一、协议WebSocket是一种基于TCP之上的客户端与服务器全双工通讯的协议,它在HTML5中被定义,也是新一代webapp的基础规范之一。
它突破了早先的AJAX的限制,关键在于实时性,服务器可以主动推送内容 到客户端!可能的应用有:多人在线游戏,即时聊天,实时监控,远程桌面,新闻服务器等等。
对于我自己,当前最想尝试的是canvas+websocket组合起来能做什么。
二、实现
由于握手的过程是一个标准的HTTP请求,因此 websocket 的实现有两种选择:1)TCP上实现; 2) 现有HTTP软件上实现。后者的优势在于可以共用现有的HTTP服务器端口,并且不用重新实现认证功能和解析HTTP请求的功能。
这个示例中使用的 node 的HTTP模块。(TCP版及所有文件见 附件)
1、node服务器端代码:var http = require("http");var url = require("url");// var mime = require("mime");var crypto = require("crypto");var port = 4400;var server = http.createServer();server.listen(port,function() {console.log("server is running on localhost:",port);server.on("connection",function(s) {console.log("on connection ",s);}).on("request",onrequest).on("upgrade",onupgrade);});var onrequest = function(req,res) {console.log( Object.keys(req) ,req.url,req["upgrade"]);if( !req.upgrade ){// 非upgrade请求选择:中断或提供普通网页res.writeHead(200, { "content-type": "text/plain" });res.write( "WebSocket server works!" );}res.end();return;};var onupgrade = function (req,sock,head) {// console.log("方法:",Object.keys(sock));if(req.headers.upgrade !== "WebSocket"){console.warn("非法连接");sock.end();return;}bind_sock_event(sock);try{handshake(req,sock,head);}catch(e){console.error(e);sock.end();}};// 包装将要发送的帧var wrap = function(data) {var fa = 0x00, fe = 0xff, data = data.toString()len = 2+Buffer.byteLength(data),buff = new Buffer(len);buff[0] = fa;buff.write(data,1);buff[len-1] = fe;return buff;}// 解开接收到的帧var unwrap = function(data) {return data.slice(1,data.length-1);}var bind_sock_event = function(sock) {sock.on("data",function(buffer) {var data = unwrap(buffer);console.log("socket receive data : ",buffer,data,"
>>> "+data);// send("hello html5,"+Date.now())sock.emit("send",data);}).on("close",function() {console.log("socket close");}).on("end",function() {console.log("socket end");}).on("send",function(data) { //自定义事件sock.write(wrap(data),"binary");})};var get_part = function(key) {var empty= "",spaces = key.replace(/S/g,empty).length,part= key.replace(/D/g,empty);if(!spaces) throw {message:"Wrong key: "+key,name:"HandshakeError"}return get_big_endian(part / spaces);}var get_big_endian = function(n) { return String.fromCharCode.apply(null,[3,2,1,0].map(function(i) { return n >> 8*i & 0xff }))}var challenge = function(key1,key2,head) {var sum = get_part(key1) + get_part(key2) + head.toString("binary");return crypto.createHash("md5").update(sum).digest("binary");}var handshake = function(req,sock,head) {var output = [],h = req.headers, br = "
";// headeroutput.push("HTTP/1.1 101 WebSocket Protocol Handshake","Upgrade: WebSocket","Connection: Upgrade","Sec-WebSocket-Origin: " + h.origin,"Sec-WebSocket-Location: ws://" + h.host + req.url,"Sec-WebSocket-Protocol: my-custom-chat-protocol"+br);// bodyvar c = challenge(h["sec-websocket-key1"],h["sec-websocket-key2"],head);output.push(c);sock.write(output.join(br),"binary");}2、浏览器客户端代码:<html><head><title>WebSocket Demo</title></head><style type="text/css"> textarea{width:400px;height:150px;display:block;overflow-y:scroll;} #output{width:600px;height:400px;background:whiteSmoke;padding:1em .5em;color:#000;border:none;} button{padding:.2em 1em;}</style><link href="layout.css" rel="stylesheet" type="text/css" /> <body><textarea id="output" readonly="readonly"></textarea><br><textarea id="input"></textarea><button id="send">send</button><script type="text/javascript">// localhostvar socket = new WebSocket("ws://192.168.144.131:4400/")socket.onopen = function(e) {log(e.type);socket.send("hello node");}socket.onclose = function(e) {log(e.type);}socket.onmessage = function(e) {log("receive @ "+ new Date().toLocaleTimeString() +"
"+e.data); output.scrollTop = output.scrollHeight}socket.onclose = function(e) {log(e.type);}socket.addEventListener("close",function() {log("a another close event handler..");},false);// domvar id = function(id) {return document.getElementById(id);}var output = id("output"), input = id("input"), send = id("send");var log = function(msg) {output.textContent += "> "+msg + "
"}send.addEventListener("click",function() {socket.send(input.value);},false);</script></body></html>三、细节在 http 协议之上的 websocket 协议实现只有两步:握手,发送数据。
1、握手握手的过程被称为 challenge-response。首先客户端发起一个名为Upgrade的HTTP GET请求,服务器验证此请求,给出101响应以表示接受此次协议升级,握手即完成了。
chrome inspector美化过的握手信息:
Request URL:ws://192.168.144.131:4400/pub/chat?q=me
Request Method:GET
Status Code:101 WebSocket Protocol HandshakeRequest Headers
Connection:Upgrade
Host:192.168.144.131:4400
Origin:http://localhost:800
Sec-WebSocket-Key1:p2 G 947T 80 661 jAf2
Sec-WebSocket-Key2:z Z Q ^326 5 9= 7s1 1 7H4
Sec-WebSocket-Protocol::my-custom-chat-protocol
Upgrade:WebSocket
(Key3):7C:44:56:CA:1F:19:D2:0AResponse Headers
Connection:Upgrade
Sec-WebSocket-Location:ws://192.168.144.131:4400/pub/chat?q=me
Sec-WebSocket-Origin:http://localhost:800
Sec-WebSocket-Protocol:my-custom-chat-protocol
Upgrade:WebSocket
(Challenge Response):52:DF:2C:F4:50:C2:8E:98:14:B7:7D:09:CF:C8:33:40
请求头部分Host: websocket服务器主机
Connection: 连接类型
Upgrade: 协议升级类型
Origin: 访问来源
Sec-WebSocket-Protocol: 可选,子协议名称,由应用自己定义,多个协议用空格分割。(*另外一个仅剩的可选项是cookie)
Sec-WebSocket-Key1: 安全认证key,xhr请求不能伪造"sec-"开头的请求头。
Sec-WebSocket-Key2: 同上
Key3: 响应体内容,8字节随机。
响应头部分Sec-WebSocket-Protocol: 必须包含请求的子协议名
Sec-WebSocket-Origin: 必须等于请求的来源
Sec-WebSocket-Location: 必须等于请求的地址
Challenge Response: 响应体内容,根据请求中三个key计算得来,16字节。
应答字符串计算过程伪代码:part_1 = key1中所有数字 / key1中空格数量part_2 同上sum = big_endian(part_1)+big_endian(part_2)+key3challenge_response = md5_digest(sum);
32位整数的big_endian计算策略:# 很类似于rgba颜色计算,从下面的函数可以看出计算过程var big_endian = function(n) {return [3,2,1,0].map(function(i) { return n >> 8*i & 0xff });}big_endian(0xcc77aaff);// -> [204, 119, 170, 255]2、发送数据
WebSocket API的被设计成用事件处理数据,客户端只要得到事件通知就可以获取到完整的数据,而不需要手动处理缓冲器。
这种情况下,每一笔数据被称为一帧。在规范的定义中,它的头部必须以0x00开始,尾部属性以0xff结束,这样每一次数据发送至少有两个字节。
服务器实现中,收到数据时要截掉头尾;而发送数据是要包装头尾。格式如下:
# "你好"的原始二进制表示,请求头和这里都是utf8编码
<Buffer e4 bd a0 e5 a5 bd>
# 包装后的二进制表示。
<Buffer 00 e4 bd a0 e5 a5 bd ff>
以上就是本文的全部内容,希望对大家的学习有所帮助。