代码
AnimUtil.java
/** * 动画工具类 * UpdateListener: 动画过程中通过添加此监听来回调数据 * EndListener: 动画结束的时候通过此监听器来做一些处理 */public class AnimUtil {private ValueAnimator valueAnimator;private UpdateListener updateListener;private EndListener endListener;private long duration;private float start;private float end;private Interpolator interpolator = new LinearInterpolator();public AnimUtil() {duration = 1000; //默认动画时常1sstart = 0.0f;end = 1.0f;interpolator = new LinearInterpolator();// 匀速的插值器}public void setDuration(int timeLength) {duration = timeLength;}public void setValueAnimator(float start, float end, long duration) {this.start = start;this.end = end;this.duration = duration;}public void setInterpolator(Interpolator interpolator) {this.interpolator = interpolator;}public void startAnimator() {if (valueAnimator != null){valueAnimator = null;}valueAnimator = ValueAnimator.ofFloat(start, end);valueAnimator.setDuration(duration);valueAnimator.setInterpolator(interpolator);valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator valueAnimator) {if (updateListener == null) {return;}float cur = (float) valueAnimator.getAnimatedValue();updateListener.progress(cur);}});valueAnimator.addListener(new Animator.AnimatorListener() {@Overridepublic void onAnimationStart(Animator animator) {}@Overridepublic void onAnimationEnd(Animator animator) {if(endListener == null){return;}endListener.endUpdate(animator);}@Overridepublic void onAnimationCancel(Animator animator) {}@Overridepublic void onAnimationRepeat(Animator animator) {}});valueAnimator.start();}public void addUpdateListener(UpdateListener updateListener) {this.updateListener = updateListener;}public void addEndListner(EndListener endListener){this.endListener = endListener;}public interface EndListener {void endUpdate(Animator animator);}public interface UpdateListener {void progress(float progress);}}MainActivity.java
public class MainActivity extends AppCompatActivity {private AnimUtil animUtil;private float bgAlpha = 1f;private boolean bright = false;PopupWindow popupWindow;Button button;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);animUtil = new AnimUtil();button = (Button) findViewById(R.id.btn);button.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View view) {bottomwindow(button);toggleBright();}});}private void toggleBright() {//三个参数分别为: 起始值 结束值 时长 那么整个动画回调过来的值就是从0.5f--1f的animUtil.setValueAnimator(0.5f, 1f, 350);animUtil.addUpdateListener(new AnimUtil.UpdateListener() {@Overridepublic void progress(float progress) {//此处系统会根据上述三个值,计算每次回调的值是多少,我们根据这个值来改变透明度bgAlpha = bright ? progress : (1.5f - progress);//三目运算,应该挺好懂的。backgroundAlpha(bgAlpha);//在此处改变背景,这样就不用通过Handler去刷新了。}});animUtil.addEndListner(new AnimUtil.EndListener() {@Overridepublic void endUpdate(Animator animator) {//在一次动画结束的时候,翻转状态bright = !bright;}});animUtil.startAnimator();}/*** * 此方法用于改变背景的透明度,从而达到“变暗”的效果 */private void backgroundAlpha(float bgAlpha) {WindowManager.LayoutParams lp = getWindow().getAttributes();lp.alpha = bgAlpha; //0.0-1.0getWindow().setAttributes(lp);getWindow().addFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);}void bottomwindow(View view) {if (popupWindow != null && popupWindow.isShowing()) {return;}LinearLayout layout = (LinearLayout) getLayoutInflater().inflate(R.layout.window_popup, null);popupWindow = new PopupWindow(layout,ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.WRAP_CONTENT);//点击空白处时,隐藏掉pop窗口popupWindow.setFocusable(true);popupWindow.setBackgroundDrawable(new BitmapDrawable());popupWindow.setAnimationStyle(R.style.Popupwindow);int[] location = new int[2];view.getLocationOnScreen(location);popupWindow.showAtLocation(view, Gravity.LEFT | Gravity.BOTTOM, 0, -location[1]);popupWindow.setOnDismissListener(new PopupWindow.OnDismissListener() {@Overridepublic void onDismiss() {toggleBright();}});}}代码很简单,注释都写了。