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首页 / 移动开发 / Android / Android自定义竖直方向SeekBar多色进度条

写在前面
因为有这样的一个场景,需要实现竖直方向的多色进度条,然后在网上也找了下,没看到符合需要的,于是自定义了一个,效果如下:


具体实现
本来想定义水平的,然后旋转一下,后来发现还不如直接定义竖直方向来的直接,就直接在竖直方向画了下。

首先讲一下思路,就是通过继承View,然后通过onDraw()方法进行绘制。具体绘制的时候,需要处理一些小细节。
比如,我们需要画一个圆形的滑动块,那么我们的背景色带就不能把整个宽度占满,要不然,小圆块只能和色带一样宽了,效果不是很好看,所以在绘制的时候应该把背景画的宽度小于View的实际宽度。

接下来我要贴代码了:

 @Override protected void onDraw(Canvas canvas) {super.onDraw(canvas);int h = getMeasuredHeight();int w = getMeasuredWidth();mRadius = (float) w/2;sLeft = w * 0.25f; // 背景左边缘坐标sRight = w * 0.75f;// 背景右边缘坐标sTop = 0;sBottom = h; sWidth = sRight - sLeft; // 背景宽度sHeight = sBottom - sTop; // 背景高度x = (float) w/2;//圆心的x坐标y = (float) (1-0.01*progress)*sHeight;//圆心y坐标drawBackground(canvas);drawCircle(canvas);paint.reset(); } 
再看下画背景:
private void drawBackground(Canvas canvas){RectF rectBlackBg = new RectF(sLeft, sTop, sRight, sBottom);linearGradient=new LinearGradient(sLeft,sTop,sWidth,sHeight,colorArray,null, Shader.TileMode.MIRROR);paint.setAntiAlias(true);paint.setStyle(Paint.Style.FILL);//设置渲染器paint.setShader(linearGradient);canvas.drawRoundRect(rectBlackBg, sWidth/2, sWidth/2, paint);} 
这里使用LinearGradient实现多种颜色渐变,默认初始化定义如下:
 private int endColor=Color.WHITE; private int thumbColor=Color.BLACK; private int thumbBorderColor=Color.WHITE; private int colorArray[]={startColor, middleColor, endColor}; 
然后看下画圆的操作:
 private void drawCircle(Canvas canvas){Paint thumbPaint = new Paint();y = y < mRadius ? mRadius : y;//判断thumb边界y = y > sHeight-mRadius ? sHeight-mRadius : y;thumbPaint.setAntiAlias(true);thumbPaint.setStyle(Paint.Style.FILL);thumbPaint.setColor(thumbColor);canvas.drawCircle(x, y, mRadius, thumbPaint);thumbPaint.setStyle(Paint.Style.STROKE);thumbPaint.setColor(thumbBorderColor);thumbPaint.setStrokeWidth(2);canvas.drawCircle(x, y, mRadius, thumbPaint); } 
这里通过画布画了一个圆形,内部填充和外边沿。
上面的过程已经可以使效果展示出来了,但是无法操作,我们还需要给它加上事件才行:
 @Override public boolean onTouchEvent(MotionEvent event) {this.y = event.getY();progress= (sHeight-y)/sHeight*100;switch(event.getAction()) { case MotionEvent.ACTION_DOWN:break; case MotionEvent.ACTION_UP:if (onStateChangeListener!=null){ onStateChangeListener.onStopTrackingTouch(this, progress);}break; case MotionEvent.ACTION_MOVE:if (onStateChangeListener!=null){ onStateChangeListener.OnStateChangeListener(this, progress);}setProgress(progress);this.invalidate();break;}return true; } public interface OnStateChangeListener{void OnStateChangeListener(View view, float progress);void onStopTrackingTouch(View view, float progress); } public void setOnStateChangeListener(OnStateChangeListener onStateChangeListener){this.onStateChangeListener=onStateChangeListener; } 
这里写了个回调接口,然后我们在Activity中就可以接收到相应的滑动进度,进而进行操作,当然,这里我们还得再加一个方法,以便改变seekbar的状态:
 public void setProgress(float progress) {this.progress = progress;invalidate(); } 
到这里,功能基本就OK了,然后我们可以在Activity中去使用它了,下面是布局中的引用:

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"android:orientation="vertical"android:layout_width="match_parent"android:layout_height="match_parent"android:background="@color/bgColor" > <include layout="@layout/bar_simple_title" /> <LinearLayoutandroid:layout_width="match_parent"android:layout_height="match_parent"android:orientation="horizontal"android:gravity="center"><RelativeLayout android:layout_marginTop="20dp" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_marginRight="35dp" > <TextViewandroid:id="@+id/tv_inner_temper"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="@string/inner_temperature"android:layout_centerHorizontal="true"/> <com.tfxiaozi.widget.VerticalColorSeekBarandroid:id="@+id/vpb_inner_temper"android:layout_width="20dp"android:layout_height="300dp"android:layout_centerHorizontal="true"android:layout_marginTop="30dp"/> <TextViewandroid:id="@+id/tv_current_temper"android:layout_below="@id/vpb_inner_temper"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="@string/current_temperature"/></RelativeLayout><RelativeLayout android:layout_marginLeft="35dp" android:layout_marginTop="20dp" android:layout_width="wrap_content" android:layout_height="match_parent" > <TextViewandroid:id="@+id/tv_brightness"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="@string/brightness"android:layout_centerHorizontal="true"/> <com.tfxiaozi.widget.VerticalColorSeekBarandroid:id="@+id/vpb_brightness"android:layout_width="20dp"android:layout_height="300dp"android:layout_centerHorizontal="true"android:layout_marginTop="30dp"/> <TextViewandroid:id="@+id/tv_current_brightness"android:layout_below="@id/vpb_brightness"android:layout_width="wrap_content"android:layout_height="wrap_content"android:layout_centerHorizontal="true"android:text="0"/></RelativeLayout> </LinearLayout></LinearLayout> 
怎么使用就很简单了:

package com.tfxiaozi.activity.setting;import android.graphics.Color;import android.os.Bundle;import android.view.View;import android.widget.ImageView;import android.widget.TextView;import com.tfxiaozi.R;import com.tfxiaozi.activity.BaseActivity;import com.tfxiaozi.utils.ToastUtils;import com.tfxiaozi.widget.VerticalColorSeekBar;/** * Created by dongqiang on 2016/10/16. */public class ManualSettingActivity extends BaseActivity implements View.OnClickListener, VerticalColorSeekBar.OnStateChangeListener { private TextView tvCurrentTemper, tvCurrentBrightness, tvMainTitle; private ImageView ivBack; private VerticalColorSeekBar vpbInnerTemper; private VerticalColorSeekBar vpbBrightness; @Override protected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_manual_setting);initViews();initEvents();initData(); } private void initViews() {tvMainTitle = (TextView) findViewById(R.id.title_main_text);tvMainTitle.setText(getString(R.string.manual_setting));tvMainTitle.setVisibility(View.VISIBLE);ivBack = (ImageView) findViewById(R.id.title_back);ivBack.setVisibility(View.VISIBLE);tvCurrentTemper = (TextView) findViewById(R.id.tv_current_temper);tvCurrentBrightness = (TextView) findViewById(R.id.tv_current_brightness);vpbInnerTemper = (VerticalColorSeekBar)findViewById(R.id.vpb_inner_temper);vpbBrightness = (VerticalColorSeekBar) findViewById(R.id.vpb_brightness);vpbInnerTemper.setColor(Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE, Color.TRANSPARENT);vpbBrightness.setColor(Color.BLUE, Color.WHITE, Color.YELLOW, Color.BLUE, Color.TRANSPARENT); } private void initEvents() {ivBack.setOnClickListener(this);vpbInnerTemper.setOnStateChangeListener(this);vpbBrightness.setOnStateChangeListener(this); } private void initData() {vpbInnerTemper.setProgress(50);vpbBrightness.setProgress(70); } @Override public void onClick(View v) {switch (v.getId()) { case R.id.title_back:finish();break;} } @Override public void OnStateChangeListener(View view, float progress) { } @Override public void onStopTrackingTouch(View view, float progress) {int viewId = view.getId();switch (viewId) { case R.id.vpb_inner_temper:if (progress < 0) { progress = 0;}if(progress > 100) { progress = 100;}ToastUtils.showShort(this, "progress= " + progress);break; case R.id.vpb_brightness:if (progress < 0) { progress = 0;}if(progress > 100) { progress = 100;}ToastUtils.showShort(this, "progress1= " + progress);break;} }}
到这里就结束了,最后还是附上自定义View的整个代码吧:

package com.tfxiaozi.widget;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.LinearGradient;import android.graphics.Paint;import android.graphics.RectF;import android.graphics.Shader;import android.util.AttributeSet;import android.util.Log;import android.view.MotionEvent;import android.view.View;/** * Created by dongqiang on 2016/10/21. */public class VerticalColorSeekBar extends View{ private static final String TAG = VerticalColorSeekBar.class.getSimpleName(); private int startColor= Color.BLACK; private int middleColor = Color.GRAY; private int endColor=Color.WHITE; private int thumbColor=Color.BLACK; private int thumbBorderColor=Color.WHITE; private int colorArray[]={startColor, middleColor, endColor}; private float x,y; private float mRadius; private float progress; private float maxCount = 100f; private float sLeft, sTop, sRight, sBottom; private float sWidth,sHeight; private LinearGradient linearGradient; private Paint paint = new Paint(); protected OnStateChangeListener onStateChangeListener; public VerticalColorSeekBar(Context context) {this(context, null); } public VerticalColorSeekBar(Context context, AttributeSet attrs) {super(context, attrs); } @Override protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {super.onMeasure(widthMeasureSpec, heightMeasureSpec);setMeasuredDimension(getMeasuredWidth(), getMeasuredHeight()); } public void setColor(int startColor,int middleColor, int endColor,int thumbColor,int thumbBorderColor){this.startColor= startColor;this.middleColor = middleColor;this.endColor= endColor;this.thumbColor= thumbColor;this.thumbBorderColor= thumbBorderColor;colorArray[0] = startColor;colorArray[1] = middleColor;colorArray[2] = endColor; } @Override protected void onDraw(Canvas canvas) {super.onDraw(canvas);int h = getMeasuredHeight();int w = getMeasuredWidth();mRadius = (float) w/2;sLeft = w * 0.25f; // 背景左边缘坐标sRight = w * 0.75f;// 背景右边缘坐标sTop = 0; sBottom = h; sWidth = sRight - sLeft; // 背景宽度sHeight = sBottom - sTop; // 背景高度x = (float) w/2;//圆心的x坐标y = (float) (1-0.01*progress)*sHeight;//圆心y坐标drawBackground(canvas);drawCircle(canvas);paint.reset(); } private void drawBackground(Canvas canvas){RectF rectBlackBg = new RectF(sLeft, sTop, sRight, sBottom);linearGradient=new LinearGradient(sLeft,sTop,sWidth,sHeight,colorArray,null, Shader.TileMode.MIRROR);paint.setAntiAlias(true);paint.setStyle(Paint.Style.FILL);//设置渲染器paint.setShader(linearGradient);canvas.drawRoundRect(rectBlackBg, sWidth/2, sWidth/2, paint); } private void drawCircle(Canvas canvas){Paint thumbPaint = new Paint();y = y < mRadius ? mRadius : y;//判断thumb边界y = y > sHeight-mRadius ? sHeight-mRadius : y;thumbPaint.setAntiAlias(true);thumbPaint.setStyle(Paint.Style.FILL);thumbPaint.setColor(thumbColor);canvas.drawCircle(x, y, mRadius, thumbPaint);thumbPaint.setStyle(Paint.Style.STROKE);thumbPaint.setColor(thumbBorderColor);thumbPaint.setStrokeWidth(2);canvas.drawCircle(x, y, mRadius, thumbPaint); } @Override public boolean onTouchEvent(MotionEvent event) {this.y = event.getY();progress= (sHeight-y)/sHeight*100;switch(event.getAction()) { case MotionEvent.ACTION_DOWN:break; case MotionEvent.ACTION_UP:if (onStateChangeListener!=null){ onStateChangeListener.onStopTrackingTouch(this, progress);}break; case MotionEvent.ACTION_MOVE:if (onStateChangeListener!=null){ onStateChangeListener.OnStateChangeListener(this, progress);}setProgress(progress);this.invalidate();break;}return true; } public interface OnStateChangeListener{void OnStateChangeListener(View view, float progress);void onStopTrackingTouch(View view, float progress); } public void setOnStateChangeListener(OnStateChangeListener onStateChangeListener){this.onStateChangeListener=onStateChangeListener; } public void setProgress(float progress) {this.progress = progress;invalidate(); }}
结束
到这里就真的结束啦,就当记录一下吧,然后也希望帮到有需要的人。有更好的实现也可以告诉我哈~
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。