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本文实例为大家分享了js贪吃蛇游戏的相关代码,供大家参考,具体内容如下

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>贪吃蛇小游戏</title><style>*{margin:0; padding:0;}header {display: block;margin: 0 auto;width: 500px;text-align: center;}header h1 {font-family: Arial;font-weight: bold;}header #newGameButton {display: block;margin: 20px auto;width: 100px;padding: 10px 10px;background-color: #8f7a66;font-family: Arial;color: white;border-radius: 10px;text-decoration: none;}header #newGameButton:hover {background-color: #9f8b77;}header p {font-family: Arial;font-size: 25px;margin: 20px auto;}canvas{display:block; border:medium double black;margin:4px auto;}</style></head><body><header><h1>贪吃蛇小游戏</h1><a href="javascript:newgame();" id="newGameButton">New Game</a><p>score:<span id="score">0</span></p></header><canvas id="canvas">Your browser doesn"t support the <code>canvas</code> element.</canvas><script>var CANVAS = document.getElementById("canvas");var CTX = CANVAS.getContext("2d");var SNAKE = new Array();//用队列模拟蛇身var DIR = "right";//用来控制蛇头的方向var SIZE = 20;//蛇身的宽度var FOODX = 0;//食物的x坐标var FOODY = 0;//食物的y坐标var HEADX = 0;//蛇头的x坐标var HEADY = 0;//蛇头的y坐标var MAXWIDTH = 200;//画布的高度var MAXHEIGHT = 200;//画布的宽度var TIME = 400;//蛇的速度var SCORE = 0;//计算玩家分数var interval = null;CANVAS.width = MAXWIDTH;CANVAS.height = MAXHEIGHT;window.onload = function(){newgame();};document.getElementById("newGameButton").click(function(){newgame();});function newgame(){SNAKE = [];//用队列模拟蛇身DIR = "right";//用来控制蛇头的方向HEADX = 0;//蛇头的x坐标HEADY = 0;//蛇头的y坐标SCORE = 0;window.clearInterval(interval);interval = null;//初始化画布CTX.clearRect(0, 0, MAXWIDTH, MAXHEIGHT);//画一条蛇drawSnake();//放置食物setFood();//移动蛇interval = window.setInterval(move, TIME);}function move(){switch(DIR){case "up":HEADY = HEADY-SIZE;break;case "right":HEADX = HEADX+SIZE;break;case "down":HEADY = HEADY+SIZE;break;case "left":HEADX = HEADX-SIZE;break;}if(HEADX>MAXWIDTH-SIZE || HEADY>MAXHEIGHT-SIZE || HEADX<0 || HEADY<0){alert("你的分数为:"+SCORE+"分,继续努力吧!失败原因:碰壁了.....");window.location.reload();}for(var i=1;i<SNAKE.length;i++){if(SNAKE[i][0] == SNAKE[0][0] && SNAKE[i][1] == SNAKE[0][1]){alert("你的分数为:"+SCORE+"分,继续努力吧!失败原因:撞到自己了.....");window.location.reload();}}if(SNAKE.length == MAXWIDTH *MAXHEIGHT){alert("好厉害!么么哒~");window.location.reload();}moveIn(HEADX, HEADY);//移动一格}document.onkeydown = function(e) { //改变蛇方向var code = e.keyCode - 37;switch(code){case 1 : DIR = "up";break;//上case 2 : DIR = "right";break;//右case 3 : DIR = "down";break;//下case 0 : DIR = "left";break;//左}}//=============================画一条蛇=======================================================function drawSnake(){CTX.fillStyle = "black";//画蛇头CTX.fillRect (HEADX, HEADY, SIZE, SIZE);SNAKE.push([HEADX, HEADY]);//画蛇身switch(DIR){case "up": drawBody(HEADX, HEADY + SIZE, HEADX, HEADY + 2 * SIZE);break;case "right": drawBody(HEADX - SIZE, HEADY, HEADX - 2 * SIZE, HEADY);break;case "down": drawBody(HEADX, HEADY - SIZE, HEADX, HEADY - 2 * SIZE);break;case "left": drawBody(HEADX + SIZE, HEADY, HEADX + 2 * SIZE, HEADY);break;}}function drawBody(x1, y1, x2, y2){CTX.fillRect (x1, y1, SIZE, SIZE); CTX.fillRect (x2, y2, SIZE, SIZE); SNAKE.push([x1, y1]);SNAKE.push([x2, y2]);}//===========================放置食物==============================function setFood(){do{FOODX = SIZE * Math.floor(Math.random() * MAXWIDTH / SIZE);FOODY = SIZE * Math.floor(Math.random() * MAXHEIGHT / SIZE);}while(foodInSnake());CTX.fillStyle = "red";CTX.fillRect (FOODX, FOODY, SIZE, SIZE);}function foodInSnake(){for (var i = 0; i < SNAKE.length; i++) {if(FOODX == SNAKE[i][0] && FOODY == SNAKE[i][1]){return true;}}return false;}//========================================移动一格===========================function moveIn(x, y){CTX.fillStyle = "black";CTX.fillRect(x, y, SIZE, SIZE);//重画蛇头//把新蛇头添加到 SNAKE 数组var newSnake = [[x, y]];SNAKE = newSnake.concat(SNAKE);if(false == eatFood()){//如果没吃到食物,减少一格蛇尾var snakeTail = SNAKE.pop();//获得蛇尾位置CTX.clearRect(snakeTail[0], snakeTail[1], SIZE, SIZE);//去掉蛇尾}}function eatFood(){if(HEADX == FOODX && HEADY == FOODY){CTX.fillStyle = "block";CTX.fillRect (FOODX, FOODY, SIZE, SIZE);setFood();SCORE++;//$("#score").text(SCORE);document.getElementById("score").innerHTML = SCORE;return true;}return false;}</script></html>
效果图:


思路:

function newgame(){重置蛇和分数的数据;清除interval;初始化画布;画一条蛇;放置食物;使用定时器(setInterval)使蛇移动(move函数);}function move(){根据方向改变蛇头下一格将要到达的位置;判断游戏是否结束,以及显示结束的原因(包含输赢);蛇移动一格(moveIn函数);}对键盘的方向键作监控,当改变方向时,修改全局变量DIR的值(用于存储方向);function moveIn(){在蛇头的前一格增加一格作为新的蛇头,并将蛇头的坐标作为第一个元素加入到代表蛇的数组中;if(没吃到食物){删除一格蛇尾,在画布中做相应改变;}}
需要注意的是,如果需要在JS中设定canvas中的宽度和高度,和设置其他CSS属性略有不同。
CANVAS.width = MAXWIDTH;CANVAS.height = MAXHEIGHT;
小编还为大家准备了精彩的专题:javascript经典小游戏汇总
以上就是本文的全部内容,希望对大家学习javascript程序设计有所帮助。