先来讲述下我自己对于整个Socket通信过程的理解,毕竟初学,说错见谅,知道错了会改正~
首先在服务端新建一个serverSocket,对其进行初始化(一般包含AddressFamily:IP地址类型,SocketType:Socket传输数据方式,ProtoType:传输协议);
接着我们要设置server端要绑定的IP:port;然后开始监听,并设置最多同时监听多少个Client.
这时,服务端就在等待状态,直到某一个Client连接到这个ip:port上,这时serverSocket.Accept()工作,获得这个连接。(此时的连接是有地址信息的哦!记得保存)
获得连接之后,server就可以和这个Client进行通信了,当加入第二个Client(我们称其为ClientB)时,Server接收到ClientB的消息,可以将这个消息转发给前一个Client(我们称其为ClientA),当受到ClientA的消息,也可以转发给ClientB。这样就实现了Clients之间的通信了。(重点在保存连接信息!!)
那么现在贴上代码讲解:
Server端代码
namespace SocketServer{class Program{private static byte[] result = new byte[1024]; static Socket serverSocket;private static string client;private static Socket clientSocket;//我这里存了两个Client,因为自己电脑开了两个Client,不会有多的//理论上应该开一个Socket[]来保存信息,最好用一个二元组将client的信息和连接绑定起来//这样就可以实现断开连接后下次登陆还是可以识别是这个Clientprivate static Socket clientSocketA=null;private static Socket clientSocketB=null;static void Main(string[] args){Program.SetPort(8885);}private static void SetPort(int port){IPAddress ip = IPAddress.Parse("127.0.0.1");//set ipserverSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);//initializeserverSocket.Bind(new IPEndPoint(ip, port));//bindserverSocket.Listen(10);//进入监听状态Console.WriteLine("监听{0}成功", serverSocket.LocalEndPoint.ToString());//开启一个线程来监听客户端连接Thread myThread = new Thread(ListenClientConnect);myThread.Start();Console.ReadLine();}/// <summary>/// 监听客户端连接/// </summary>private static void ListenClientConnect(){while (true){//Client连接上后 得到这个连接clientSocket = serverSocket.Accept();//这里我因为只有两个Client,所以就简单写了if (clientSocketA == null){clientSocketA = clientSocket;}else if (clientSocketB == null){clientSocketB = clientSocket;}else{//当其中一个断开了,又重新连接时,需要再次保存连接if (clientSocketB.IsBound){clientSocketA = clientSocketB;clientSocketB = clientSocket;}else{clientSocketB = clientSocketA;clientSocketA = clientSocket;}}clientSocket.Send(Encoding.ASCII.GetBytes("say hello"));//开个线程接收Client信息Thread receivedThread = new Thread(ReceiveMessage);receivedThread.Start(clientSocket);}} private static void ReceiveMessage(object clientSocket){Socket myClientSocket = (Socket) clientSocket;while (true){try{int revceiveNumber = myClientSocket.Receive(result);//Console.WriteLine("接受客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString()//, Encoding.ASCII.GetString(result, 0, revceiveNumber));Console.WriteLine(Encoding.ASCII.GetString(result, 0, revceiveNumber));if (myClientSocket == clientSocketA){Console.WriteLine("receive from A");if (clientSocketB!=null&&clientSocketB.IsBound){Console.WriteLine("a IS BOUND");clientSocketB.Send(result, 0, revceiveNumber, SocketFlags.None);}else{myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));Console.WriteLine("对方不在线上,发送失败!");}}else{Console.WriteLine("receive from B");if (clientSocketA != null && clientSocketA.IsBound){Console.WriteLine("a IS BOUND");clientSocketA.Send(result, 0, revceiveNumber, SocketFlags.None);}else{myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));Console.WriteLine("对方不在线上,发送失败!");}}}catch(Exception ex){Console.WriteLine(ex.Message);myClientSocket.Shutdown(SocketShutdown.Both);myClientSocket.Close();break;}}}}}
Client端代码(因为都差不多 就只贴一个了)
namespace SocketClient{class Program{private static byte[] result = new byte[1024];private static Socket clientSocket;private static void ListenServer(){while (true){result = new byte[1024];int receiveLength = clientSocket.Receive(result);Console.WriteLine("{0}", Encoding.ASCII.GetString(result, 0, receiveLength));}}static void Main(string[] args){IPAddress ip = IPAddress.Parse("127.0.0.1");clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);try{clientSocket.Connect(ip, 8885);Console.WriteLine("连接成功!");}catch (Exception e){Console.WriteLine("连接失败!");return;}Thread threadRead = new Thread(ListenServer);threadRead.Start(); while(true){try{Thread.Sleep(1000);string sendMessage = Console.ReadLine();clientSocket.Send(Encoding.ASCII.GetBytes("Sylvia:"+sendMessage));}catch (Exception ex){clientSocket.Shutdown(SocketShutdown.Both);clientSocket.Close();break;}}Console.WriteLine("发送完毕 按回车退出");Console.ReadKey();}}}
写的时候要特别注意一下Send信息的时候,注意byte[]的传输大小,很容易变成byte[]数组的大小而不是内容的大小。
这个大家就自己尝试吧。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。