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首页 / 脚本样式 / JavaScript / js实现的牛顿摆效果

牛顿摆是一个1960年代发明的桌面演示装置,五个质量相同的球体由吊绳固定,彼此紧密排列。又叫:牛顿摆球、动量守恒摆球、永动球、物理撞球、碰碰球等。
(function(window,undefined){window.None || (window.None = {});//重力加速度var G=9.8;var PI=Math.PI;//帧频var FPS=48; /*//IE角度转换function rorateIt(node,deg){//取得末变形前矩形的中点var rect = node.getBoundingClientRect(),cx1 = (rect.right - rect.left) / 2, // center xcy1 = (rect.bottom - rect.top) / 2, // center ydeg2rad = Math.PI / 180,//角度转弧度rad = deg * deg2rad ,cos = Math.cos(rad),sin = Math.sin(rad);var ident = "DXImageTransform.Microsoft.Matrix";node.style.filter = "progid:"+ident +"(M11="1.0",sizingmethod="auto expand")";//http://www.satzansatz.de/cssd/onhavinglayout.htmlif(!node.currentStyle.hasLayout){//在IE7中,如果没有获得hasLayout,滤镜会失效 node.style.writingMode = "tb-rl";}var filter = node.filters.item(ident);// +-------+-------+// | M11 | M12 |// +-------+-------+// | M21 | M22 |// +-------+-------+filter.M11 = cos; filter.M12 = -sin; filter.M21 = sin;filter.M22 = cos; //取得当前中心rect = node.getBoundingClientRect();var cx = (rect.right - rect.left) / 2;var cy = (rect.bottom - rect.top) / 2;//调整此元素的坐标系,实现CSS3 transform-origin的功能node.style.marginLeft = cx1 - cx + "px";node.style.marginTop = cy1 - cy + "px";}*///外部函数引用//是否IEfunction isIE(){return navigator.userAgent.indexOf("MSIE")>-1;}//获取当前样式function returnStyle(obj,styleName){ var myObj = typeof obj == "string" ? document.getElementById(obj) : obj; if(document.all){ return eval("myObj.currentStyle." + styleName); } else { return eval("document.defaultView.getComputedStyle(myObj,null)." + styleName); } } //外部函数引用//图片方法var img=function(src){var img=new Image();img.src=src;return img;}//方向类,以垂直向下为0度逆时针为正var face=function(deg,rad){//0-360this.unit="deg";if(rad)deg=180/PI*deg;this.deg=deg;this.rad=PI/180*this.deg;}//矢量类var vector=function(size,fx){var cstrct=this.constructor;this.size=size;this.face=fx||new face(0);fx=this.face;this.toHv=function(){var h=new cstrct(Math.sin(fx.rad)*size,90);var v=new cstrct(Math.cos(fx.rad)*size,0);return [h,v];}}//继承,obj:需要从矢量继承的对象,arg:argumentsvector.extend=function(obj,arg){vector.apply(obj,arg);}//矢量合并方法vector.merger=function(arrvector){if(arguments.length>1)arrvector=arguments;var cstrct=arrvector[0].constructor;var i=0,ilav=arrvector.length;var sum=[0,0];for(;i<ilav;i++){var hv=arrvector[i].toHv();sum[0]+=hv[0].size;sum[1]+=hv[1].size;}var size=Math.sqrt(sum[0]*sum[0]+sum[1]*sum[1]);var fa=new face(Math.atan(sum[0]/sum[1]),"rad");return new cstrct(size,fa);}//力类,参数为大小和方向var force=function(size,face){this.unit="N";//继承自矢量vector.apply(this,arguments);}//加速度类var a=function(size,face){this.unit="m/s^2";vector.extend(this,arguments);}//速度类var speed=function(size,face){this.unit="m/s";vector.extend(this,arguments);} //刚体类,参数(body:IMG对象,m为质量)var rigid=function(body,m){//一般情况下body为一个img对象,所以暂且只有正方形或长方形两种形式this.body=body; this.m=m;//质量this.focus=(this.body instanceof Image)?point(this.body.width/2,this.body.height/2):point(this.body.style.width/2,this.body.style.height/2);this.axis=point(0,0);//轴心位置(point对象) this.force=new force(0);this.a=new a(this.force.size/this.m,this.force.face);this.speed=new speed(0);//设置,可重新设置上面所有参数this.set=function(prop,value){this[prop]=value;}this.addForce=function(f){return this.force=vector.merger(f,this.force);} //旋转this.rotate=function(face,axis){axis=axis||this.axis||this.focus;//cx1=returnStyle(this.body,"left");//cy1=returnStyle(this.body,"left");var rect=this.body.getBoundingClientRect(),//cx1=rect.left+axis.x,//cy1=rect.top+axis.y,cx1 = (rect.right - rect.left) / 2,cy1 = (rect.bottom - rect.top) / 2,rad=face.rad,cos = Math.cos(rad),sin = Math.sin(rad);if(isIE()){var ident = "DXImageTransform.Microsoft.Matrix";this.body.style.filter = "progid:"+ident +"(M11="1.0",sizingmethod="auto expand")";if(!returnStyle(this.body,"hasLayout")){//在IE7中,如果没有获得hasLayout,滤镜会失效this.body.style.writingMode = "tb-rl";}var filter = this.body.filters.item(ident);filter.M11 = cos; filter.M12 = -sin; filter.M21 = sin;filter.M22 = cos;}rect = this.body.getBoundingClientRect();//var cx=rect.left+axis.x;//var cy=rect.top+axis.y;var cx = (rect.right - rect.left) / 2;var cy = (rect.bottom - rect.top) / 2;//调整此元素的坐标系,实现CSS3 transform-origin的功能this.body.style.left=parseInt(this.body.style.left,10) + cx1 - cx + "px";this.body.style.top=parseInt(this.body.style.top,10) + cy1 - cy + "px";//CSS3var sdeg="rotate("+face.deg+"deg)";var paxis=axis.x+"px "+axis.y+"px";this.body.style.transformOrigin=paxis;this.body.style.MozTransformOrigin=paxis;this.body.style.WebkitTransformOrigin=paxis;this.body.style.OTransformOrigin=paxis;this.body.style.WebkitTransform=sdeg;this.body.style.MozTransform=sdeg;this.body.style.OTransform=sdeg;this.body.style.transform=sdeg;}}//刚体组合rigid.merger=function(){ }//无弹性绳子类var rope=function(body,length,maxForce){this.body=body;this.length=length;this.maxForce=maxForce || Infinity || Number.MAX_VALUE;}//组合体类var comb=function(arrObject){ }//单摆类var pendulum=function(ripe,rigid){ } //类单摆var likePend=function(rigid,fa,time){//刚体,初始角度,摆动频率var self=this;this.rigid=rigid;this.body=this.rigid.body;this.axis=this.rigid.axis;this.dom=this.rigid.dom;this.m=this.rigid.m;this.rad=fa?fa.rad:fa=new face(PI/6,"rad");//摆动//角度30var fx=fa.rad;//角度平方根var m=Math.sqrt(fx);//摆动时间1秒var atime=time||0.5;var fnum=FPS*atime;//单位增量var fm=m/fnum;//i:角度平方根到0var i=-m,tid;var g=new a(G);var t=1000/FPS;//o:{s:1,f:30,t:0,fun:callback}:s:(-1,1)速度增加还是减小,f:从多少度,t:到多少度,fun:摆完后运行的函数this.swing=function(o,fun){/* var asps=g.size*Math.cos(PI/2-fx)/(24*24*self.m); var fss=new force(asps,new face(fx-PI/2));this.rigid.force=fss;var a=this.rigid.a;//单位时间内速度的增量var a1=Math.acos((asps+this.rigid.speed.size)/2)this.rigid.speed=new speed(a1,new face(fx-PI/2));a2=a1*2;*///{s:-1,inc:1}o=o||{s:1};var y=-o.s*i*i+fx*o.s;if(i>=m){self.rigid.rotate(new face(0),self.axis);clearTimeout(tid);i=-m;if(fun)fun();return;}var f=new face(y,"rad");self.rigid.rotate(f,axis=self.axis);i+=fm;tid=setTimeout(function(){self.swing.call(self,o,fun)},t);} this.moveTo=function(p){self.body.style.left=p.x+"px";self.body.style.top=p.y+"px";}} //世界None.world=function(param){//param:{force:[多个force对象]}this.param=param||{};this.config={//全局外力g:new a(G),className:"",width:"100%",height:"100%",left:0,top:-200,arrNav:["about","myWork","site","other","myTools"],imgW:60,imgN:5,sDeg:5,hitSound:"sounds/hit.wav",vol:0.1}this.init();};None.world.prototype={//初始化dom:{},init:function(){var c=this.config;var p=this.param;//domvar dom=document.createElement("div");dom.className=c.className;dom.style.position="absolute";dom.style.width=p.width||c.width;dom.style.height=p.height||c.height;dom.style.left=(p.left||c.left) +"px";dom.style.top=(p.top||c.top) +"px";this.dom=dom;document.body.appendChild(this.dom);},//添加一个刚体addRigid:function(rigid,p){if(!(rigid instanceof Array)){rigid=[rigid];}if(!p)p=[point(0,0)];if(!(p instanceof Array))p=[p];for(var i=0,rl=rigid.length;i<rl;i++){p[i]=p[i] || p[0];rigid[i].body.style.position="absolute";rigid[i].body.style.left=p[i].x+"px";rigid[i].body.style.top=p[i].y+"px";this.dom.appendChild(rigid[i].body);}},//添加一个外作用力addForce:function(){ },start:function(){var p=this.param,c=this.config;var shit=p.hitSound||c.hitSound;var sndHit=new None.sounds(shit);sndHit.volume=p.vol||c.vol;var w=document.documentElement.offsetWidth;var imgWidth=p.imgW||c.imgW;//图片宽度var imgNum=p.imgN||c.imgN; //图片数量var jd=p.sDeg||c.sDeg; //最大角度var es=p.arrNav||c.arrNav;var time=p.time||c.time; var basex=w/2-imgWidth*imgNum/2;var jiaodu=new face(jd);var rig=[],ball=[],pend=[],axis=point(imgWidth/2,0);for(var i=0,el=es.length;i<el;i++){rig[i]=document.getElementById(es[i]);ball[i]=new rigid(rig[i],1);ball[i].set("axis",axis);pend[i]=new likePend(ball[i],jiaodu,time);}this.addRigid(pend);resize();if(!isIE())swing();window.onresize=resize; function hit(v){sndHit.play(); }function swing(){var runfun=arguments.callee;var last=pend.length-1;if(p.hitSound)hit(0);pend[0].swing({s:1},function(){if(p.hitSound)hit(1);pend[last].swing({s:-1},runfun);});}function resize(){var w=document.documentElement.offsetWidth;var basex=w/2-imgWidth*imgNum/2;var n=pend.length;for(var i=0;i<n;i++){pend[i].moveTo(point(basex+imgWidth*i,0)); }}}}; })(window);
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