功能: 适用于电商应用的限时团购、商品秒杀等
先来看下最终效果:

git源:http://git.oschina.net/dotton/CountDown
分步骤-性子急的朋友,可以直接看最后那段代码。
wxml文件放个text
<text>second: {{second}} micro second:{{micro_second}}</text>
在js文件中调用
function countdown(that) { var second = that.data.second if (second == 0) {// console.log("Time Out...");that.setData({ second: "Time Out..."});return ; } var time = setTimeout(function(){that.setData({ second: second - 1});countdown(that); } ,1000)}Page({data: {second: 3},onLoad: function() {countdown(this);}});
运行验证下,从10走到1s,然后显示时间到。
于是继续将毫秒完善,注意毫秒的步长受限于系统的时间频率,于是我们精确到0.01s即10ms
js/* 秒级倒计时 */function countdown(that) { var second = that.data.second if (second == 0) {that.setData({ second: "Time out!", micro_second: "micro_second too."});clearTimeout(micro_timer);return ; } var timer = setTimeout(function(){that.setData({ second: second - 1});countdown(that); } ,1000)}/* 毫秒级倒计时 */// 初始毫秒数,同时用作归零var micro_second_init = 100;// 当前毫秒数var micro_second_current = micro_second_init;// 毫秒计时器var micro_timer;function countdown4micro(that) { if (micro_second_current <= 0) {micro_second_current = micro_second_init; } micro_timer = setTimeout(function(){that.setData({ micro_second: micro_second_current - 1});micro_second_current--;countdown4micro(that); } ,10)}Page({data: {second: 2,micro_second: micro_second_init},onLoad: function() {countdown(this);countdown4micro(this);}});
wxml文件<text style="display: block;">second: {{second}}s</text><text>{{micro_second}}</text>
如此,当秒级运行完毕时,毫秒级timer即clearTimeout,并将字本显示为"micro_second too"
再添加一个countdown4micro方法,使得显示剩余 0:3:19 89这样形式的倒数
function dateformat(second) {var dateStr = "";var hr = Math.floor(second / 3600);var min = Math.floor((second - hr * 3600) / 60);var sec = (second - hr * 3600 - min * 60);// equal to => var sec = second % 60;dateStr = hr + ":" + min + ":" + sec;return dateStr;}目前有2个时钟,影响性能,合并下去掉countdown,于是countdown4micro变成以下的样子:function countdown4micro(that) {var loop_second = Math.floor(loop_index / 100);// 得知经历了1sif (cost_micro_second != loop_second) {// 赋予新值cost_micro_second = loop_second;// 总秒数减1total_second--;} // 每隔一秒,显示值减1; 渲染倒计时时钟that.setData({ clock:dateformat(total_second - 1)}); if (total_second == 0) {that.setData({ // micro_second: "", clock:"时间到"});clearTimeout(micro_timer);return ; } if (micro_second_current <= 0) {micro_second_current = micro_second_init; } micro_timer = setTimeout(function(){that.setData({ micro_second: micro_second_current - 1});micro_second_current--;// 放在最后++,不然时钟停止时还有10毫秒剩余loop_index ++;countdown4micro(that); } ,10)}
如此这般,毫秒与时分秒是分别运行渲染的,再次改造,程序可读性更好。dateformat针对于毫秒操作,而不接受秒为数。同时还省却了计算100次为1s的运算
/*** 需要一个目标日期,初始化时,先得出到当前时间还有剩余多少秒 * 1.将秒数换成格式化输出为XX天XX小时XX分钟XX秒 XX * 2.提供一个时钟,每10ms运行一次,渲染时钟,再总ms数自减10 * 3.剩余的秒次为零时,return,给出tips提示说,已经截止 */// 定义一个总毫秒数,以一分钟为例。TODO,传入一个时间点,转换成总毫秒数var total_micro_second = 2 * 1000;/* 毫秒级倒计时 */function countdown(that) { // 渲染倒计时时钟 that.setData({ clock:dateformat(total_micro_second) }); if (total_micro_second <= 0) { that.setData({ clock:"已经截止" }); // timeout则跳出递归 return ; } setTimeout(function(){// 放在最后--total_micro_second -= 10;countdown(that);},10)}// 时间格式化输出,如3:25:19 86。每10ms都会调用一次function dateformat(micro_second) { // 秒数 var second = Math.floor(micro_second / 1000); // 小时位 var hr = Math.floor(second / 3600); // 分钟位 var min = Math.floor((second - hr * 3600) / 60); // 秒位var sec = (second - hr * 3600 - min * 60);// equal to => var sec = second % 60;// 毫秒位,保留2位var micro_sec = Math.floor((micro_second % 1000) / 10);return hr + ":" + min + ":" + sec + " " + micro_sec;}Page({data: {clock: ""},onLoad: function() {countdown(this);}});
经过如上优化,代码量减少一半,运行效率也高了。
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