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首页 / 脚本样式 / JavaScript / 微信小程序开发之圆形菜单 仿建行圆形菜单实例

建行APP首页有个圆形菜单.仿了个玩具出来.  

功能介绍:

1.一个圆形背景.六个item菜单.中间是微信用户的头像;

2.触摸滚动.速度较小时,随手指滚动,手指抬起,滚动停止;速度较大时,随手指滚动,手指抬起,还会自动滚动一段时间;

上一张真机截图:


上代码:

1.index.js

var app = getApp()Page({ data: {userInfo: {},menuList: {},//菜单集合animationData: {},startPoint: {},//触摸开始dotPoint: {},//圆点坐标startAngle: 0,//开始角度tempAngle: 0,//移动角度downTime: 0,//按下时间upTime: 0,//抬起时间// isRunning: false,//正在滚动 }, onLoad: function () {var that = this//调用应用实例的方法获取全局数据app.getUserInfo(function (userInfo) { //更新数据 that.setData({userInfo: userInfo, })})wx.getSystemInfo({ success: function (res) {var windowWidth = res.windowWidth * 0.5;that.setData({ //圆点坐标,x为屏幕一半,y为半径与margin-top之和,px //后面获取的触摸坐标是px,所以这里直接用px. dotPoint: { clientX: windowWidth, clientY: 250 }}) }}) }, onReady: function (e) {var that = this;app.menuConfig = { menu: [{ "index": 0, "menu": "我的账户", "src": "../images/account.png" },{ "index": 1, "menu": "信用卡", "src": "../images/card.png" },{ "index": 2, "menu": "投资理财", "src": "../images/investment.png" },{ "index": 3, "menu": "现金贷款", "src": "../images/loan.png" },{ "index": 4, "menu": "特色服务", "src": "../images/service.png" },{ "index": 5, "menu": "转账汇款", "src": "../images/transfer.png" } ]}// 绘制转盘var menuConfig = app.menuConfig.menu, len = menuConfig.length, menuList = [], degNum = 360 / len // 文字旋转 turn 值for (var i = 0; i < len; i++) { menuList.push({ deg: i * degNum, menu: menuConfig[i].menu, src: menuConfig[i].src }); console.log("menu:" + menuConfig[i].menu)}that.setData({ menuList: menuList}); }, // 菜单拖动的三个方法 buttonStart: function (e) {this.setData({ startPoint: e.touches[0]})var x = this.data.startPoint.clientX - this.data.dotPoint.clientX;var y = this.data.startPoint.clientY - this.data.dotPoint.clientY;var startAngle = Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI;this.setData({ startAngle: startAngle}) }, buttonMove: function (e) {//获取滑动时的时间var downTime = Date.now();this.setData({ downTime: downTime})var that = this;var endPoint = e.touches[e.touches.length - 1]//根据触摸位置计算角度var x = endPoint.clientX - this.data.dotPoint.clientX;var y = endPoint.clientY - this.data.dotPoint.clientY;var moveAngle = Math.asin(y / Math.hypot(x, y)) * 180 / Math.PIvar quadrant = 1;if (x >= 0) { quadrant = y >= 0 ? 4 : 1;} else { quadrant = y >= 0 ? 3 : 2;}var tempAngle = 0;// 如果是一、四象限,则直接end角度-start角度,角度值都是正值 if (quadrant == 1 || quadrant == 4) { tempAngle += moveAngle - this.data.startAngle;} else// 二、三象限,色角度值是负值 { tempAngle += this.data.startAngle - moveAngle;}var menuConfig = app.menuConfig.menu;var menuList = [];for (var i = 0; i < this.data.menuList.length; i++) { menuList.push({ deg: this.data.menuList[i].deg + tempAngle, menu: menuConfig[i].menu, src: menuConfig[i].src });}this.setData({ menuList: menuList})//重置开始角度this.setData({ startPoint: e.touches[e.touches.length - 1]})var endX = this.data.startPoint.clientX - this.data.dotPoint.clientX;var endY = this.data.startPoint.clientY - this.data.dotPoint.clientY;var startAngle = Math.asin(endY / Math.hypot(endX, endY)) * 180 / Math.PI;this.setData({ startAngle: startAngle, tempAngle: tempAngle}) }, buttonEnd: function (e) {// 计算,每秒移动的角度 var that = this;var upTime = Date.now();var angleSpeed = this.data.tempAngle * 1000 / (upTime - this.data.downTime);if (Math.abs(angleSpeed) < 100) { //速度小于100时,停止滚动 return} else { //速度大于100时,自动滚动 if (angleSpeed > 0) {if (angleSpeed > 500) angleSpeed = 500var animationRun = wx.createAnimation({ duration: 2000, //ease-out结束时减速 timingFunction: "ease-out"})that.animationRun = animationRunanimationRun.rotate(angleSpeed).step()that.setData({ animationData: animationRun.export(),}) } else {if (angleSpeed < -500) angleSpeed = -500angleSpeed = Math.abs(angleSpeed);var animationRun = wx.createAnimation({ duration: 2000, // ease-out结束时减速 timingFunction: "ease-out"})that.animationRun = animationRunanimationRun.rotate(-angleSpeed).step()that.setData({ animationData: animationRun.export(),}) }} }})
2.index.wxml

<view class="circle-out"> <view class="circle-in"><image class="userinfo-avatar" src="{{userInfo.avatarUrl}}"></image><view class="menu-list" catchtouchmove="buttonMove" catchtouchstart="buttonStart" catchtouchend="buttonEnd"> <view class="menu-item" wx:for="{{menuList}}" wx:key="unique" animation="{{animationData}}"><view class="menu-circle-item" style="-webkit-transform: rotate({{item.deg}}deg);" data-menu="{{item.menu}}"> <image class="image-style" src="{{item.src}}"></image></view><view class="menu-circle-text-item" style="-webkit-transform: rotate({{item.deg}}deg);"> <text class="text-style">{{item.menu}}</text></view> </view></view> </view></view>
3.index.wxss

page { background-image: url("http://ac-ejx0nsfy.clouddn.com/ac767407f474e1c3970a.jpg"); background-attachment: fixed; background-repeat: no-repeat; background-size: cover;}.circle-out { margin: 75px auto; position: relative; width: 350px; height: 350px; border-radius: 50%; background-color: #415cab;}.userinfo-avatar { width: 70px; height: 70px; border-radius: 50%; position: absolute; top: 0; bottom: 0; left: 0; right: 0; margin: auto;}/**子控件的透明度等于父控件透明度*子控件透明度,父控件的opacity设置后,所以子控件opacity设置为1依然无效,必须分离开*/.circle-in { position: absolute; width: 330px; height: 330px; border-radius: 50%; top: 0; bottom: 0; left: 0; right: 0; margin: auto; background-color: #fff;}/**菜单*/.menu-list { position: absolute; left: 0; top: 0; width: inherit; height: inherit;}.menu-item { position: absolute; left: 0; top: 0; width: 100%; height: 100%; font-weight: 500;}.menu-circle-item { -webkit-transform-origin: 50% 150px; transform-origin: 50% 150px; margin: 0 auto; margin-top: 15px; position: relative; height: 50px; width: 50px; background-color: #77c2fc; text-align: center; border-radius: 50%;}.image-style { height: 25px; width: 25px; color: #f00; margin: 12.5px auto;}.text-style { margin: 5px auto; font-size: 15px;}/***/.menu-circle-text-item { -webkit-transform-origin: 50% 100px; transform-origin: 50% 100px; margin: 0 auto; position: relative; height: 25px; width: auto; text-align: center;}
js注释补充:

获取手指抬起时的角速度


1.获取角度.借图说话.

Math.sqrt( x * x + y * y )是斜边长,乘以 sin a 就是 y 的长度;

获取a的角度:Math.asin(y / Math.hypot(x, y) ;

[ hypot是x * x + y * y ]

2.根据角度差计算角速度

var angleSpeed = this.data.tempAngle * 1000 / (upTime - this.data.downTime); 
3.当角速度小于100的时候触摸滑动停止,不自动滚动;大于100时,自动滚动.我这里用动画,有个问题:很难把握动画持续时间和速度的关系.总感觉不够流畅.我表示不能忍.

4.分象限的问题.看看代码就知道了.主要是根据up时的触摸点相对于圆点的X轴差值来计算.大于0就是一四象限.小于0就是二三象限.
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。