第1章 事件流1-1.事件冒泡:事件最开始由最具体的元素(文档中嵌套层次最深的那个节点)接收;
然后逐级向上传播至最不具体的那个节点(文档);
1-2.事件捕获:不太具体的节点应该更早接收到事件,而最具体的节点最后接收到事件;
第2章 事件处理程序2-1 HTML事件处理程序
//缺点:HTML和JS代码紧密的耦合在一起;
<input type="button" value="按钮" onclick="showMessage()">
2-2 DOM0级事件处理程序
//较传统的方式:把一个函数赋值给一个事件的处理程序属性,用的比较多;
//优点:简单/跨浏览器;
<input type="button" value="按钮" id="btn2"><script>var btn2 = document.getElementById("btn2"); //取得btn2按钮对象;btn2.onclick = function () {//给btn2添加onclick属性;alert("这是通过DOM0级添加的事件!");}btn2.onclick=null; //删除onclick属性;</script>2-3 DOM2级事件处理程序
//DOM2级事件定义了两个方法:用于处理指定和删除事件处理程序的操作;
//addEventListener()和removeEventListner();
//接收三个参数:要处理的事件名/事件处理函数和布尔值;
//在IE8一下,不起作用;
<input type="button" value="按钮" id="btn3"><script>var btn3 = document.getElementById("btn3");btn3.addEventListener("click",showMessage,false);//添加事件程序;btn3.addEventListener("click",function(){//添加多个事件程序;alert(this.value);},false);btn3.removeEventListener("click",showMessage,false);//删除事件程序;</script>2-4 IE事件处理程序及跨浏览器
//接收两个参数:事件处理函数名称和事件处理函数
<script> var btn3 = document.getElementById("btn3"); btn3.attachEvent("onclick",showMessage);//添加事件; btn3.detachEvent("onclick",showMessage);//删除事件;</script>
>2.浏览器兼容
//将添加和删除事件处理程序封装到对象中并赋值给变量"eventUtil";var eventUtil = {//添加句柄addHandler:function(element,type,handler){//判断DOM2级事件处理程序;if(element.addEventListener){element.addEventListener(type,handler,false);//判断IE浏览器;}else if(element.attachEvent){element.attachEvent("on"+type,handler);//使用DOM0级事件处理程序;}else{element["on"+type] = handler;}};//删除句柄removeHandler:function(element,type,handler){//判断DOM2级事件处理程序;if(element.removeEventListener){element.removeEventListener(type,handler,false);//判断IE浏览器;}else if(element.detachEvent){element.detachEvent("on"+type,handler);//使用DOM0级事件处理程序;}else{element["on"+type] = null;};};};//跨浏览器添加事件处理程序;eventUtil.addHandler(btn3,"click",showMessage);第3章 事件对象3-1 DOM中的事件对象
//在触发DOM上的事件时都会产生一个对象==event;
>1.type == 获取事件类型;
>2.target == 获取事件目标;
>3.stopPropagation() == 停止事件冒泡;
>4.preventDefault() == 阻止事件的默认行为;
function showMes(event){alert(event.type);//onclick;点击事件;alert(event.target.nodeName); //INPUT;input按钮被触发;event.stopPropagation();//停止事件冒泡;}<a href="event.html" onclick="stopGoto();">跳转</a>function stopGoto(event){event.preventDefault(); //阻止默认行为;}3-2 IE中的事件对象
>1.type == 同上;
>2.srcElement属性 == 获取事件目标;
>3.cancleBubble属性 == 阻止冒泡;设置true表示阻止冒泡,false为不组织冒泡;
>4.returnValue属性 == 用于阻止事件的默认行为;
function showMes(event){//非IE用event,IE8以下用window.event;event = event || window.event;//事件目标兼容;var ele = event.target || event.srcElement;//兼容阻止事件冒泡;if(event.stopPropagation){event.stopPropagation();}else{event.cancleBubble();};//兼容取消事件默认行为;if(event.preventDefault){event.preventDefault();}else{event.returnValue = false;}}第4章 QQ面板拖拽效果>1.封装获取Class方法
function getClass(clsName,parent){var oParent = parent?document.getElementById(parent):document,eles = [],elements = oParent.getElementsByTagName("*");for (var i=0,l=elements.length; i<l; i++){if(elements[i].className == clsName){eles.push(elements[i]);}}return eles;}>2.封装拖拽函数
window.onload = drag;function drag(){var oTitle = getClass("login_logo_webqq","loginPanel")[0];//拖拽oTitle.onmousedown = fnDown;//关闭弹窗var oClose = document.getElementById("ui_boxyClose");oClose.onclick = function(){document.getElementById("loginPanel").style.display = "none";}//切换状态var loginState = document.getElementById("loginstate"),stateList = document.getElementById("loginStatePanel"),lis = stateList.getElementsByTagName("li"),stateTxt = document.getElementById("login2qq_state_txt"),loginStateShow = document.getElementById("login-state_show");loginState.onclick = function(e){//阻止冒泡到document使ul隐藏;e = e || window.event;if(e.stopPropagation){e.stopPropagation();}esle{e.cancleBubble = true;}stateList.style.display = "block";}//鼠标滑过/离开和点击状态列表时for(var i=0,i<lis.length,i++){lis[i].onmouseover = function(){this.style.background = "#567";}lis[i].onmouseout = function(){this.style.background = "#fff";}lis[i].onclick = function(e){//阻止冒泡到loginState使stateList显示;e = e || window.event;if(e.stopPropagation){e.stopPropagation();}esle{e.cancleBubble = true;}var id = this.id;stateList.style.display = "none";stateTxt.innerHTML = getClass("stateSelect_text",id)[0].innerHTML;loginStateShow.className = "";loginStateShow.className = "login-state-show "+id;}}document.onclick = function(){stateList.style.display = "none";}}//鼠标按下事件;function fnDown(event){event = event || window.event;var oDrag = document.getElementById("loginPanel"),//鼠标按下时,鼠标和面板之间的距离;disX = event.clientX - oDrag.offsetLeft,disY = event.clientY - oDrag.offsetTop;//移动document.onmouseover = function(event){event = event || window.event;fnMove(event,disX,disY);}//释放鼠标 document.onmouseup = function(){document.onmouseover = null;document.onmouseup = null;}}//鼠标移动事件;function fnMove (e,posX,posY){var oDrag = document.getElementById("loginPanel"),l = e.clientX-posX,t = e.clientY-posY,winW = document.documentElement.clientWidth || document.body.clientWidth, winH = document.documentElement.clientHeight || document.body.clientHeight; maxW = winW-oDrag.offsetWidth, maxH = winH-oDrag.offsetHeight; if(l<0){ l = 0; }else if(l>maxW){ l = maxW; } if(t<0){ t = 0; }else if(t>maxH){ t=maxH; }oDrag.style.left = l+"px";oDrag.style.top = t+"px";}第4章 抽奖系统>1.键盘事件
>>1.keyDown:当用户按下键盘上的任意键时触发,而且如果按住不放的话,会重复触发此事件;
>>2.keyPress:当用户按下键盘上的字符键时触发,而且如果按住不放的话,会重复触发此事件;
>>3.keyUp:当用户释放键盘上的键时触发;
>2.抽奖程序
var data = ["iPhone5","iPad","三星电脑","谢谢参与"],timer = null,flag = 0;window.onload = function(){var play = document.getElementById("play"),stop = document.getElementById("stop");//(鼠标)开始抽奖play.onclick = palyFun;stop.onclick = stopFun;//(键盘Enter)开始抽奖document.onkeyup = function(event){event = event || window.event; if(event.keyCode == 13){if(flag == 0){palyFun();flag = 1;}else{stopFun();flag = 0;}}}}function palyFun(){var title = document.getElementById("title"),play = document.getElementById("play");//清除之前的定时器,放置定时器重复;clearInterval(timer); //设置定时器;timer = setInterval(function(){//随机数*数组元素个数=数组随机索引;var random = Math.floor(Math.random()*data.length);title.innerHTML = data[random];},50);play.style.background = "#999";}function stopFun(){clearInterval(timer);var paly = document.getElementById("play");paly.style.background = "#036";}