上的大刻度,350, 550, 600,650, 700, 950,对应的信用分值,

一样旋转画布,计算刻度线的起始点,计算出每次旋转的角度,每35度旋转一次,依次绘制对应的大刻度线,

然后绘制对应的文本内容,使用paintmeasureText方法测量出文本的长度,依次绘制对应的文本内容.
private void drawCalibrationAndText(Canvas canvas){//旋转画布进行绘制对应的刻度canvas.save();canvas.rotate(-105, radius, radius);//计算刻度线的起点结束点int startDst = (int) (defaultPadding + arcDistance - mInnerArcPaint.getStrokeWidth() / 2 - 1);int endDst = (int) (startDst + mInnerArcPaint.getStrokeWidth());//刻度旋转的角度int rotateAngle = 210 / 10;for (int i = 1; i < 12; i++) { if (i % 2 != 0) {canvas.drawLine(radius, startDst, radius, endDst, mCalibrationPaint); } // 测量文本的长度float textLen = mCalibrationTextPaint.measureText(sesameStr[i - 1]); canvas.drawText(sesameStr[i - 1], radius - textLen / 2, endDst + 40, mCalibrationTextPaint);canvas.rotate(rotateAngle, radius, radius); } canvas.restore();}
绘制中间的信用分值,信用等级,评估时间等文本,这个比较简单,直接drawText,依次高低排列绘制即可.
private void drawCenterText(Canvas canvas){//绘制LogomTextPaint.setTextSize(30);canvas.drawText("BETA", radius, radius - 130, mTextPaint);//绘制信用分数mTextPaint.setTextSize(200);mTextPaint.setStyle(Paint.Style.STROKE);canvas.drawText(String.valueOf(mMinNum), radius, radius + 70, mTextPaint);//绘制信用级别mTextPaint.setTextSize(80);canvas.drawText(sesameLevel, radius, radius + 160, mTextPaint);//绘制评估时间mTextPaint.setTextSize(30);canvas.drawText(evaluationTime, radius, radius + 205, mTextPaint);}
绘制最外层的进度,这里使用的Path添加要绘制的圆弧,因为需要去不断的计算坐标点,主要用到了PathMeasure这个类,将绘制的圆弧加入到path中,
当前点的实际位置

private float[] pos;
当前的tangent值

private float[] tan;
获取路径的终点的正切值和坐标,然后根据坐标点绘制小圆点

PathMeasure pathMeasure = new PathMeasure(path, false);pathMeasure.getPosTan(pathMeasure.getLength() * 1, pos, tan);
private void drawRingProgress(Canvas canvas){Path path = new Path();path.addArc(mMiddleProgressRect, mStartAngle, mCurrentAngle); PathMeasure pathMeasure = new PathMeasure(path, false); pathMeasure.getPosTan(pathMeasure.getLength() * 1, pos, tan);matrix.reset();matrix.postTranslate(pos[0] - bitmap.getWidth() / 2, pos[1] - bitmap.getHeight() / 2); canvas.drawPath(path, mArcProgressPaint);//起始角度不为0时候才进行绘制小圆点if (mCurrentAngle == 0)return;canvas.drawBitmap(bitmap, matrix, mBitmapPaint);mBitmapPaint.setColor(Color.WHITE);canvas.drawCircle(pos[0], pos[1], 8, mBitmapPaint);}
好了,到这里所有绘制完毕了,接下来让圆弧进度条动起来吧,使用ValueAnimator,进度条动画定义了圆弧进度条的开始角度mCurrentAngle,圆弧角度mTotalAngle,数值动画定义了初始化minNum=0maxNum根据传入的数值进行计算.
public void startAnim(){ValueAnimator mAngleAnim = ValueAnimator.ofFloat(mCurrentAngle, mTotalAngle);mAngleAnim.setInterpolator(new AccelerateDecelerateInterpolator());mAngleAnim.setDuration(3000);mAngleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener(){ @Override public void onAnimationUpdate(ValueAnimator valueAnimator){mCurrentAngle = (float) valueAnimator.getAnimatedValue();postInvalidate();} });mAngleAnim.start();ValueAnimator mNumAnim = ValueAnimator.ofInt(mMinNum, mMaxNum); mNumAnim.setDuration(3000);mNumAnim.setInterpolator(new LinearInterpolator());mNumAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Override public void onAnimationUpdate(ValueAnimator valueAnimator){mMinNum = (int) valueAnimator.getAnimatedValue();postInvalidate();} });mNumAnim.start();}
最后根据传入的信用分值计算圆弧进度条所到的角度.
public void setSesameValues(int values){if (values <= 350){ mMaxNum = values; mTotalAngle = 0f; sesameLevel = "信用较差"; evaluationTime = "评估时间:" + getCurrentTime();} else if (values <= 550){ mMaxNum = values; mTotalAngle = (values - 350) * 80 / 400f + 2; sesameLevel = "信用较差"; evaluationTime = "评估时间:" + getCurrentTime();} else if (values <= 700) { mMaxNum = values; if (values > 550 && values <= 600){sesameLevel = "信用中等"; } else if (values > 600 && values <= 650){sesameLevel = "信用良好"; } else {sesameLevel = "信用优秀"; } mTotalAngle = (values - 550) * 120 / 150f + 43; evaluationTime = "评估时间:" + getCurrentTime();} else if (values <= 950){ mMaxNum = values; mTotalAngle = (values - 700) * 40 / 250f + 170; sesameLevel = "信用极好"; evaluationTime = "评估时间:" + getCurrentTime();} else{ mTotalAngle = 240f;}startAnim();}
总结

这篇文章只分析了新版的实现过程,旧版的的实现思路也差不多,代码也不复杂。希望这篇文章对大家开发Android能有所帮助,如果有疑问可以留言交流。