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首页 / 脚本样式 / JavaScript / js面向对象实现canvas制作彩虹球喷枪效果

前段时间在研究canvas,感觉还挺好玩的,就写了一个小demo,效果如下:



第一次尝试用js面向对象的方式来写,经验不足,还请大家多多包涵。 

下面开始简单介绍代码: 

canvas画布:
复制代码 代码如下:<canvas id="canvas" width="1050" height="500" style="background:#333;overflow: hidden;"></canvas>

彩虹球的随机颜色是通过下面两个方法来实现的,在《js常用方法和一些封装(2) -- 随机数生成》中曾经提到过。

 /** * 获取 0 ~ num的随机数(闭区间) */function randomNum(num){ return Math.floor(Math.random()*(num+1));};/** * 获取随机颜色(支持任意浏览器) */function randomColor16(){ //0-255var r = randomNum(255).toString(16); var g = randomNum(255).toString(16); var b = randomNum(255).toString(16); //255的数字转换成十六进制 if(r.length<2)r = "0"+r; if(g.length<2)g = "0"+g; if(b.length<2)b = "0"+b; return "#"+r+g+b;}; 
       

每当我鼠标点下,其实是在一个矩形区域随机产生不同颜色的彩虹球,彩虹球出现的位置也是随机的,通过范围随机数来实现:

 /* * 获取范围随机数 (闭区间) */function randomRange(start,end){ return Math.floor(Math.random()*(end-start+1))+start;}; 
接下来是彩虹球的类,用面向对象来做。

 //彩虹球的类var ColorBall = function(){}ColorBall.prototype.left = 0; //X轴ColorBall.prototype.top = 0; //y轴ColorBall.prototype.r = 10; //半径 
在本案例中,鼠标相当于是彩虹球喷枪,我们也用面向对象的思想来设计它:

 //RainbowBrush 彩虹球喷枪RainbowBrush = function(){}//生产小球数组的方法RainbowBrush.prototype.getBalls = function(num){ var colorBalls = []; for(var i = 0; i < num; i++){var ball = new ColorBall();colorBalls.push(ball); } return colorBalls;}//喷刷彩虹球RainbowBrush.prototype.brush = function(context,balls,x,y){ balls.forEach(function(ballIem){ballIem.x = randomRange(x - 6,x + 6);ballIem.y = randomRange(y - 6,y + 6);ballIem.r = 5;context.beginPath();context.fillStyle=randomColor16();context.arc(ballIem.x,ballIem.y,ballIem.r,0,Math.PI*2);context.fill(); }) } 
它有两个方法,一个是生产彩虹球,另一个是喷刷彩虹球。 

案例的主要逻辑如下:

 var rainbowBrush = new RainbowBrush(); //初始化彩虹球喷枪var balls = rainbowBrush.getBalls(1);//当鼠标按下canvasDom.onmousedown = function(){ var flag = true; canvasDom.onmousemove = function(e){var x = e.clientX;var y = e.clientY;if(flag) rainbowBrush.brush(context,balls,x,y); }canvasDom.onmouseup = function(){flag = false; }} 
案例全部代码:

 <!DOCTYPE html><html> <head><meta charset="UTF-8"><title>彩虹球喷枪</title> </head> <body><canvas id="canvas" width="1050" height="500" style="background:#333;overflow: hidden;"></canvas> </body><script type="text/javascript"> /** * 获取 0 ~ num的随机数(闭区间) */function randomNum(num){ return Math.floor(Math.random()*(num+1));};/* * 获取范围随机数 (闭区间) */function randomRange(start,end){ return Math.floor(Math.random()*(end-start+1))+start;};/** * 获取随机颜色(支持任意浏览器) */function randomColor16(){ //0-255var r = randomNum(255).toString(16); var g = randomNum(255).toString(16); var b = randomNum(255).toString(16); //255的数字转换成十六进制 if(r.length<2)r = "0"+r; if(g.length<2)g = "0"+g; if(b.length<2)b = "0"+b; return "#"+r+g+b;};var canvasDom = document.getElementById("canvas");var context = canvasDom.getContext("2d");var maxWidth = 1050;var maxHeight = 500;//彩虹球的类var ColorBall = function(){}ColorBall.prototype.left = 0; //X轴ColorBall.prototype.top = 0; //y轴ColorBall.prototype.r = 10; //半径//RainbowBrush 彩虹球喷枪RainbowBrush = function(){}//生产小球数组的方法RainbowBrush.prototype.getBalls = function(num){ var colorBalls = []; for(var i = 0; i < num; i++){var ball = new ColorBall();colorBalls.push(ball); } return colorBalls;}//喷刷彩虹球RainbowBrush.prototype.brush = function(context,balls,x,y){ balls.forEach(function(ballIem){ballIem.x = randomRange(x - 6,x + 6);ballIem.y = randomRange(y - 6,y + 6);ballIem.r = 5;context.beginPath();context.fillStyle=randomColor16();context.arc(ballIem.x,ballIem.y,ballIem.r,0,Math.PI*2);context.fill(); }) }var rainbowBrush = new RainbowBrush(); //初始化彩虹球喷枪var balls = rainbowBrush.getBalls(1);//当鼠标按下canvasDom.onmousedown = function(){ var flag = true; canvasDom.onmousemove = function(e){var x = e.clientX;var y = e.clientY;if(flag) rainbowBrush.brush(context,balls,x,y); }canvasDom.onmouseup = function(){flag = false; }} </script></html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。