建造者模式角色:
1 builder:为创建一个产品对象的各个部件指定抽象接口。
2 ConcreteBuilder:实现Builder的接口以构造和装配该产品的各个部件,定义并明确它所创建的表示,并提供一个检索产品的接口。
3 Director:构造一个使用Builder接口的对象。
4 Product:表示被构造的复杂对象。ConcreteBuilder创建该产品的内部表示并定义它的装配过程,包含定义组成部件的类,包括将这些部件装配成最终产品的接口。
下面通过过现实生活中的建房子的例子,来诠释建造者模式:
1.抽象出建造者接口,里面有待实现的创建房子种类的条件,创建后返回房间的数量,以及这件房子的描述信息。
/// <summary> /// 抽象建造者 /// </summary> public interface IHouse {/// <summary>/// 创建房子种类的条件/// </summary>/// <returns></returns>bool GetBackyard();/// <summary>/// 创建的房间数/// </summary>/// <returns></returns>long NoOfRooms();/// <summary>/// 描述/// </summary>/// <returns></returns>string Description(); }2.继承IHouse接口,具体建造者,这里创建了一件房间,里面包括客厅,厨房,洗手间,卧室,共四件房间这样一座房子。
public class CRoom {public string RoomName { get; set; } } /// <summary> /// 具体建造者 /// </summary> public class CSFH:IHouse {private bool mblnBackyard;private Hashtable Rooms;public CSFH() { CRoom room = new CRoom(); room.RoomName = "一楼客厅"; Rooms = new Hashtable(); Rooms.Add("room1", room); room = new CRoom(); room.RoomName = "一楼厨房"; Rooms.Add("room2", room); room = new CRoom(); room.RoomName = "一楼洗手间"; Rooms.Add("room3", room); room = new CRoom(); room.RoomName = "一楼卧室"; Rooms.Add("room4",room); mblnBackyard = true;}public bool GetBackyard(){ return mblnBackyard;}public long NoOfRooms(){ return Rooms.Count;}public string Description(){ IDictionaryEnumerator myEnumerator = Rooms.GetEnumerator(); string strDescription = "这个房子共 " + Rooms.Count + " 间 "; while (myEnumerator.MoveNext()) {strDescription = strDescription + " " + myEnumerator.Key + " " + ((CRoom)myEnumerator.Value).RoomName;} return strDescription;} }3.继承IHouse接口,具体建造者,这里创建了一件房子,里面只包括卧室,客厅,厨房共三件房间这样一座房子。
/// <summary> /// 其他具体建造者 /// </summary> public class CApt:IHouse {private bool mblnBackyard;private Hashtable Rooms;public CApt(){Rooms = new Hashtable(); CRoom room = new CRoom(); room.RoomName = "卧室"; Rooms.Add("room1", room); room = new CRoom(); room.RoomName = "客厅"; Rooms.Add("room2", room); room = new CRoom(); room.RoomName = "厨房"; Rooms.Add("room3", room); mblnBackyard = false;}public bool GetBackyard(){ return mblnBackyard;}public long NoOfRooms(){ return Rooms.Count; }public string Description(){ IDictionaryEnumerator myEnumerator = Rooms.GetEnumerator(); string strDescription = "这个房子一共 " + Rooms.Count + " 间 "; while (myEnumerator.MoveNext()) { strDescription = strDescription + " " + myEnumerator.Key + " " + ((CRoom)myEnumerator.Value).RoomName;} return strDescription;} }4.创建指导者,指导要求哪一个建造者去建造什么样子的房间。
/// <summary> /// 指导者 /// </summary> public class CDirector {public IHouse BuildHouse(bool blnBackyard){ if (blnBackyard) {return new CSFH(); } else {return new CApt();}} }5.创建:
static void Main(string[] args){ CDirector objDirector = new CDirector();//实例化指导者 IHouse objHouse; string Input = Console.ReadLine();//输入条件指导哪位创建者创建房间 objHouse = objDirector.BuildHouse(bool.Parse(Input)); Console.WriteLine(objHouse.Description()); Console.ReadLine();}建造者模式主要用于“分步骤构建一个复杂的对象”,在这其中“分步骤”是一个稳定的算法,而复杂对象的各个部分则经常变化