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本文主要介绍的是一个球形水波的百分比控件,市面上有各种形形色色的百分比控件,我一直觉得水波是最炫的,UI给了我这个机会,然而网上搜了一大堆,不是太复杂,代码太多(反正我是调不出效果来),就是有瑕疵的,所以只好自己写了,这里开源出来,方便大家。有什么问题或者建议大家留言指出。

先看效果,这里动态图不好截取,就贴张静态的


对于水波百分比控件实现方法有如下几种

  • - 画好水波形状的bitmap,利用属性动画进行平移
  • - 利用曲线精确绘制目标水波
  • - 利用大范围曲线与容器做交集
第一种比较烦,网上有这种思路实现的,代码量比较庞大。bitmap移动时要注意的问题很多,一不小心就bug一堆了。第二种代码量小,但需要几何功底。很丢脸的说我算了好久。才算出公式(年代久远,都忘了),不过这种方法计算量大,绘制时遍历的点少。第三种方法,代码量极少,计算量几乎没有,遍历的点是第二种方法的两倍以上。考虑到遍历的消耗和计算的复杂度,选择第三种。

这里我们选择正弦曲线和圆做交集。

 for (int i = left; i < length; i++) {int x = i;int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4);path2.lineTo(x, mH + y);}
sin函数,x横坐标,y纵坐标,mTranX每次偏移量, 波形起伏mRadius / 4,
核心代码

利用圆的path与我们之前绘制的曲线做交集

Path pc = new Path();pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);canvas.clipPath(pc, Region.Op.INTERSECT);canvas.drawPath(path2, mWavePaint);canvas.restore();
水位上升和水波起伏

while (isDraw) {if (mWaterLevel > mNowHeight) {mNowHeight = mNowHeight + mUpSpeed;}if (mStart) {if (mTranX > mRadius) {mTranX = 0;}mTranX = mTranX - mWaveSpeed;}drawUI();}
这里由于动画效果比较细腻,更新UI界面比较平凡,所以我们采用surfaceView来实现(用view实现发现有卡顿,影响体验)
完整代码
就一个waveview类直接布局中引用

注释写的应该算比较清楚了。有什么疑问的可以留言

package com.aibaide.test;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Path;import android.graphics.PixelFormat;import android.graphics.Point;import android.graphics.Region;import android.util.AttributeSet;import android.view.SurfaceHolder;import android.view.SurfaceView;/** * gengqiquan * 2016年6月2日16:16:48 * 水波显示百分比控件 */public class WaveView extends SurfaceView implements SurfaceHolder.Callback {Point mCentrePoint;int mNowHeight = 0;//当前水位int mRadius = 0;boolean mStart = false;//是否开始float mTextSise = 60;//文字大小Context mContext;int mTranX = 0;//水波平移量private Paint mCirclePaint;private Paint mOutCirclePaint;private Paint mWavePaint;private Paint mTextPaint;private SurfaceHolder holder;private RenderThread renderThread;private boolean isDraw = false;// 控制绘制的开关private int mCircleColor = Color.parseColor("#ff6600");//背景内圆颜色private int mOutCircleColor = Color.parseColor("#f5e6dc");//背景外圆颜色private int mWaveColor = Color.parseColor("#ff944d");//水波颜色private int mWaterLevel;// 水目标高度private int flowNum = 60;//水目标占百分比这里是整数。private int mWaveSpeed = 5;//水波起伏速度private int mUpSpeed = 2;//水面上升速度/** * @param context */public WaveView(Context context) {super(context);// TODO Auto-generated constructor stubmContext = context;init(mContext);}/** * @param context * @param attrs */public WaveView(Context context, AttributeSet attrs) {super(context, attrs);// TODO Auto-generated constructor stubmContext = context;init(mContext);}/** * @param context * @param attrs * @param defStyleAttr */public WaveView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);// TODO Auto-generated constructor stubmContext = context;init(mContext);}private void init(Context context) {mContext = context;setZOrderOnTop(true);holder = this.getHolder();holder.addCallback(this);holder.setFormat(PixelFormat.TRANSLUCENT);renderThread = new RenderThread();mCirclePaint = new Paint();mCirclePaint.setColor(mCircleColor);mCirclePaint.setStyle(Paint.Style.FILL);mCirclePaint.setAntiAlias(true);mOutCirclePaint = new Paint();mOutCirclePaint.setColor(mOutCircleColor);mOutCirclePaint.setStyle(Paint.Style.FILL);mOutCirclePaint.setAntiAlias(true);mWavePaint = new Paint();mWavePaint.setStrokeWidth(1.0F);mWavePaint.setColor(mWaveColor);mWavePaint.setStyle(Paint.Style.FILL);mWavePaint.setAntiAlias(true);mTextPaint = new Paint();mTextPaint.setStrokeWidth(1.0F);mTextPaint.setColor(Color.WHITE);mTextPaint.setTextSize(mTextSise);mTextPaint.setTextAlign(Paint.Align.CENTER);mTextPaint.setStyle(Paint.Style.FILL);mTextPaint.setAntiAlias(true);}@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {mRadius = (int) (0.5 * width * 0.92);mCentrePoint = new Point(width / 2, height / 2);mWaterLevel = (int) (2 * mRadius * flowNum / 100f);//算出目标水位高度}@Overridepublic void surfaceCreated(SurfaceHolder holder) {isDraw = true;if (renderThread != null && !renderThread.isAlive())renderThread.start();}@Overridepublic void surfaceDestroyed(SurfaceHolder holder) {isDraw = false;}/** * 绘制界面的线程 * * @author Administrator */private class RenderThread extends Thread {@Overridepublic void run() {// 不停绘制界面,这里是异步绘制,不采用外部通知开启绘制的方式,水波根据数据更新才会开始增长while (isDraw) {if (mWaterLevel > mNowHeight) {mNowHeight = mNowHeight + mUpSpeed;}if (mStart) {if (mTranX > mRadius) {mTranX = 0;}mTranX = mTranX - mWaveSpeed;}drawUI();}super.run();}}/** * 界面绘制 */public void drawUI() {Canvas canvas = holder.lockCanvas();try {drawCanvas(canvas);} catch (Exception e) {e.printStackTrace();} finally {if (canvas != null)holder.unlockCanvasAndPost(canvas);}}private void drawCanvas(Canvas canvas) {//画背景圆圈canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius / 0.92f, mOutCirclePaint);canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius, mCirclePaint);if (mStart) {//计算正弦曲线的路径int mH = mCentrePoint.y + mRadius - mNowHeight;int left = - mRadius / 2;int length = 4 * mRadius;Path path2 = new Path();path2.moveTo(left, mH);for (int i = left; i < length; i++) {int x = i;int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4);path2.lineTo(x, mH + y);}path2.lineTo(length, mH);path2.lineTo(length, mCentrePoint.y + mRadius);path2.lineTo(0, mCentrePoint.y + mRadius);path2.lineTo(0, mH);canvas.save();//这里与圆形取交集,除去正弦曲线多画的部分Path pc = new Path();pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);canvas.clipPath(pc, Region.Op.INTERSECT);canvas.drawPath(path2, mWavePaint);canvas.restore();//绘制文字canvas.drawText(flowNum + "%", mCentrePoint.x, mCentrePoint.y, mTextPaint);}}public void setFlowNum(int num) {flowNum = num;mStart = true;}public void setTextSise(float s) {mTextSise = s;mTextPaint.setTextSize(s);}//设置水波起伏速度public void setWaveSpeed(int speed) {mWaveSpeed = speed;}//设置水面上升速度public void setUpSpeed(int speed) {mUpSpeed = speed;}public void setColor(int waveColor, int circleColor, int outcircleColor) {mWaveColor = waveColor;mCircleColor = circleColor;mOutCircleColor = outcircleColor;mWavePaint.setColor(mWaveColor);mCirclePaint.setColor(mCircleColor);mOutCirclePaint.setColor(mOutCircleColor);}//精确算法,每次正弦曲线从曲线与圆的交集处开始//private int getX(double h) {//int x = 0;//int R = mRadius;//if (h < R) {//double t = 2 * R * h - h * h;//x = (int) (R - Math.abs(Math.sqrt(t)));//} else {//double t = -2 * R * h + h * h;//x = (int) (R - Math.abs(Math.sqrt(t)));//}//return x;//}}
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