本文实例为大家分享了使用canvas绘制时钟的具体代码,供大家参考,具体内容如下
1. clock.html <!doctype html><html lang="en"> <head> <meta charset="UTF-8"> <meta name="Description" content=""> <title>canvas时钟</title> </head> <body><canvas id="canvas" width="300" height="300"></canvas><script>var canvas=document.getElementById("canvas");var context=canvas.getContext("2d");//draw();function draw(){//得到当前系统的时分秒var now=new Date();var sec=now.getSeconds();var min=now.getMinutes();var hour=now.getHours();hour>=12&&(hour=hour-12);var radius = Math.min(canvas.width/2,canvas.height/2);//初始化画布context.save();context.clearRect(0,0,canvas.width,canvas.height); context.translate(canvas.width/2,canvas.height/2); context.rotate(-Math.PI/2);context.save(); //表框//小时刻度context.strokeStyle="black";context.fillStyle="black";context.lineWidth=3;context.lineCap="round";context.beginPath();for(var i=0;i<12;i++){context.rotate(Math.PI/6);context.moveTo(radius-30,0);context.lineTo(radius-10,0); }context.stroke();context.restore();context.save(); //分钟刻度context.lineWidth=2;context.beginPath();for(var i=0;i<60;i++){if(!i%5==0){context.moveTo(radius-15,0);context.lineTo(radius-10,0);}context.rotate(Math.PI/30);}context.stroke();context.restore();context.save(); //画上时针context.rotate((Math.PI/6)*hour+(Math.PI/360)*min+(Math.PI/21600)*sec); context.lineWidth=6; context.beginPath(); context.moveTo(-10,0); context.lineTo(radius*0.5,0); context.stroke();context.restore();context.save();context.rotate((Math.PI/30)*min+(Math.PI/1800)*sec); context.strokeStyle="#29A8DE"; context.lineWidth=4; context.lineCap="butt"; context.beginPath(); context.moveTo(-20,0); context.lineTo(radius*0.7,0); context.stroke(); context.restore(); context.save();context.rotate(sec*Math.PI/30); context.strokeStyle="red"; context.lineWidth=2; context.lineCap="butt"; context.beginPath(); context.moveTo(-30,0); context.lineTo(radius*0.9,0); context.stroke(); context.restore(); context.save(); context.lineWidth=4; context.strokeStyle="gray";context.beginPath(); context.arc(0,0,radius,0,Math.PI*2,true); context.stroke(); context.restore(); context.restore();} window.onload=function(){setInterval(draw,1000)}</script> </body></html>2. JavaScript代码
<script>var canvas=document.getElementById("canvas");var context=canvas.getContext("2d");//draw();function draw(){//得到当前系统的时分秒var now=new Date();var sec=now.getSeconds();var min=now.getMinutes();var hour=now.getHours();hour>=12&&(hour=hour-12);var radius = Math.min(canvas.width/2,canvas.height/2);//初始化画布context.save();context.clearRect(0,0,canvas.width,canvas.height); context.translate(canvas.width/2,canvas.height/2); context.rotate(-Math.PI/2);context.save(); //表框//小时刻度context.strokeStyle="black";context.fillStyle="black";context.lineWidth=3;context.lineCap="round";context.beginPath();for(var i=0;i<12;i++){context.rotate(Math.PI/6);context.moveTo(radius-30,0);context.lineTo(radius-10,0); }context.stroke();context.restore();context.save(); //分钟刻度context.lineWidth=2;context.beginPath();for(var i=0;i<60;i++){if(!i%5==0){context.moveTo(radius-15,0);context.lineTo(radius-10,0);}context.rotate(Math.PI/30);}context.stroke();context.restore();context.save(); //画上时针context.rotate((Math.PI/6)*hour+(Math.PI/360)*min+(Math.PI/21600)*sec); context.lineWidth=6; context.beginPath(); context.moveTo(-10,0); context.lineTo(radius*0.5,0); context.stroke();context.restore();context.save();context.rotate((Math.PI/30)*min+(Math.PI/1800)*sec); context.strokeStyle="#29A8DE"; context.lineWidth=4; context.lineCap="butt"; context.beginPath(); context.moveTo(-20,0); context.lineTo(radius*0.7,0); context.stroke(); context.restore(); context.save();context.rotate(sec*Math.PI/30); context.strokeStyle="red"; context.lineWidth=2; context.lineCap="butt"; context.beginPath(); context.moveTo(-30,0); context.lineTo(radius*0.9,0); context.stroke(); context.restore(); context.save(); context.lineWidth=4; context.strokeStyle="gray";context.beginPath(); context.arc(0,0,radius,0,Math.PI*2,true); context.stroke(); context.restore(); context.restore();} window.onload=function(){setInterval(draw,1000)}</script>以上就是本文的全部内容,希望对大家学习javascript程序设计有所帮助。