var myGeo = new BMap.Geocoder();(function(){for(var i = 0;i < allZoneData.length;i++){ getAllZone(allZoneData[i].name,allZoneData[i].been,allZoneData[i].id);} })(); //name为省份名,been表示是否去过,id为唯一标识,cir为省份圈号(有可能一个省份有两部分封闭圆圈构成) function getAllZone (name,been,id) {var data,temp; var bdary = new BMap.Boundary();bdary.get(name, function(rs){ var count = rs.boundaries.length;for(var j = 0; j < count; j++){ var ply = new BMap.Polygon(rs.boundaries[j], {strokeWeight: 2, strokeColor: "#ff0000"});data = ply.getPath();$.ajax({ url: "addData.php", type:"POST", data: {"data":data,"name" : name,"cir":j,"been":been,"id":id}, success: function(txt){console.log(txt); }, error: function(){alert("添加数据出错!"); }}); }}); } php得到数据后,解析数据并将数据存储到事先建好的数据库中<?php header("content-type:text/html; charset=utf-8"); $data = $_REQUEST["data"]; $name = $_REQUEST["name"]; $cir = $_REQUEST["cir"]; $been = $_REQUEST["been"]; $id = $_REQUEST["id"];$con = mysql_connect("localhost","……","……"); if (!$con){ die("Could not connect: " . mysql_error()); } mysql_select_db("……", $con); mysql_set_charset("utf8",$con);foreach ($data as $temp){ $sql = "insert into place (id,name,lng,lat,cir,been) values ("".$id."", "".$name."", "".$temp["lng"]."","".$temp["lat"]."","".$cir."","".$been."")"; if (!mysql_query($sql,$con)){ die("Error: " . mysql_error()); } }mysql_close($con); echo "Success"; ?> 2.画地图(base地图画在mapCanvas层)var drawMap = function (context,data,l,t) { //context为绘制所在的层,l和t为相对位置,data为边界对象数组if(data.been == "yes"){ context.fillStyle = "green";}else{ context.fillStyle = "grey";}context.globalAlpha = 0.8;context.beginPath();cleft = (data.coordinate[0].lng - temp_left) * bigger + l; //temp_left和temp_top为地图偏移位置.ctop = (temp_top - data.coordinate[0].lat) * bigger + t; //bigger为放大倍数 context.moveTo(cleft,ctop); for(var j = 1;j < data.coordinate.length;j++){ cleft = (data.coordinate[j].lng - temp_left) * bigger + l; ctop = (temp_top - data.coordinate[j].lat) * bigger + t; context.lineTo(cleft,ctop);} context.closePath();context.stroke();context.fill(); } 3.画移动连线(连线和移动的省份画在moveMapCanvas层)var drawLinkLine = function(data,l,t){ //此处的l和t表示移动的相对位置for(var k = 0;k < data.coordinate.length;k++){ if(k % 60 == 0){moveMapContext.beginPath(); //根据移动距离的不同,设置连线的粗细lineLength = Math.sqrt(l * l + t * t) / 100;lineLength = lineLength >= 4.5 ? 4.5 : lineLength;moveMapContext.lineWidth = 5 - lineLength; moveMapContext.strokeStyle = "rgba(0,120,60,0.4)";cleft = (data.coordinate[k].lng - temp_left) * bigger;ctop = (temp_top - data.coordinate[k].lat) * bigger;moveMapContext.moveTo(cleft,ctop); cleft = (data.coordinate[k].lng - temp_left) * bigger + l;ctop = (temp_top - data.coordinate[k].lat) * bigger + t;moveMapContext.lineTo(cleft,ctop);moveMapContext.closePath();moveMapontext.stroke(); }} } 4.事件$("#eventCanvas").mousedown(function(ev){//获取点击canvas的坐标var mouseX, mouseY;if(ev.layerX || ev.layerX==0){ mouseX = ev.layerX; mouseY = ev.layerY;}else if(ev.offsetX || ev.offsetX==0){ mouseX = ev.offsetX; mouseY = ev.offsetY;} //保存点击时的原坐标值tempX = mouseX;tempY = mouseY; //将坐标转化为经纬度mouseX = mouseX/bigger + temp_left;mouseY = temp_top - mouseY/bigger; if(opts.dragAll){ draging = true;}else{ moveMapContext.clearRect(0, 0, 1100, 630); //根据经纬度获得所在地理位置并获取边界坐标再画线 myGeo.getLocation(new BMap.Point(mouseX, mouseY),function(result){ tempName = ""; draging = true; name = result.addressComponents.province; tempName = name; pubFuns.drawMoveLayerLine(0,0);});} }); 鼠标移动事件:根据点击的省份名,获得数据,并实时重绘移动层的省份$("#eventCanvas").mousemove(function(ev){var mouseX, mouseY;if(ev.layerX || ev.layerX==0){ mouseX = ev.layerX; mouseY = ev.layerY;}else if(ev.offsetX || ev.offsetX==0){ mouseX = ev.offsetX; mouseY = ev.offsetY;}if(draging){ if(opts.dragAll){ <span style="font-family: Arial, Helvetica, sans-serif;">//拖动整个地图,存在问题,地图画的太慢</span>mapContext.clearRect(0, 0, 1100, 630);for(var i = 0;i < allZoneData.length;i++){ for(var j = 0;j < allData[allZoneData[i].name].length;j++){ //allData是第一次读取数据时放到内存里的变量,它包含了所有数据pubFuns.drawMap(mapContext,allData[allZoneData[i].name][j],mouseX - tempX, mouseY - tempY); }}}else{ moveMapContext.clearRect(0, 0, 1100, 630); pubFuns.drawMoveLayerLine(mouseX - tempX, mouseY - tempY);}} }); 鼠标抬起事件:设置dragging为false,clear移动层。$("#eventCanvas").mouseup(function(e){if(opts.dragAll){ }else{ moveMapContext.clearRect(0, 0, 1100, 630);}draging = false; }); 
小结:功能、原理都很简单,但能熟悉canvas的一些属性和方法。canvas层是可以重叠到一起的,这样就可以在不同的层画不同的内容,方便维护和管理。
以上就是本文的全部内容,希望对大家的学习有所帮助。