本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:
组合模式定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。
一个军队的案例,
<?phpabstract class Unit { // 个体abstract function bombardStrength();}class Archer extends Unit { // 弓箭手function bombardStrength() {return 4;}}class LaserCannonUnit extends Unit { // 火炮手function bombardStrength() {return 44;}}?>
军队整合成员,输出火力
<?phpabstract class Unit {abstract function bombardStrength();}class Archer extends Unit {function bombardStrength() {return 4;}}class LaserCannonUnit extends Unit {function bombardStrength() {return 44;}}class Army { // 军队private $units = array(); // 定义私有属性 个体集function addUnit( Unit $unit ) { // 添加成员array_push( $this->units, $unit );}function bombardStrength() { // 火力$ret = 0;foreach( $this->units as $unit ) {$ret += $unit->bombardStrength();}return $ret;}}$unit1 = new Archer();$unit2 = new LaserCannonUnit();$army = new Army();$army->addUnit( $unit1 );$army->addUnit( $unit2 );print $army->bombardStrength(); // 输出火力?>
output:
48
军队进一步整合其他军队
<?phpabstract class Unit {abstract function bombardStrength();}class Archer extends Unit {function bombardStrength() {return 4;}}class LaserCannonUnit extends Unit {function bombardStrength() {return 44;}}class Army {private $units = array();private $armies= array();function addUnit( Unit $unit ) {array_push( $this->units, $unit );}function addArmy( Army $army ) {array_push( $this->armies, $army );}function bombardStrength() {$ret = 0;foreach( $this->units as $unit ) {$ret += $unit->bombardStrength();}foreach( $this->armies as $army ) {$ret += $army->bombardStrength();}return $ret;}}$unit1 = new Archer();$unit2 = new LaserCannonUnit();$army = new Army();$army->addUnit( $unit1 );$army->addUnit( $unit2 );print $army->bombardStrength();print "
";$army2 = clone $army; // 克隆军队$army->addArmy( $army2 );print $army->bombardStrength();print "
";?>
output:
48
96
更好的方式,支持新增,移除等等其他功能。
<?phpabstract class Unit {abstract function addUnit( Unit $unit );abstract function removeUnit( Unit $unit );abstract function bombardStrength();}class Army extends Unit { // 军队private $units = array();function addUnit( Unit $unit ) {if ( in_array( $unit, $this->units, true ) ) { // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量return;}$this->units[] = $unit;}function removeUnit( Unit $unit ) {// >= php 5.3$this->units = array_udiff( $this->units, array( $unit ),function( $a, $b ) { return ($a === $b)?0:1; } );// < php 5.3// $this->units = array_udiff( $this->units, array( $unit ),//create_function( "$a,$b", "return ($a === $b)?0:1;" ) );// 对象数组,create_function,创建函数}function bombardStrength() {$ret = 0;foreach( $this->units as $unit ) {$ret += $unit->bombardStrength();}return $ret;}}// quick example classesclass Tank extends Unit { // 坦克function addUnit( Unit $unit ) {}function removeUnit( Unit $unit ) {}function bombardStrength() {return 4;}}class Soldier extends Unit { // 士兵function addUnit( Unit $unit ) {}function removeUnit( Unit $unit ) {}function bombardStrength() {return 8;}}$tank = new Tank();$tank2 = new Tank();$soldier = new Soldier();$army = new Army();$army->addUnit( $soldier );$army->addUnit( $tank );$army->addUnit( $tank2 );print_r( $army );print $army->bombardStrength()."
";$army->removeUnit( $soldier );print_r( $army );print $army->bombardStrength()."
";?>
output:
Army Object([units:Army:private] => Array([0] => Soldier Object()[1] => Tank Object()[2] => Tank Object()))16Army Object([units:Army:private] => Array([1] => Tank Object()[2] => Tank Object()))8
添加异常处理
<?phpabstract class Unit {abstract function addUnit( Unit $unit );abstract function removeUnit( Unit $unit );abstract function bombardStrength();}class Army extends Unit {private $units = array();function addUnit( Unit $unit ) {if ( in_array( $unit, $this->units, true ) ) {return;}$this->units[] = $unit;}function removeUnit( Unit $unit ) {// >= php 5.3//$this->units = array_udiff( $this->units, array( $unit ),//function( $a, $b ) { return ($a === $b)?0:1; } );// < php 5.3$this->units = array_udiff( $this->units, array( $unit ),create_function( "$a,$b", "return ($a === $b)?0:1;" ) );}function bombardStrength() {$ret = 0;foreach( $this->units as $unit ) {$ret += $unit->bombardStrength();}return $ret;}}class UnitException extends Exception {}class Archer extends Unit {function addUnit( Unit $unit ) {throw new UnitException( get_class($this)." is a leaf" );}function removeUnit( Unit $unit ) {throw new UnitException( get_class($this)." is a leaf" );}function bombardStrength() {return 4;}}$archer = new Archer();$archer2 = new Archer();$archer->addUnit( $archer2 );?>
output:
Fatal error: Uncaught exception "UnitException" with message "Archer is a leaf"
点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。
最终的效果,逐步优化(完美):
<?phpclass UnitException extends Exception {}abstract class Unit {abstract function bombardStrength();function addUnit( Unit $unit ) {throw new UnitException( get_class($this)." is a leaf" );}function removeUnit( Unit $unit ) {throw new UnitException( get_class($this)." is a leaf" );}}class Archer extends Unit {function bombardStrength() {return 4;}}class LaserCannonUnit extends Unit {function bombardStrength() {return 44;}}class Army extends Unit {private $units = array();function addUnit( Unit $unit ) {if ( in_array( $unit, $this->units, true ) ) {return;}$this->units[] = $unit;}function removeUnit( Unit $unit ) {// >= php 5.3//$this->units = array_udiff( $this->units, array( $unit ),//function( $a, $b ) { return ($a === $b)?0:1; } );// < php 5.3$this->units = array_udiff( $this->units, array( $unit ),create_function( "$a,$b", "return ($a === $b)?0:1;" ) );}function bombardStrength() {$ret = 0;foreach( $this->units as $unit ) {$ret += $unit->bombardStrength();}return $ret;}}// create an army$main_army = new Army();// add some units$main_army->addUnit( new Archer() );$main_army->addUnit( new LaserCannonUnit() );// create a new army$sub_army = new Army();// add some units$sub_army->addUnit( new Archer() );$sub_army->addUnit( new Archer() );$sub_army->addUnit( new Archer() );// add the second army to the first$main_army->addUnit( $sub_army );// all the calculations handled behind the scenesprint "attacking with strength: {$main_army->bombardStrength()}
";?>
output:
attacking with strength: 60
更牛逼的组合处理,
<?phpabstract class Unit {function getComposite() {return null;}abstract function bombardStrength();}abstract class CompositeUnit extends Unit { // 抽象类继承抽象类private $units = array();function getComposite() {return $this;}protected function units() {return $this->units;}function removeUnit( Unit $unit ) {// >= php 5.3//$this->units = array_udiff( $this->units, array( $unit ),//function( $a, $b ) { return ($a === $b)?0:1; } );// < php 5.3$this->units = array_udiff( $this->units, array( $unit ),create_function( "$a,$b", "return ($a === $b)?0:1;" ) );}function addUnit( Unit $unit ) {if ( in_array( $unit, $this->units, true ) ) {return;}$this->units[] = $unit;}}class Army extends CompositeUnit {function bombardStrength() {$ret = 0;foreach( $this->units as $unit ) {$ret += $unit->bombardStrength();}return $ret;}}class Archer extends Unit {function bombardStrength() {return 4;}}class LaserCannonUnit extends Unit {function bombardStrength() {return 44;}}class UnitScript {static function joinExisting( Unit $newUnit, Unit $occupyingUnit ) { // 静态方法,直接通过类名来使用$comp;if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 军队合并处理$comp->addUnit( $newUnit );} else { // 士兵合并处理$comp = new Army();$comp->addUnit( $occupyingUnit );$comp->addUnit( $newUnit );}return $comp;}}$army1 = new Army();$army1->addUnit( new Archer() );$army1->addUnit( new Archer() );$army2 = new Army();$army2->addUnit( new Archer() );$army2->addUnit( new Archer() );$army2->addUnit( new LaserCannonUnit() );$composite = UnitScript::joinExisting( $army2, $army1 );print_r( $composite );?>
output:
Army Object([units:CompositeUnit:private] => Array([0] => Archer Object()[1] => Archer Object()[2] => Army Object([units:CompositeUnit:private] => Array([0] => Archer Object()[1] => Archer Object()[2] => LaserCannonUnit Object()))))
点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。
装饰模式装饰模式帮助我们改变具体组件的功能。
看例子
<?phpabstract class Tile { // 砖瓦abstract function getWealthFactor(); // 获取财富}class Plains extends Tile { // 平原private $wealthfactor = 2;function getWealthFactor() {return $this->wealthfactor;}}class DiamondPlains extends Plains { // 钻石地段function getWealthFactor() {return parent::getWealthFactor() + 2;}}class PollutedPlains extends Plains { // 污染地段function getWealthFactor() {return parent::getWealthFactor() - 4;}}$tile = new PollutedPlains();print $tile->getWealthFactor();?>
output:
-2
点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。
装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。
看例子:
<?phpabstract class Tile {abstract function getWealthFactor();}class Plains extends Tile {private $wealthfactor = 2;function getWealthFactor() {return $this->wealthfactor;}}abstract class TileDecorator extends Tile { // 装饰protected $tile;function __construct( Tile $tile ) {$this->tile = $tile;}}class DiamondDecorator extends TileDecorator { // 钻石装饰function getWealthFactor() {return $this->tile->getWealthFactor()+2;}}class PollutionDecorator extends TileDecorator { // 污染装饰function getWealthFactor() {return $this->tile->getWealthFactor()-4;}}$tile = new Plains();print $tile->getWealthFactor(); // 2$tile = new DiamondDecorator( new Plains() );print $tile->getWealthFactor(); // 4$tile = new PollutionDecorator( new DiamondDecorator( new Plains() ));print $tile->getWealthFactor(); // 0?>
output:
2
4
0
点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。
一个更逼真的例子
<?phpclass RequestHelper{} // 请求助手abstract class ProcessRequest { // 进程请求abstract function process( RequestHelper $req );}class MainProcess extends ProcessRequest { // 主进程function process( RequestHelper $req ) {print __CLASS__.": doing something useful with request
";}}abstract class DecorateProcess extends ProcessRequest { // 装饰进程protected $processrequest;function __construct( ProcessRequest $pr ) { // 引用对象,委托$this->processrequest = $pr;}}class LogRequest extends DecorateProcess { // 日志请求function process( RequestHelper $req ) {print __CLASS__.": logging request
"; // 当前类,有点递归的感觉$this->processrequest->process( $req );}}class AuthenticateRequest extends DecorateProcess { // 认证请求function process( RequestHelper $req ) {print __CLASS__.": authenticating request
";$this->processrequest->process( $req );}}class StructureRequest extends DecorateProcess { // 组织结构请求function process( RequestHelper $req ) {print __CLASS__.": structuring request
";$this->processrequest->process( $req );}}$process = new AuthenticateRequest( new StructureRequest(new LogRequest (new MainProcess()))); // 这样可以很灵活的组合进程的关系,省去很多重复的继承$process->process( new RequestHelper() );print_r($process);?>
output:
AuthenticateRequest: authenticating requestStructureRequest: structuring requestLogRequest: logging requestMainProcess: doing something useful with requestAuthenticateRequest Object([processrequest:protected] => StructureRequest Object([processrequest:protected] => LogRequest Object([processrequest:protected] => MainProcess Object())))
点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。
更多关于PHP相关内容感兴趣的读者可查看本站专题:《php面向对象程序设计入门教程》、《PHP基本语法入门教程》、《PHP运算与运算符用法总结》、《PHP网络编程技巧总结》、《PHP数组(Array)操作技巧大全》、《php字符串(string)用法总结》、《php+mysql数据库操作入门教程》及《php常见数据库操作技巧汇总》
希望本文所述对大家PHP程序设计有所帮助。