一、简介Android的消息机制主要是指Handler的运行机制,那么什么是Handler的运行机制那?通俗的来讲就是,使用Handler将子线程的Message放入主线程的Messagequeue中,在主线程使用。
二、学习内容学习Android的消息机制,我们需要先了解如下内容。
- 消息的表示:Message
- 消息队列:MessageQueue
- 消息循环,用于循环取出消息进行处理:Looper
- 消息处理,消息循环从消息队列中取出消息后要对消息进行处理:Handler
平常我们接触的大多是Handler和Message,今天就让我们来深入的了解一下他们。
三、代码详解一般而言我们都是这样使用Handler的
xxHandler.sendEmptyMessage(xxx);
当然还有其他表示方法,但我们深入到源代码中,会发现,他们最终都调用了一个方法
public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) {RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue");Log.w("Looper", e.getMessage(), e);return false; } return enqueueMessage(queue, msg, uptimeMillis); }
sendMessageAtTime()方法,但这依然不是结束,我们可以看到最后一句enqueueMessage(queue, msg, uptimeMillis);按字面意思来说插入一条消息,那么疑问来了,消息插入了哪里。
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) {throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) {throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) {if (mQuitting) {IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread");Log.w(TAG, e.getMessage(), e);msg.recycle();return false;}msg.markInUse();msg.when = when;Message p = mMessages;boolean needWake;if (p == null || when == 0 || when < p.when) {// New head, wake up the event queue if blocked.msg.next = p;mMessages = msg;needWake = mBlocked;} else {// Inserted within the middle of the queue. Usually we don"t have to wake// up the event queue unless there is a barrier at the head of the queue// and the message is the earliest asynchronous message in the queue.needWake = mBlocked && p.target == null && msg.isAsynchronous();Message prev;for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; }}msg.next = p; // invariant: p == prev.nextprev.next = msg;}// We can assume mPtr != 0 because mQuitting is false.if (needWake) {nativeWake(mPtr);} } return true; }
进入源代码,我们发现,我们需要了解一个新类Messagequeue。
虽然我们一般把他叫做消息队列,但是通过研究,我们发下,它实际上是一种单链表的数据结构,而我们对它的操作主要是插入和读取。
看代码33-44,学过数据结构,我们可以轻松的看出,这是一个单链表的插入末尾的操作。
这样就明白了,我们send方法实质就是向Messagequeue中插入这么一条消息,那么另一个问题随之而来,我们该如何处理这条消息。
处理消息我们离不开一个重要的,Looper。那么它在消息机制中又有什么样的作用那?
Looper扮演着消息循环的角色,具体而言它会不停的从MessageQueue中查看是否有新消息如果有新消息就会立刻处理,否则就已知阻塞在那里,现在让我们来看一下他的代码实现。
首先是构造方法
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
可以发现,它将当前线程对象保存了起来。我们继续
Looper在新线程创建过程中有两个重要的方法looper.prepare() looper.loop
new Thread(){ public void run(){ Looper.prepare(); Handler handler = new Handler(); Looper.loop(); }}.start();
我们先来看prepare()方法
private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) {throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
咦,我们可以看到这里面又有一个ThreadLocal类,我们在这简单了解一下,他的特性,set(),get()方法。
首先ThreadLocal是一个线程内部的数据存储类,通过它可以在指定的线程中存储数据,数据存储后,只有在制定线程中可以获取存储的数据,对于其他线程而言则无法获取到数据。简单的来说。套用一个列子:
private ThreadLocal<Boolean> mBooleanThreadLocal = newThreadLocal<Boolean>();//mBooleanThreadLocal.set(true);Log.d(TAH,"Threadmain"+mBooleanThreadLocal.get());new Thread("Thread#1"){ public void run(){ mBooleanThreadLocal.set(false); Log.d(TAH,"Thread#1"+mBooleanThreadLocal.get()); }; }.start();new Thread("Thread#2"){ public void run(){ Log.d(TAH,"Thread#2"+mBooleanThreadLocal.get()); }; }.start();
上面的代码运行后,我们会发现,每一个线程的值都是不同的,即使他们访问的是同意个ThreadLocal对象。
那么我们接下来会在之后分析源码,为什么他会不一样。现在我们跳回prepare()方法那一步,loop()方法源码贴上
public static void loop() { final Looper me = myLooper(); if (me == null) {throw new RuntimeException("No Looper; Looper.prepare() wasn"t called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) {Message msg = queue.next(); // might blockif (msg == null) {// No message indicates that the message queue is quitting.return;}// This must be in a local variable, in case a UI event sets the loggerPrinter logging = me.mLogging;if (logging != null) {logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what);}msg.target.dispatchMessage(msg);if (logging != null) {logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);}// Make sure that during the course of dispatching the// identity of the thread wasn"t corrupted.final long newIdent = Binder.clearCallingIdentity();if (ident != newIdent) {Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what);}msg.recycleUnchecked(); } }
首先loop()方法,获得这个线程的Looper,若没有抛出异常。再获得新建的Messagequeue,在这里我们有必要补充一下Messagequeue的next()方法。
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. final long ptr = mPtr; if (ptr == 0) {return null; } int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) {if (nextPollTimeoutMillis != 0) {Binder.flushPendingCommands();}nativePollOnce(ptr, nextPollTimeoutMillis);synchronized (this) {// Try to retrieve the next message. Return if found.final long now = SystemClock.uptimeMillis();Message prevMsg = null;Message msg = mMessages;if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous());}if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) {prevMsg.next = msg.next; } else {mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; }} else { // No more messages. nextPollTimeoutMillis = -1;}// Process the quit message now that all pending messages have been handled.if (mQuitting) { dispose(); return null;}// If first time idle, then get the number of idlers to run.// Idle handles only run if the queue is empty or if the first message// in the queue (possibly a barrier) is due to be handled in the future.if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size();}if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue;}if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];}mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);}// Run the idle handlers.// We only ever reach this code block during the first iteration.for (int i = 0; i < pendingIdleHandlerCount; i++) {final IdleHandler idler = mPendingIdleHandlers[i];mPendingIdleHandlers[i] = null; // release the reference to the handlerboolean keep = false;try { keep = idler.queueIdle();} catch (Throwable t) { Log.wtf(TAG, "IdleHandler threw exception", t);}if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); }}}// Reset the idle handler count to 0 so we do not run them again.pendingIdleHandlerCount = 0;// While calling an idle handler, a new message could have been delivered// so go back and look again for a pending message without waiting.nextPollTimeoutMillis = 0; } }
从24-30我们可以看到,他遍历了整个queue找到msg,若是msg为null,我们可以看到50,他把nextPollTimeoutMillis = -1;实际上是等待enqueueMessage的nativeWake来唤醒。较深的源码涉及了native层代码,有兴趣可以研究一下。简单来说next()方法,在有消息是会返回这条消息,若没有,则阻塞在这里。
我们回到loop()方法27msg.target.dispatchMessage(msg);我们看代码
public void dispatchMessage(Message msg) { if (msg.callback != null) {handleCallback(msg); } else {if (mCallback != null) {if (mCallback.handleMessage(msg)) { return;}}handleMessage(msg); } }
msg.target实际上就是发送这条消息的Handler,我们可以看到它将msg交给dispatchMessage(),最后调用了我们熟悉的方法handleMessage(msg);
三、总结到目前为止,我们了解了android的消息机制流程,但它实际上还涉及了深层的native层方法.
以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,同时也希望多多支持脚本之家!