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首页 / 移动开发 / Android / Android自定义View系列之Path绘制仿支付宝支付成功动画

前言
使用支付宝付款时,我们可以看到成功或者失败都会有个动画提示,如果我们需要做这样的效果的话,当然,你可以让设计师给你做个GIF,但是我们知道图像比较耗内存的,我们自己可以用代码实现还是代码实现好点吧。
效果


实现方法
首先我们需要了解PathMeasure这个类,这个类我们可以理解为用来管理Path。我们主要看几个方法。
PathMeasure(): 构造方法 ,实例化一个对象
PathMeasure(Path path,boolean isClosed):传入Path对象和是否闭合,path对象不能为空
getLength():获取当前轮廓、外形的总长度, 如果没有设置Path对象,返回0
getSegment(float startD,float stopD,Path dst,boolean startWithMoveTo):调用这个方法,我们可以获取到指定范围内的一段轮廓,存入到dst参数中。所以,这个方法传入的参数分别为长度起始值、结束值、装这一段路径的Path对象、是否MoveTo。另外,这个方法返回值为Boolean类型,如果getLength为0的话,返回false,或者startD > stopD,同样返回false。
setPath(Path path , boolean isClosed):给当前PathMeasure对象设置Path
nextContour():移动到下一个轮廓
然后我们需要动起来,我们知道invalidate()方法可以刷新界面,也就是重新调用onDraw()方法,所以我们要不停调用invalidate方法,在onDraw方法中改变参数,这样实现动的效果。所以可以用到刚刚介绍的getSegment方法,不断改变获取的范围,从0 * getLength,到1 * getLength,最后绘制完整。所以我们需要一个在一秒内或两秒内一个从0到1的值的变化,so,我们使用ValueAnimator这个类来实现。

//实例化对象mCircleAnimator = ValueAnimator.ofFloat(0, 1);//设置时长为1000msmCircleAnimator.setDuration(1000);//开始动画mCircleAnimator.start();//设置动画监听mCircleAnimator.addUpdateListener(this);
动画开始后,在监听方法中获取当前进度并且重绘图像
mCirclePercent = (float)animation.getAnimatedValue();invalidate();
在onDraw方法中,绘制图像
//画圆mPathCircle.addCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2 - mLineWidth, Path.Direction.CW);mPathMeasure.setPath(mPathCircle, false);mPathMeasure.getSegment(0, mCirclePercent * mPathMeasure.getLength(), mPathCircleDst, true);canvas.drawPath(mPathCircleDst, mPaint);
附上源码,欢迎点评

package com.mintmedical.wavedemo;import android.animation.ValueAnimator;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Path;import android.graphics.PathMeasure;import android.util.AttributeSet;import android.util.Log;import android.view.View;/** * Created by MooreLi on 2016/12/12. */public class ResultAnimation extends View implements ValueAnimator.AnimatorUpdateListener { private Context mContext; /*** paint对象*/ private Paint mPaint; /*** Path和对应的空Path用来填充*/ private Path mPathCircle; private Path mPathCircleDst; private Path mPathRight; private Path mPathRightDst; private Path mPathWrong1; private Path mPathWrong2; private Path mPathWrong1Dst; private Path mPathWrong2Dst; /*** Path管理*/ private PathMeasure mPathMeasure; /*** 动画*/ private ValueAnimator mCircleAnimator; private ValueAnimator mRightAnimator; private ValueAnimator mWrong1Animator; private ValueAnimator mWrong2Animator; /*** 当前绘制进度占总Path长度百分比*/ private float mCirclePercent; private float mRightPercent; private float mWrong1Percent; private float mWrong2Percent; /*** 线宽*/ private int mLineWidth; /*** 正确动画 错误动画*/ public static final int RESULT_RIGHT = 1; public static final int RESULT_WRONG = 2; /*** 当前结果类型*/ private int mResultType = RESULT_WRONG; public ResultAnimation(Context context) {super(context);mContext = context;init(); } public ResultAnimation(Context context, AttributeSet attrs) {super(context, attrs);mContext = context;init(); } public ResultAnimation(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);mContext = context;init(); } private void init() {mLineWidth = dp2px(3);mPaint = new Paint();mPaint.setAntiAlias(true);mPaint.setStrokeWidth(mLineWidth);mPaint.setStyle(Paint.Style.STROKE);mPaint.setColor(Color.GREEN);initPath(); } private void initPath() {mPathCircle = new Path();mPathCircleDst = new Path();mPathRight = new Path();mPathRightDst = new Path();mPathWrong1 = new Path();mPathWrong2 = new Path();mPathWrong1Dst = new Path();mPathWrong2Dst = new Path();mPathMeasure = new PathMeasure();//实例化对象mCircleAnimator = ValueAnimator.ofFloat(0, 1);//设置时长为1000msmCircleAnimator.setDuration(1000);//开始动画mCircleAnimator.start();//设置动画监听mCircleAnimator.addUpdateListener(this);mRightAnimator = ValueAnimator.ofFloat(0, 1);mRightAnimator.setDuration(500);mRightAnimator.addUpdateListener(this);mWrong1Animator = ValueAnimator.ofFloat(0, 1);mWrong1Animator.setDuration(300);mWrong1Animator.addUpdateListener(this);mWrong2Animator = ValueAnimator.ofFloat(0, 1);mWrong2Animator.setDuration(300);mWrong2Animator.addUpdateListener(this); } @Override protected void onDraw(Canvas canvas) {super.onDraw(canvas);if (mResultType == RESULT_RIGHT) { mPaint.setColor(Color.GREEN);} else { mPaint.setColor(Color.RED);}//画圆mPathCircle.addCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2 - mLineWidth, Path.Direction.CW);mPathMeasure.setPath(mPathCircle, false);mPathMeasure.getSegment(0, mCirclePercent * mPathMeasure.getLength(), mPathCircleDst, true);canvas.drawPath(mPathCircleDst, mPaint);if (mResultType == RESULT_RIGHT) { //画对勾 mPathRight.moveTo(getWidth() / 4, getWidth() / 2); mPathRight.lineTo(getWidth() / 2, getWidth() / 4 * 3); mPathRight.lineTo(getWidth() / 4 * 3, getWidth() / 4); if (mCirclePercent == 1) {mPathMeasure.nextContour();mPathMeasure.setPath(mPathRight, false);mPathMeasure.getSegment(0, mRightPercent * mPathMeasure.getLength(), mPathRightDst, true);canvas.drawPath(mPathRightDst, mPaint); }} else { mPathWrong1.moveTo(getWidth() / 4 * 3, getWidth() / 4); mPathWrong1.lineTo(getWidth() / 4, getWidth() / 4 * 3); mPathWrong2.moveTo(getWidth() / 4, getWidth() / 4); mPathWrong2.lineTo(getWidth() / 4 * 3, getWidth() / 4 * 3); if (mCirclePercent == 1) {mPathMeasure.nextContour();mPathMeasure.setPath(mPathWrong1, false);mPathMeasure.getSegment(0, mWrong1Percent * mPathMeasure.getLength(), mPathWrong1Dst, true);canvas.drawPath(mPathWrong1Dst, mPaint); } if (mWrong1Percent == 1) {mPathMeasure.nextContour();mPathMeasure.setPath(mPathWrong2, false);mPathMeasure.getSegment(0, mWrong2Percent * mPathMeasure.getLength(), mPathWrong2Dst, true);canvas.drawPath(mPathWrong2Dst, mPaint); }} } private int dp2px(int dp) {float scale = mContext.getResources().getDisplayMetrics().density;return (int) (scale * dp + 0.5f); } @Override public void onAnimationUpdate(ValueAnimator animation) {//圆形动画if (animation.equals(mCircleAnimator)) { mCirclePercent = (float) animation.getAnimatedValue(); invalidate(); Log.e("TEST","percent:"+mCirclePercent); if (mCirclePercent == 1) {if (mResultType == RESULT_RIGHT) mRightAnimator.start();else mWrong1Animator.start(); }}//正确时 对勾动画else if (animation.equals(mRightAnimator)) { mRightPercent = (float) animation.getAnimatedValue(); invalidate();}//错误时 右侧动画else if (animation.equals(mWrong1Animator)) { mWrong1Percent = (float) animation.getAnimatedValue(); invalidate(); if (mWrong1Percent == 1) {mWrong2Animator.start(); }}//错误时 左侧动画else if (animation.equals(mWrong2Animator)) { mWrong2Percent = (float) animation.getAnimatedValue(); invalidate();} } public void setmResultType(int mResultType) {this.mResultType = mResultType;invalidate(); } /*** 固定写死了宽高,可重新手动调配** @param widthMeasureSpec* @param heightMeasureSpec*/ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {super.onMeasure(widthMeasureSpec, heightMeasureSpec);setMeasuredDimension(dp2px(50), dp2px(50)); }}
github地址: https://github.com/lizebinbin
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。