话不多说,请看代码
<!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8"> <title>Document</title></head><body> <canvas style="width: 1280px;height: 720px;background-color: rgba(0,0,0,0.2)">你的浏览器不支持canvas</canvas></body><script src="http://www.jq22.com/jquery/jquery-1.10.2.js"></script><script> (function ($) { function Barrager(dom) {this.canvas = dom.get(0);this.ctx = this.canvas.getContext("2d");this.msgs = new Array(300);//缓冲池,长度越大,屏幕上显示的就越多this.width = 1280;//canvas分辨率1280*720this.height = 720;this.canvas.width=this.width;//上边的两步可以省略,直接在这里赋值this.canvas.height=this.height;this.font = "30px 黑体";//字体和字体大小this.ctx.font=this.font;//颜色数组,在绘制过程中随机从这里取出颜色this.colorArr=["Olive","OliveDrab","Orange","OrangeRed","Orchid","PaleGoldenRod","PaleGreen","PaleTurquoise","PaleVioletRed","PapayaWhip","PeachPuff","Peru","Pink","Plum","PowderBlue","Purple","Red","RosyBrown","RoyalBlue","SaddleBrown","Salmon","SandyBrown","SeaGreen","SeaShell","Sienna","Silver","SkyBlue"];this.interval = "";this.draw = function () {//绘制方法 if (this.interval != "")return; var _this=this; this.interval = setInterval(function () {//每隔20毫秒重新绘制一次,间隔最好小于40,要不然效果就跟播放图片差不多//1,清除屏幕_this.ctx.clearRect(0, 0, _this.width, _this.height);_this.ctx.save();//2,循环缓冲区域,把没有设置Left,Top,Speed,Color先赋值,赋值的就改变left值(产生移动效果),left值小于200就会从缓冲区移除for (var i = 0; i < _this.msgs.length; i++) { if (!(_this.msgs[i] == null || _this.msgs[i] == "" || typeof(_this.msgs[i]) == "undefined")) {if(_this.msgs[i].L==null || typeof(_this.msgs[i].L)=="undefined"){ _this.msgs[i].L=_this.width; _this.msgs[i].T=parseInt(Math.random() * 700); _this.msgs[i].S=parseInt(Math.random() * (10 - 4) + 4); _this.msgs[i].C=_this.colorArr[Math.floor(Math.random() * _this.colorArr.length)];}else{ if(_this.msgs[i].L<-200){_this.msgs[i]=null; }else {_this.msgs[i].L=parseInt(_this.msgs[i].L-_this.msgs[i].S);_this.ctx.fillStyle =_this.msgs[i].C;_this.ctx.fillText(_this.msgs[i].msg,_this.msgs[i].L,_this.msgs[i].T);_this.ctx.restore(); }} }} }, 20);};//添加数据,数据格式[{"msg":"nihao"}]this.putMsg = function (datas) {//循环缓冲区,把位置是空的装填上数据 for (var j = 0; j < datas.length; j++) {for (var i = 0; i < this.msgs.length; i++) { if (this.msgs[i] == null || this.msgs[i] == "" || typeof(this.msgs[i]) == "undefined") {this.msgs[i] = datas[j];break; }} } this.draw();};this.clear = function () {//清除定时器,清除屏幕,清空缓冲区 clearInterval(this.interval); this.interval=""; this.ctx.clearRect(0, 0, this.width, this.height); this.ctx.save(); for(var i=0;i<this.msgs.length;i++){this.msgs[i]=null; }}; } $.fn.barrager = function (para) {if (typeof(para)=="string") { try{var api = $(this).data("barrager_api");api[para].apply(api); }catch (e){}} else if (typeof para == "object" || !para) { $this = $(this); if ($this.data("barrager_api") != null && $this.data("barrager_api") != ""){var api = $this.data("barrager_api");api.putMsg(para); }else{var api = new Barrager($this);$this.data("barrager_api", api);api.putMsg(para); }} else { $.error("Method " + method + " does not exist on jQuery.slidizle");}return this; }})(jQuery);</script><script> // $("canvas").barrager([{"msg":"这是我发的。。。哈哈哈"}]);// 发送弹幕$("canvas").barrager([{"msg":"看着不错。。。。"},{"msg":"哈哈哈。。。。"},{"msg":"不错不错。。"},{"msg":"真好看。。。。"}]);//多条发送方式 // $("canvas").barrager("clear"); //清除/关闭弹幕</script></html>
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