主要手势操作有:
1.上/下满速移动,可以上滑/下滑一张图片
2.上/下快读移动,则根据滑动速度,上滑/下滑多张图片
3.单击则请求系统图库展示该图片
该小部件的主要优点:在屏幕内的小范围内提供一个很好的图片选择/浏览部件,尤其是切换图片时有很强的靠近/远离动画感,增加好感。
代码分析
刚开始想这个小部件的时候以为是利用多个ImageView叠加实现的效果,例如谷歌原生的该部件就是利用多个ImageView叠加形成的,但是效果远比不上这个。但觉得通过多个ImageView叠加可能会没这么流畅,性能上也不好。该效果本身也比较规律,应该可以通过一个View来实现,达到更好的性能。于是通过View Hierarchy分析,sony这个果然是通过一个View实现的,于是通过如下方式这个小部件。
代码主要由三个部分组成:
•RollImageView:实际的View
•CellCalculater:用来实时计算每张图片的绘制区域以及透明度,这个是本小部件的核心部件。接口定义如下:
/*** get all rects for drawing image* @return*/ public Cell[] getCells(); /**** @param distance the motion distance during the period from ACTION_DOWN to this moment* @return 0 means no roll, positive number means roll forward and negative means roll backward*/ public int setStatus(float distance); /*** set the dimen of view* @param widht* @param height*/ public void setDimen(int widht, int height); /*** set to the status for static*/ public void setStatic();•ImageLoader:用来加载图片,提供Bitmap给RollImageView绘制。接口定义如下:
/*** the images shown roll forward*/ public void rollForward(); /*** the images shown roll backward*/ public void rollBackward(); /*** get bitmaps* @return*/ public Bitmap[] getBitmap(); /*** use invalidate to invalidate the view* @param invalidate*/ public void setInvalidate(RollImageView.InvalidateView invalidate); /*** set the dimen of view* @param width* @param height*/ public void setDimen(int width, int height); /*** the image path to be show* @param paths*/ public void setImagePaths(List<String> paths); /*** get large bitmap while static*/ public void loadCurrentLargeBitmap();下面分析每个部分的核心代码。
@Override public void onDraw(Canvas canvas) {super.onDraw(canvas);Bitmap[] bitmaps = mImageLoader.getBitmap();Cell[] cells = mCellCalculator.getCells(); //得到每张Image的显示区域与透明度canvas.translate(getWidth() / 2, 0);for (int i = SHOW_CNT - 1; i >= 0; i--) { //从最底层的Image开始绘制 Bitmap bitmap = bitmaps[i]; Cell cell = cells[i]; if (bitmap != null && !bitmap.isRecycled()) {mPaint.setAlpha(cell.getAlpha());LOG("ondraw " + i + bitmap.getWidth() + " " + cell.getRectF() + " alpha " + cell.getAlpha());canvas.drawBitmap(bitmap, null, cell.getRectF(), mPaint); }} }手势部分采用了GestureListener,主要代码如下:
@Override public boolean onTouchEvent(MotionEvent event) {if (event.getPointerCount() > 1) { return false;}mGestureDetector.onTouchEvent(event);switch (event.getAction()) { case MotionEvent.ACTION_UP: //这里主要用于处理没有触发Fling事件时,使界面保持没有移动的状态if(!mIsFling){ if(mRollResult == CellCalculator.ROLL_FORWARD){mImageLoader.rollForward(); } else if (mRollResult == CellCalculator.ROLL_BACKWARD && !mScrollRollBack){mImageLoader.rollBackward(); } LOG("OnGestureListener ACTION_UP setstatic " ); mCellCalculator.setStatic(); mImageLoader.loadCurrentLargeBitmap();}break; default:break;}return true; }//缓慢拖动 @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {mScrollDistance += distanceY;if(mScrollDistance > 0 && !mScrollRollBack){ mImageLoader.rollBackward(); mScrollRollBack = true;} else if(mScrollDistance < 0 && mScrollRollBack){ mImageLoader.rollForward(); mScrollRollBack = false;}LOG("OnGestureListener onScroll " + distanceY + " all" + mScrollDistance);mRollResult = mCellCalculator.setStatus(-mScrollDistance);invalidate();return true; }//快速拖动 @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {if (Math.abs(velocityY) > MIN_FLING) { LOG("OnGestureListener onFling " + velocityY); if (mExecutorService == null) {mExecutorService = Executors.newSingleThreadExecutor(); } mIsFling = true; mExecutorService.submit(new FlingTask(velocityY));}return true; }//利用一个异步任务来处理滚动多张Images private class FlingTask implements Runnable {float mVelocity;float mViewHeight;int mSleepTime;boolean mRollBackward;FlingTask(float velocity) { mRollBackward = velocity < 0 ? true : false; mVelocity = Math.abs(velocity / 4); mViewHeight = RollImageView.this.getHeight() / 2; mSleepTime = (int)(4000 / Math.abs(velocity) * 100); //the slower velocity of fling, the longer interval for roll}@Overridepublic void run() { int i = 0; try{while (mVelocity > mViewHeight) { mCellCalculator.setStatus(mRollBackward ? -mViewHeight : mViewHeight); mHandler.sendEmptyMessage(MSG_INVALATE); //determines the count of roll. The using of mViewHeight has no strictly logical mVelocity -= mViewHeight; if (((i++) & 1) == 0) { //roll forward once for every two setStatusif(mRollBackward){ mImageLoader.rollBackward();}else { mImageLoader.rollForward();} } Thread.sleep(mSleepTime);}mCellCalculator.setStatic();mImageLoader.loadCurrentLargeBitmap();mHandler.sendEmptyMessage(MSG_INVALATE); } catch(Exception e){ } finally{ }} }CellCalculater分析
public DefaultCellCalculator(int showCnt){mCnt = showCnt;mCells = new Cell[mCnt];mAlphas = new float[mCnt];STATIC_ALPHA = new int[mCnt];STATIC_ALPHA[mCnt - 1] = 0; //最后一张图的透明度为0int alphaUnit = (255 - FIRST_ALPHA) / (mCnt - 2);for(int i = mCnt - 2; i >= 0; i--){ //定义静态时每张图的透明度 STATIC_ALPHA[i] = FIRST_ALPHA + (mCnt - 2 - i) * alphaUnit;} } @Override public Cell[] getCells() {return mCells; }//用户手势移动,distance表示移动距离,正负值分别意味着需要向前/向后移动 @Override public int setStatus(float distance) {if(distance > 0){ return calculateForward(distance);} else if(distance < 0){ return calculateBackward(distance);} else{ initCells();}return 0; } //设置RollImageView的尺寸,从而计算合适的显示区域 @Override public void setDimen(int widht, int height) {mViewWidth = widht;mViewHeight = height;mWidhtIndent = (int)(WIDHT_INDENT * mViewWidth);mWidths = new int[mCnt];for(int i = 0; i < mCnt; i++){ mWidths[i] = mViewWidth - i * mWidhtIndent;}//每张图片的高度。//假如显示四张图,那么在上面会有三个高度落差,然后最底部保留一个高度落差,所以是mcnt-1mImageHeight = mViewHeight - (mCnt - 1) * HEIGHT_INDENT;LOG("mImageHeight " + mImageHeight);initCells(); }//静态时,即用户手势操作结束时 @Override public void setStatic() {initCells(); } //用户有需要向前移动一位的趋势 private int calculateForward(float status){float scale = status / mImageHeight;LOG("scale " + scale + " mImageHeight " + mImageHeight + " status " + status);for(int i = 1; i < mCnt; i++){ mCells[i].setWidth(interpolate(scale * 3, mWidths[i], mWidths[i - 1])); // *3 使得后面的宽度快速增大,经验值 mCells[i].moveVertical(interpolate(scale * 10, 0, HEIGHT_INDENT)); //*10使得后面的图片迅速向前,向前的动画感更强 mCells[i].setAlpha((int)interpolate(scale, STATIC_ALPHA[i], STATIC_ALPHA[i - 1]));}mCells[0].moveVertical(status);mCells[0].setAlpha((int)interpolate(scale, 255, 0));if(status >= mImageHeight / 3){ return ROLL_FORWARD;} else { return 0;} } //用户有需要向后移动一位的趋势 private int calculateBackward(float status){float scale = Math.abs(status / mImageHeight);for(int i = 1; i < mCnt; i++){ mCells[i].setWidth(interpolate(scale, mWidths[i - 1], mWidths[i])); mCells[i].moveVertical(-scale * HEIGHT_INDENT); mCells[i].setAlpha((int)interpolate(scale, STATIC_ALPHA[i - 1], STATIC_ALPHA[i]));}mCells[0].resetRect();mCells[0].setWidth(mWidths[0]);mCells[0].setHeight(mImageHeight);mCells[0].moveVertical(mImageHeight + status);mCells[0].setAlpha((int)interpolate(scale, 0, 255));if(-status >= mImageHeight / 3){ return ROLL_BACKWARD;} else { return 0;} } /*** status without move*/ private void initCells(){int top = -HEIGHT_INDENT;for(int i = 0; i < mCnt; i++){ RectF rectF = new RectF(0,0,0,0); rectF.top = top + (mCnt - 1 - i) * HEIGHT_INDENT; rectF.bottom = rectF.top + mImageHeight; mCells[i] = new Cell(rectF, STATIC_ALPHA[i]); mCells[i].setWidth(mWidths[i]);} } //计算差值 private float interpolate(float scale, float start, float end){if(scale > 1){ scale = 1;}return start + scale * (end - start); }ImageLoader分析
//加载当前index以及向前向后三张大图 @Override public void loadCurrentLargeBitmap() {for(int i = mCurrentIndex - 1; i < mCurrentIndex + 2; i++){ if(i >= 0 && i < mImagesCnt - 1){mBitmapCache.getLargeBitmap(mAllImagePaths[i]); }} } //index向前移动一位 @Override public void rollForward() {LOG("rollForward");mCurrentIndex++;if(mCurrentIndex > mImagesCnt - 1){ mCurrentIndex = mImagesCnt - 1;}setCurrentPaths(); } //index向后移动一位 @Override public void rollBackward() {LOG("rollBackward");mCurrentIndex--;if(mCurrentIndex < 0){ mCurrentIndex = 0;}setCurrentPaths(); } @Override public Bitmap[] getBitmap() {if(mCurrentPaths != null){ LOG("getBitmap paths nut null"); for(int i = mCurrentIndex, j = 0; j < mShowCnt; j++, i++){if(i >= 0 && i < mImagesCnt){ mCurrentBitmaps[j] = mBitmapCache.getBimap(mAllImagePaths[i]);} else{ mCurrentBitmaps[j] = mBitmapCache.getBimap(NO_PATH);} }}return mCurrentBitmaps; }最后,所有源代码:https://github.com/willhua/RollImage