本文实例讲解了iOS从背景图中取色的代码,分享给大家供大家参考,具体内容如下
实现代码:
void *bitmapData; //内存空间的指针,该内存空间的大小等于图像使用RGB通道所占用的字节数。 static CGContextRef CreateRGBABitmapContext (CGImageRef inImage){CGContextRef context = NULL;CGColorSpaceRef colorSpace;int bitmapByteCount;int bitmapBytesPerRow; size_t pixelsWide = CGImageGetWidth(inImage); //获取横向的像素点的个数size_t pixelsHigh = CGImageGetHeight(inImage); bitmapBytesPerRow= (pixelsWide * 4); //每一行的像素点占用的字节数,每个像素点的ARGB四个通道各占8个bit(0-255)的空间bitmapByteCount = (bitmapBytesPerRow * pixelsHigh); //计算整张图占用的字节数 colorSpace = CGColorSpaceCreateDeviceRGB();//创建依赖于设备的RGB通道//分配足够容纳图片字节数的内存空间bitmapData = malloc( bitmapByteCount );//创建CoreGraphic的图形上下文,该上下文描述了bitmaData指向的内存空间需要绘制的图像的一些绘制参数context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);//Core Foundation中通过含有Create、Alloc的方法名字创建的指针,需要使用CFRelease()函数释放CGColorSpaceRelease( colorSpace );return context;} // 返回一个指针,该指针指向一个数组,数组中的每四个元素都是图像上的一个像素点的RGBA的数值(0-255),用无符号的char是因为它正好的取值范围就是0-255static unsigned char *RequestImagePixelData(UIImage *inImage){CGImageRef img = [inImage CGImage];CGSize size = [inImage size];//使用上面的函数创建上下文CGContextRef cgctx = CreateRGBABitmapContext(img);CGRect rect = {{0,0},{size.width, size.height}};//将目标图像绘制到指定的上下文,实际为上下文内的bitmapData。CGContextDrawImage(cgctx, rect, img);unsigned char *data = CGBitmapContextGetData (cgctx);//释放上面的函数创建的上下文CGContextRelease(cgctx);return data;} //设置背景原图片,即取色所用的图片- (void)setSourceImage:(NSString *)sourceImage ImageWidth:(int)_width ImageHeight:(int)_height {//生成指定大小的背景图UIImage *im = [UIImage imageNamed:sourceImage];UIImage *newImage;UIImageView *view = [[UIImageView alloc] initWithImage:im];view.frame = CGRectMake(0, 0, _width, _height);UIGraphicsBeginImageContext(CGSizeMake(_width, _height)); //size 为CGSize类型,即你所需要的图片尺寸[im drawInRect:CGRectMake(0, 0, _width, _height)]; //newImageRect指定了图片绘制区域newImage = UIGraphicsGetImageFromCurrentImageContext();UIGraphicsEndImageContext(); width = newImage.size.width;height = newImage.size.height;//将解析背景图为像素,供取色用imgPixel = RequestImagePixelData(newImage);} //计算颜色-(UIColor*)calColor:(CGPoint)aPoint {int i = 4 * width * round(aPoint.y+imageView.frame.size.height/2) + 4 * round(aPoint.x+imageView.frame.size.width/2);int _r = (unsigned char)imgPixel[i];int _g = (unsigned char)imgPixel[i+1];int _b = (unsigned char)imgPixel[i+2];NSLog(@"(%f,%f)",aPoint.x,aPoint.y);NSLog(@"Red : %fGreen: %fBlue: %f",_r/255.0,_g/255.0,_b/255.0);return [UIColor colorWithRed:_r/255.0f green:_g/255.0f blue:_b/255.0f alpha:1.0];} - (void)changColor:(UIColor *)color{int width_;if (![Util isIpad]) {width_ = 30;} else {width_ = 70;} UIGraphicsBeginImageContext(CGSizeMake(width_, width_));CGContextRef ctx = UIGraphicsGetCurrentContext();CGContextMoveToPoint(ctx, 20, 20);CGContextSetFillColorWithColor(ctx, color.CGColor);if (![Util isIpad]) {CGContextAddArc(ctx, width_/2, width_/2, 14.5, 0, 6.3, 0);} else {CGContextAddArc(ctx, width_/2+0.5, width_/2, 31.3, 0, 6.3, 0);}CGContextFillPath(ctx);self->pickedColorImageView.image = UIGraphicsGetImageFromCurrentImageContext();UIGraphicsEndImageContext();}
以上就是本文的全部内容,希望对大家的学习有所帮助。